more room names

This commit is contained in:
Henny022p
2022-03-23 19:14:17 +01:00
parent 333709cefe
commit d7fe306a49
11 changed files with 2820 additions and 2799 deletions
+854 -833
View File
File diff suppressed because it is too large Load Diff
+120 -120
View File
@@ -921,11 +921,11 @@ u32 sub_unk3_Dojos_ToScarblade(void) {
void sub_StateChange_Dojos_ToScarblade(void) {
}
u32 sub_unk3_GoronCave_StairsToCave(void) {
u32 sub_unk3_GoronCave_Stairs(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave(void) {
void sub_StateChange_GoronCave_Stairs(void) {
}
u32 sub_unk3_GoronCave_Main(void) {
@@ -1515,11 +1515,11 @@ void sub_StateChange_MinishHouseInteriors_HyruleFieldSouthwest(void) {
sub_0801AFE4();
}
u32 sub_unk3_MinishHouseInteriors_HyruleFieldOutsideLinksHouse(void) {
u32 sub_unk3_MinishHouseInteriors_SouthHyruleField(void) {
return 1;
}
void sub_StateChange_MinishHouseInteriors_HyruleFieldOutsideLinksHouse(void) {
void sub_StateChange_MinishHouseInteriors_SouthHyruleField(void) {
sub_0801AFE4();
}
@@ -1891,13 +1891,13 @@ u32 sub_unk3_MinishCracks_5(void) {
void sub_StateChange_MinishCracks_5(void) {
}
u32 sub_unk3_MinishCracks_CastleWildsBowHole(void) {
u32 sub_unk3_MinishCracks_CastorWildsBow(void) {
return 1;
}
extern EntityData gUnk_080DCB10;
void sub_StateChange_MinishCracks_CastleWildsBowHole(void) {
void sub_StateChange_MinishCracks_CastorWildsBow(void) {
if (!GetInventoryValue(ITEM_BOW)) {
LoadRoomEntityList(&gUnk_080DCB10);
}
@@ -3779,7 +3779,7 @@ void sub_StateChange_Dojos_ToGrimblade6(void) {
extern u32 gUnk_080EB604;
extern u32 gUnk_080EB5D4;
u32 sub_unk3_DarkHyruleCastle_0(void) {
u32 sub_unk3_DarkHyruleCastle_1FEntrance(void) {
if (CheckGlobalFlag(ENDING)) {
gRoomVars.field_0x6c[0] = &gUnk_080EB604;
gRoomVars.field_0x6c[2] = 0;
@@ -3796,7 +3796,7 @@ u32 sub_unk3_DarkHyruleCastle_0(void) {
return 1;
}
void sub_StateChange_DarkHyruleCastle_0(void) {
void sub_StateChange_DarkHyruleCastle_1FEntrance(void) {
if (CheckGlobalFlag(ENDING)) {
gArea.queued_bgm = gArea.bgm;
}
@@ -3816,42 +3816,42 @@ static void sub_0804D9B0(void) {
gArea.queued_bgm = gArea.bgm;
}
u32 sub_unk3_DarkHyruleCastle_1(void) {
u32 sub_unk3_DarkHyruleCastle_3FTopLeftTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToGrimblade7(void) {
}
u32 sub_unk3_DarkHyruleCastle_2(void) {
u32 sub_unk3_DarkHyruleCastle_3FTopRightTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToGrimblade8(void) {
}
u32 sub_unk3_DarkHyruleCastle_3(void) {
u32 sub_unk3_DarkHyruleCastle_3FBottomLeftTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToGrimblade9(void) {
}
u32 sub_unk3_DarkHyruleCastle_4(void) {
u32 sub_unk3_DarkHyruleCastle_3FBottomRightTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade0(void) {
}
u32 sub_unk3_DarkHyruleCastle_5(void) {
u32 sub_unk3_DarkHyruleCastle_3FKeatonHallToVaati(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade1(void) {
}
u32 sub_unk3_DarkHyruleCastle_6(void) {
u32 sub_unk3_DarkHyruleCastle_3FTripleDarknut(void) {
if (!CheckLocalFlag(0x77)) {
gRoomVars.field_0x6c[0] = 0;
gRoomVars.field_0x6c[2] = 0;
@@ -3863,7 +3863,7 @@ extern EntityData gUnk_080EB9F4;
extern EntityData gUnk_080EBAA4;
extern EntityData gUnk_080EBAF4;
void sub_StateChange_DarkHyruleCastle_6(void) {
void sub_StateChange_DarkHyruleCastle_3FTripleDarknut(void) {
if (!CheckLocalFlag(0x77)) {
LoadRoomEntityList(&gUnk_080EB9F4);
} else {
@@ -3878,173 +3878,173 @@ void sub_StateChange_DarkHyruleCastle_6(void) {
}
}
u32 sub_unk3_DarkHyruleCastle_7(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopLeftTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade2(void) {
}
u32 sub_unk3_DarkHyruleCastle_8(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopLeftCorner(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade3(void) {
}
u32 sub_unk3_DarkHyruleCastle_9(void) {
u32 sub_unk3_DarkHyruleCastle_2FBossKey(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade4(void) {
}
u32 sub_unk3_DarkHyruleCastle_10(void) {
u32 sub_unk3_DarkHyruleCastle_2FBlueWarp(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade5(void) {
}
u32 sub_unk3_DarkHyruleCastle_11(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopRightCornerGhini(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade6(void) {
}
u32 sub_unk3_DarkHyruleCastle_12(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopRightCornerTorches(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade7(void) {
}
u32 sub_unk3_DarkHyruleCastle_13(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopRightTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade8(void) {
}
u32 sub_unk3_DarkHyruleCastle_14(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopLeftDarknut(void) {
return 1;
}
extern EntityData gUnk_080EC2CC;
void sub_StateChange_DarkHyruleCastle_14(void) {
void sub_StateChange_DarkHyruleCastle_2FTopLeftDarknut(void) {
if (CheckLocalFlag(0x86) && !CheckLocalFlag(0x4c)) {
LoadRoomEntityList(&gUnk_080EC2CC);
}
}
u32 sub_unk3_DarkHyruleCastle_15(void) {
u32 sub_unk3_DarkHyruleCastle_2FSparks(void) {
return 1;
}
void sub_StateChange_Dojos_ToSplitblade9(void) {
}
u32 sub_unk3_DarkHyruleCastle_16(void) {
u32 sub_unk3_DarkHyruleCastle_2FTopRightDarknuts(void) {
return 1;
}
extern EntityData gUnk_080EC4E8;
void sub_StateChange_DarkHyruleCastle_16(void) {
void sub_StateChange_DarkHyruleCastle_2FTopRightDarknuts(void) {
if (CheckLocalFlag(0x86) && !CheckLocalFlag(0x4d)) {
LoadRoomEntityList(&gUnk_080EC4E8);
}
}
u32 sub_unk3_DarkHyruleCastle_17(void) {
u32 sub_unk3_DarkHyruleCastle_2FLeft(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade0(void) {
}
u32 sub_unk3_DarkHyruleCastle_18(void) {
u32 sub_unk3_DarkHyruleCastle_2FRight(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade1(void) {
}
u32 sub_unk3_DarkHyruleCastle_19(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomLeftDarknuts(void) {
return 1;
}
extern EntityData gUnk_080EC820;
void sub_StateChange_DarkHyruleCastle_19(void) {
void sub_StateChange_DarkHyruleCastle_2FBottomLeftDarknuts(void) {
if (CheckLocalFlag(0x86) && !CheckLocalFlag(0x53)) {
LoadRoomEntityList(&gUnk_080EC820);
}
}
u32 sub_unk3_DarkHyruleCastle_20(void) {
u32 sub_unk3_DarkHyruleCastle_2FBossDoor(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade2(void) {
}
u32 sub_unk3_DarkHyruleCastle_21(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomRightDarknut(void) {
return 1;
}
extern EntityData gUnk_080ECA60;
void sub_StateChange_DarkHyruleCastle_21(void) {
void sub_StateChange_DarkHyruleCastle_2FBottomRightDarknut(void) {
if (CheckLocalFlag(0x86) && !CheckLocalFlag(0x56)) {
LoadRoomEntityList(&gUnk_080ECA60);
}
}
u32 sub_unk3_DarkHyruleCastle_22(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomLeftCornerPuzzle(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade3(void) {
}
u32 sub_unk3_DarkHyruleCastle_23(void) {
u32 sub_unk3_DarkHyruleCastle_2FEntrance(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade4(void) {
}
u32 sub_unk3_DarkHyruleCastle_24(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomLeftCorner(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade5(void) {
}
u32 sub_unk3_DarkHyruleCastle_25(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomLeftTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade6(void) {
}
u32 sub_unk3_DarkHyruleCastle_26(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomLeftGhini(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade7(void) {
}
u32 sub_unk3_DarkHyruleCastle_27(void) {
u32 sub_unk3_DarkHyruleCastle_3FTopRightTower7(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade8(void) {
}
u32 sub_unk3_DarkHyruleCastle_28(void) {
u32 sub_unk3_DarkHyruleCastle_B1Entrance(void) {
if (CheckLocalFlag(0x79)) {
gRoomVars.field_0x6c[2] = 0;
}
@@ -4053,7 +4053,7 @@ u32 sub_unk3_DarkHyruleCastle_28(void) {
extern EntityData gUnk_080ECFCC;
void sub_StateChange_DarkHyruleCastle_28(void) {
void sub_StateChange_DarkHyruleCastle_B1Entrance(void) {
if (CheckLocalFlag(0x79)) {
sub_0807BB98(0x90, 1, 1, 5);
LoadRoomEntityList(&gUnk_080ECFCC);
@@ -4061,14 +4061,14 @@ void sub_StateChange_DarkHyruleCastle_28(void) {
}
}
u32 sub_unk3_DarkHyruleCastle_29(void) {
u32 sub_unk3_DarkHyruleCastle_2FBottomRightTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToGreatblade9(void) {
}
u32 sub_unk3_DarkHyruleCastle_30(void) {
u32 sub_unk3_DarkHyruleCastle_1FTopLeftTower(void) {
return 1;
}
@@ -4077,7 +4077,7 @@ void sub_StateChange_Dojos_ToScarblade0(void) {
extern u32 gUnk_080ED1E4;
u32 sub_unk3_DarkHyruleCastle_31(void) {
u32 sub_unk3_DarkHyruleCastle_1FThroneRoom(void) {
if (CheckGlobalFlag(ENDING)) {
gRoomVars.field_0x6c[0] = &gUnk_080ED1E4;
gRoomVars.field_0x6c[2] = 0;
@@ -4085,160 +4085,160 @@ u32 sub_unk3_DarkHyruleCastle_31(void) {
return 1;
}
void sub_StateChange_DarkHyruleCastle_31(void) {
void sub_StateChange_DarkHyruleCastle_1FThroneRoom(void) {
if (CheckGlobalFlag(ENDING)) {
gArea.queued_bgm = gArea.bgm;
}
}
u32 sub_unk3_DarkHyruleCastle_32(void) {
u32 sub_unk3_DarkHyruleCastle_1FCompass(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade1(void) {
}
u32 sub_unk3_DarkHyruleCastle_33(void) {
u32 sub_unk3_DarkHyruleCastle_1FTopRightTower(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade2(void) {
}
u32 sub_unk3_DarkHyruleCastle_34(void) {
u32 sub_unk3_DarkHyruleCastle_1FBeforeThrone(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade3(void) {
}
u32 sub_unk3_DarkHyruleCastle_35(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopTopLeft(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade4(void) {
}
u32 sub_unk3_DarkHyruleCastle_36(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopTop(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade5(void) {
}
u32 sub_unk3_DarkHyruleCastle_37(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopTopRight(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade6(void) {
}
u32 sub_unk3_DarkHyruleCastle_38(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopLeft(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade7(void) {
}
u32 sub_unk3_DarkHyruleCastle_39(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopRight(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade8(void) {
}
u32 sub_unk3_DarkHyruleCastle_40(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopBottomLeft(void) {
return 1;
}
void sub_StateChange_Dojos_ToScarblade9(void) {
}
u32 sub_unk3_DarkHyruleCastle_41(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopBottom(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave0(void) {
void sub_StateChange_GoronCave_Stairs0(void) {
}
u32 sub_unk3_DarkHyruleCastle_42(void) {
u32 sub_unk3_DarkHyruleCastle_1FLoopBottomRight(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave1(void) {
void sub_StateChange_GoronCave_Stairs1(void) {
}
u32 sub_unk3_DarkHyruleCastle_43(void) {
u32 sub_unk3_DarkHyruleCastle_1FBottomLeftTower(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave2(void) {
void sub_StateChange_GoronCave_Stairs2(void) {
}
u32 sub_unk3_DarkHyruleCastle_44(void) {
u32 sub_unk3_DarkHyruleCastle_1FBottomRightTower(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave3(void) {
void sub_StateChange_GoronCave_Stairs3(void) {
}
u32 sub_unk3_DarkHyruleCastle_45(void) {
u32 sub_unk3_DarkHyruleCastle_B1BelowThrone(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave4(void) {
void sub_StateChange_GoronCave_Stairs4(void) {
}
u32 sub_unk3_DarkHyruleCastle_46(void) {
u32 sub_unk3_DarkHyruleCastle_B1BelowCompass(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave5(void) {
void sub_StateChange_GoronCave_Stairs5(void) {
}
u32 sub_unk3_DarkHyruleCastle_47(void) {
u32 sub_unk3_DarkHyruleCastle_B1BeforeThrone(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave6(void) {
void sub_StateChange_GoronCave_Stairs6(void) {
}
u32 sub_unk3_DarkHyruleCastle_48(void) {
u32 sub_unk3_DarkHyruleCastle_B1ToPrison(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave7(void) {
void sub_StateChange_GoronCave_Stairs7(void) {
}
u32 sub_unk3_DarkHyruleCastle_49(void) {
u32 sub_unk3_DarkHyruleCastle_B1BombWall(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave8(void) {
void sub_StateChange_GoronCave_Stairs8(void) {
}
u32 sub_unk3_DarkHyruleCastle_50(void) {
u32 sub_unk3_DarkHyruleCastle_B1Keatons(void) {
return 1;
}
void sub_StateChange_GoronCave_StairsToCave9(void) {
void sub_StateChange_GoronCave_Stairs9(void) {
}
u32 sub_unk3_DarkHyruleCastle_51(void) {
u32 sub_unk3_DarkHyruleCastle_B1ToPrisonFirebar(void) {
return 1;
}
void sub_StateChange_Ruins_Beanstalk0(void) {
}
u32 sub_unk3_DarkHyruleCastle_52(void) {
u32 sub_unk3_DarkHyruleCastle_B1Cannons(void) {
return 1;
}
void sub_StateChange_Ruins_Beanstalk1(void) {
}
u32 sub_unk3_DarkHyruleCastle_53(void) {
u32 sub_unk3_DarkHyruleCastle_B1Left(void) {
if (CheckLocalFlag(0x79)) {
gRoomVars.field_0x6c[2] = 0;
gRoomVars.field_0x6c[0] = 0;
@@ -4248,7 +4248,7 @@ u32 sub_unk3_DarkHyruleCastle_53(void) {
extern EntityData gUnk_080EE314;
void sub_StateChange_DarkHyruleCastle_53(void) {
void sub_StateChange_DarkHyruleCastle_B1Left(void) {
if (CheckLocalFlag(0x79)) {
sub_0807BB98(3, 2, 5, 1);
LoadRoomEntityList(&gUnk_080EE314);
@@ -4256,14 +4256,14 @@ void sub_StateChange_DarkHyruleCastle_53(void) {
}
}
u32 sub_unk3_DarkHyruleCastle_54(void) {
u32 sub_unk3_DarkHyruleCastle_B1Right(void) {
return 1;
}
void sub_StateChange_Ruins_Beanstalk2(void) {
}
u32 sub_unk3_DarkHyruleCastle_55(void) {
u32 sub_unk3_DarkHyruleCastle_B1Map(void) {
if (CheckLocalFlag(0x79)) {
gRoomVars.field_0x6c[2] = 0;
}
@@ -4272,7 +4272,7 @@ u32 sub_unk3_DarkHyruleCastle_55(void) {
extern EntityData gUnk_080EE5DC;
void sub_StateChange_DarkHyruleCastle_55(void) {
void sub_StateChange_DarkHyruleCastle_B1Map(void) {
if (CheckLocalFlag(0x79)) {
sub_0807BB98(0x392, 2, 2, 5);
LoadRoomEntityList(&gUnk_080EE5DC);
@@ -4280,26 +4280,26 @@ void sub_StateChange_DarkHyruleCastle_55(void) {
}
}
u32 sub_unk3_DarkHyruleCastle_56(void) {
u32 sub_unk3_DarkHyruleCastle_B2ToPrison(void) {
return 1;
}
void sub_StateChange_Ruins_Beanstalk3(void) {
}
u32 sub_unk3_DarkHyruleCastle_57(void) {
u32 sub_unk3_DarkHyruleCastle_B2Prison(void) {
return 1;
}
extern EntityData gUnk_080EE71C;
void sub_StateChange_DarkHyruleCastle_57(void) {
void sub_StateChange_DarkHyruleCastle_B2Prison(void) {
if (CheckLocalFlag(1)) {
LoadRoomEntityList(&gUnk_080EE71C);
}
}
u32 sub_unk3_DarkHyruleCastle_58(void) {
u32 sub_unk3_DarkHyruleCastle_B2Dropdown(void) {
return 1;
}
@@ -4950,13 +4950,13 @@ void sub_StateChange_HouseInteriors2_Dampe(void) {
}
}
u32 sub_unk3_HouseInteriors2_Stockwell(void) {
u32 sub_unk3_HouseInteriors2_StockwellLakeHouse(void) {
return 1;
}
extern EntityData gUnk_080F30CC;
void sub_StateChange_HouseInteriors2_Stockwell(void) {
void sub_StateChange_HouseInteriors2_StockwellLakeHouse(void) {
if ((GetInventoryValue(ITEM_QST_DOGFOOD) == 1) && !CheckGlobalFlag(BIN_DOGFOOD) &&
(gPlayerState.flags & PL_MINISH) == 0) {
LoadRoomEntityList(&gUnk_080F30CC);
@@ -5053,13 +5053,13 @@ u32 sub_unk3_HouseInteriors4_FarmHouse(void) {
void sub_StateChange_Ruins_LadderToTektites0(void) {
}
u32 sub_unk3_HouseInteriors4_Mayor(void) {
u32 sub_unk3_HouseInteriors4_MayorLakeCabin(void) {
return 1;
}
extern EntityData gUnk_080F3A48;
void sub_StateChange_HouseInteriors4_Mayor(void) {
void sub_StateChange_HouseInteriors4_MayorLakeCabin(void) {
if (!GetInventoryValue(ITEM_FLIPPERS) && CheckGlobalFlag(MIZUKAKI_START) && !GetInventoryValue(ITEM_QST_BOOK3)) {
LoadRoomEntityList(&gUnk_080F3A48);
}
@@ -6133,25 +6133,25 @@ u32 sub_unk3_Caves_6(void) {
void sub_StateChange_Caves_6(void) {
}
u32 sub_unk3_Caves_KeeseChest(void) {
u32 sub_unk3_Caves_TrilbyKeeseChest(void) {
return 1;
}
void sub_StateChange_Caves_KeeseChest(void) {
void sub_StateChange_Caves_TrilbyKeeseChest(void) {
}
u32 sub_unk3_Caves_FairyFountainTrilbyHighlands(void) {
u32 sub_unk3_Caves_TrilbyFairyFountain(void) {
return 1;
}
void sub_StateChange_Caves_FairyFountainTrilbyHighlands(void) {
void sub_StateChange_Caves_TrilbyFairyFountain(void) {
}
u32 sub_unk3_Caves_FairyFountainLinksHouse(void) {
u32 sub_unk3_Caves_SouthHyruleFieldFairyFountain(void) {
return 1;
}
void sub_StateChange_Caves_FairyFountainLinksHouse(void) {
void sub_StateChange_Caves_SouthHyruleFieldFairyFountain(void) {
}
u32 sub_unk3_Caves_A(void) {
@@ -6204,31 +6204,31 @@ u32 sub_unk3_Caves_LonLonRanchWallet(void) {
void sub_StateChange_Caves_LonLonRanchWallet(void) {
}
u32 sub_unk3_Caves_RupeeLinksHouse(void) {
u32 sub_unk3_Caves_SouthHyruleFieldRupee(void) {
return 1;
}
void sub_StateChange_Caves_RupeeLinksHouse(void) {
void sub_StateChange_Caves_SouthHyruleFieldRupee(void) {
}
u32 sub_unk3_Caves_RupeeTrilbyHighlands(void) {
u32 sub_unk3_Caves_TrilbyRupee(void) {
return 1;
}
void sub_StateChange_Caves_RupeeTrilbyHighlands(void) {
void sub_StateChange_Caves_TrilbyRupee(void) {
}
u32 sub_unk3_Caves_FairyFountainMoleMitts(void) {
u32 sub_unk3_Caves_TrilbyMittsFairyFountain(void) {
return 1;
}
void sub_StateChange_Caves_FairyFountainMoleMitts(void) {
void sub_StateChange_Caves_TrilbyMittsFairyFountain(void) {
}
u32 sub_unk3_Caves_KeeseChestSoutheastHyrule(void) {
u32 sub_unk3_Caves_HillsKeeseChest(void) {
return 1;
}
void sub_StateChange_Caves_KeeseChestSoutheastHyrule(void) {
void sub_StateChange_Caves_HillsKeeseChest(void) {
}
u32 sub_unk3_Caves_BottleBusinessScrub(void) {
@@ -6245,11 +6245,11 @@ u32 sub_unk3_Caves_HeartPieceHallway(void) {
void sub_StateChange_Caves_HeartPieceHallway(void) {
}
u32 sub_unk3_Caves_FairyFountainBoomerang(void) {
u32 sub_unk3_Caves_NorthHyruleFieldFairyFountain(void) {
return 1;
}
void sub_StateChange_Caves_FairyFountainBoomerang(void) {
void sub_StateChange_Caves_NorthHyruleFieldFairyFountain(void) {
}
u32 sub_unk3_Caves_KinstoneBusinessScrub(void) {
@@ -6542,11 +6542,11 @@ u32 sub_unk3_TreeInteriors_HeartPiece(void) {
void sub_StateChange_TreeInteriors_HeartPiece(void) {
}
u32 sub_unk3_TreeInteriors_StairsToBladeBrother(void) {
u32 sub_unk3_TreeInteriors_Waveblade(void) {
return 1;
}
void sub_StateChange_TreeInteriors_StairsToBladeBrother(void) {
void sub_StateChange_TreeInteriors_Waveblade(void) {
}
u32 sub_unk3_TreeInteriors_14(void) {
@@ -6584,25 +6584,25 @@ u32 sub_unk3_TreeInteriors_BoomerangSoutheast(void) {
void sub_StateChange_TreeInteriors_BoomerangSoutheast(void) {
}
u32 sub_unk3_TreeInteriors_HeartPieceSouthwestField(void) {
u32 sub_unk3_TreeInteriors_WesternWoodsHeartPiece(void) {
return 1;
}
void sub_StateChange_TreeInteriors_HeartPieceSouthwestField(void) {
void sub_StateChange_TreeInteriors_WesternWoodsHeartPiece(void) {
}
u32 sub_unk3_TreeInteriors_StairsToFairyFountain(void) {
u32 sub_unk3_TreeInteriors_NorthHyruleFieldFairyFountain(void) {
return 1;
}
void sub_StateChange_TreeInteriors_StairsToFairyFountain(void) {
void sub_StateChange_TreeInteriors_NorthHyruleFieldFairyFountain(void) {
}
u32 sub_unk3_TreeInteriors_StairsToWalletFairy(void) {
u32 sub_unk3_TreeInteriors_MinishWoodsGreatFairy(void) {
return 1;
}
void sub_StateChange_TreeInteriors_StairsToWalletFairy(void) {
void sub_StateChange_TreeInteriors_MinishWoodsGreatFairy(void) {
}
u32 sub_unk3_TreeInteriors_1C(void) {
@@ -6612,11 +6612,11 @@ u32 sub_unk3_TreeInteriors_1C(void) {
void sub_StateChange_TreeInteriors_1C(void) {
}
u32 sub_unk3_TreeInteriors_StairsToBusinessScrub(void) {
u32 sub_unk3_TreeInteriors_MinishWoodsBusinessScrub(void) {
return 1;
}
void sub_StateChange_TreeInteriors_StairsToBusinessScrub(void) {
void sub_StateChange_TreeInteriors_MinishWoodsBusinessScrub(void) {
}
u32 sub_unk3_TreeInteriors_1E(void) {
@@ -6626,11 +6626,11 @@ u32 sub_unk3_TreeInteriors_1E(void) {
void sub_StateChange_TreeInteriors_1E(void) {
}
u32 sub_unk3_TreeInteriors_1F(void) {
u32 sub_unk3_TreeInteriors_UnusedHeartContainer(void) {
return 1;
}
void sub_StateChange_TreeInteriors_1F(void) {
void sub_StateChange_TreeInteriors_UnusedHeartContainer(void) {
}
extern u32 gUnk_080FAD48;
@@ -6793,11 +6793,11 @@ u32 sub_unk3_CrenelCaves_MushroomKeese(void) {
void sub_StateChange_CrenelCaves_MushroomKeese(void) {
}
u32 sub_unk3_CrenelCaves_LadderToGreenWater(void) {
u32 sub_unk3_CrenelCaves_LadderToSpringWater(void) {
return 1;
}
void sub_StateChange_CrenelCaves_LadderToGreenWater(void) {
void sub_StateChange_CrenelCaves_LadderToSpringWater(void) {
}
u32 sub_unk3_CrenelCaves_BombBusinessScrub(void) {
+1 -1
View File
@@ -79,7 +79,7 @@ static const SaveFile gDemoSave = {
.name = "\x97\x7f\xdd",
.saved_status = {
.area_next = AREA_DEEPWOOD_SHRINE,
.room_next = ROOM_DEEPWOOD_SHRINE_b,
.room_next = ROOM_DEEPWOOD_SHRINE_ENTRANCE,
.start_pos_x = 0xa8,
.start_pos_y = 0xc8,
.layer = 1,