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https://github.com/zeldaret/tmc
synced 2026-05-27 16:14:05 -04:00
Decompile object98
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@@ -0,0 +1,68 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "projectile.h"
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#include "room.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0xC];
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u16 unk74;
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u16 unk76;
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u8 filler2[0x6];
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u8 unk7e;
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} Object98Entity;
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void sub_0809E360(Object98Entity*);
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void sub_0809E3E4(Object98Entity*);
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void Object98(Entity* this) {
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static void (*const actionFuncs[])(Object98Entity*) = {
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sub_0809E360,
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sub_0809E3E4,
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};
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actionFuncs[this->action]((Object98Entity*)this);
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}
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void sub_0809E360(Object98Entity* this) {
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u32 bVar1;
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Entity* projEnt;
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u32 index;
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if (8 < super->actionDelay) {
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super->actionDelay = 8;
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}
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if (0x48 - super->actionDelay > gEntCount) {
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for (index = 0; index < super->actionDelay; index++) {
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projEnt = CreateProjectile(GURUGURU_BAR_PROJECTILE);
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projEnt->actionDelay = 14 + 12 * index;
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projEnt->parent = super;
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}
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super->action = 1;
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bVar1 = this->unk7e;
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this->unk76 = bVar1 << 8;
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super->animationState = bVar1 << 6;
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SetDefaultPriority(super, 0);
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if (super->type != 0) {
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super->child = (Entity*)GetCurrentRoomProperty(super->type);
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sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
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}
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}
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}
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void sub_0809E3E4(Object98Entity* this) {
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this->unk76 += super->type2;
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super->animationState = this->unk76 >> 2;
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if (super->type != 0) {
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if ((super->direction & 0x80) == 0) {
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LinearMoveUpdate(super);
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}
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if (--this->unk74 == 0) {
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sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
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}
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}
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}
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