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Use fixed point macros where possible
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+1
-1
@@ -386,7 +386,7 @@ void HandleEntity0x82Actions(Entity* entity) {
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}
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break;
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case 1 << 5:
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GravityUpdate(entity, 0x2000);
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GravityUpdate(entity, Q_8_8(32.0));
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break;
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}
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}
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