Use fixed point macros where possible

This commit is contained in:
Tal Hayon
2022-04-01 18:19:56 +03:00
parent 9233701a5d
commit d6d7916a46
90 changed files with 223 additions and 223 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ void Object37_Action1(Object37Entity* this) {
if (item != 0) {
item->direction = gPlayerEntity.animationState << 2;
item->speed = 0x80;
item->zVelocity = 0x20000;
item->zVelocity = Q_16_16(2.0);
}
gSave.unk24E[0] = 1;
DeleteThisEntity();