mirror of
https://github.com/zeldaret/tmc
synced 2026-07-24 22:15:46 -04:00
A few more
This commit is contained in:
+13
-17
@@ -15,11 +15,9 @@ void Book(Entity* this) {
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}
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void sub_0809B3C4(Entity* this) {
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u32 obtained;
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obtained = GetInventoryValue(this->type + ITEM_QST_BOOK1);
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u32 obtained = GetInventoryValue(this->type + ITEM_QST_BOOK1);
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if (this->type2 != 3) {
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if (obtained) {
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if (obtained != 0) {
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DeleteThisEntity();
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}
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} else {
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@@ -55,22 +53,23 @@ void sub_0809B3C4(Entity* this) {
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case 1: {
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u32 scroll;
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u32 height;
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this->action = 3;
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scroll = (u16)gRoomControls.scroll_y - 0x10;
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height = (u16)this->y.HALF.HI - scroll;
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this->z.HALF.HI -= height;
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return;
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break;
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}
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case 2:
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this->action = 4;
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return;
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break;
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case 3:
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this->action = 5;
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this->subAction = 0;
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this->spritePriority.b0 = 3;
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break;
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default:
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return;
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break;
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}
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}
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@@ -92,7 +91,7 @@ void sub_0809B4A8(Entity* this) {
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this->speed = 64;
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this->direction = 16;
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gPlayerState.pushedObject = 0x9e;
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gPlayerState.pushedObject = TREE_THORNS;
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gPlayerState.queued_action = PLAYER_PUSH;
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gPlayerState.flags |= PL_BUSY;
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@@ -134,7 +133,7 @@ void sub_0809B56C(Entity* this) {
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SetFlag(this->field_0x86.HWORD);
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fx = CreateFx(this, FX_DEATH, 0);
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if (fx) {
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if (fx != NULL) {
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SortEntityAbove(this, fx);
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}
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}
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@@ -152,9 +151,8 @@ void sub_0809B5EC(Entity* this) {
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if (this->spriteSettings.draw == 1) {
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switch (this->subAction) {
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case 0: {
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Entity* parent;
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parent = FindEntityByID(NPC, STURGEON, 7);
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if (!parent) {
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Entity* parent = FindEntityByID(NPC, STURGEON, 7);
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if (parent == NULL) {
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return;
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}
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if (parent->x.HALF.HI < this->x.HALF.HI) {
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@@ -170,7 +168,7 @@ void sub_0809B5EC(Entity* this) {
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break;
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}
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case 1: {
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if (!this->parent || !this->parent->next) {
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if ((this->parent == NULL) || (this->parent->next == NULL)) {
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DeleteThisEntity();
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return;
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}
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@@ -206,9 +204,8 @@ void sub_0809B5EC(Entity* this) {
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}
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u32 sub_0809B688(Entity* this) {
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u32 ret;
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u32 ret = EntityInRectRadius(this, &gPlayerEntity, 6, 12);
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ret = EntityInRectRadius(this, &gPlayerEntity, 6, 12);
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if (ret == 1 && gPlayerState.field_0xd != 16) {
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ret = 0;
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}
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@@ -217,8 +214,7 @@ u32 sub_0809B688(Entity* this) {
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}
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void sub_0809B6B0(Entity* parent, Entity* this) {
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s32 offset;
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offset = (s32)gUnk_08123D94[parent->animationState >> 1] << 16;
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s32 offset = (s32)gUnk_08123D94[parent->animationState >> 1] << 16;
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PositionRelative(parent, this, 0, offset);
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@@ -144,6 +144,7 @@ void sub_080844E0(SpecialFxObject* this) {
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static const u8 gUnk_0811FAC8[] = { 0x03, 0x37, 0x38, 0x39 };
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static const u8 gUnk_0811FACC[] = { 0x17, 0x3e, 0x3f, 0x40 };
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const struct_0811F960* ptr;
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super->action = 1;
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super->flags &= ~0x80;
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super->spriteSettings.draw = 1;
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@@ -219,7 +220,7 @@ void sub_08084680(SpecialFxObject* this) {
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}
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void sub_08084694(SpecialFxObject* this) {
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if (!super->parent || !super->parent->next) {
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if ((super->parent == NULL) || (super->parent->next == NULL)) {
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DeleteThisEntity();
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}
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GetNextFrame(super);
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@@ -253,12 +254,15 @@ void sub_080846B0(SpecialFxObject* this) {
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void sub_0808471C(SpecialFxObject* this) {
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static const s8 gUnk_0811FB08[] = { -8, -8, 8, -8, -8, 8, 8, 8 };
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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u32 i;
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for (i = 0; i < 4; i++) {
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Entity* fx = CreateFx(super, 0x24, 0);
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if (fx) {
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if (fx != NULL) {
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const s8* ptr = &gUnk_0811FB08[2 * i];
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fx->x.HALF.HI += ptr[0];
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fx->y.HALF.HI += ptr[1];
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@@ -280,7 +284,7 @@ void sub_08084784(SpecialFxObject* this) {
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void sub_08084798(SpecialFxObject* this) {
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GetNextFrame(super);
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if ((super->frame & ANIM_DONE) || !super->child->next) {
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if ((super->frame & ANIM_DONE) || (super->child->next == NULL)) {
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DeleteThisEntity();
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}
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}
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