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https://github.com/zeldaret/tmc
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Document two fields in PlayerState
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+5
-4
@@ -154,7 +154,7 @@ enum PlayerItemId {
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PL_ITEM_CELL_OVERWRITE_SET2,
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};
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enum SurfaceType {
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typedef enum {
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SURFACE_NORMAL,
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SURFACE_PIT,
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SURFACE_2,
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@@ -200,7 +200,7 @@ enum SurfaceType {
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SURFACE_AUTO_LADDER,
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SURFACE_CLIMB_WALL,
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SURFACE_2C,
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};
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} SurfaceType;
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typedef enum {
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SKILL_NONE = 0,
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@@ -255,7 +255,8 @@ typedef struct {
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/*0x1d*/ u8 gustJarSpeed;
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/*0x1e*/ u8 dash_state;
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/*0x1f*/ u8 field_0x1f[3];
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/*0x22*/ u16 field_0x22[2];
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/*0x22*/ u16 tilePosition;
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/*0x24*/ u16 tileType;
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/*0x26*/ u8 swim_state;
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/*0x27*/ u8 field_0x27[5];
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/*0x2c*/ Entity* item;
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@@ -376,7 +377,7 @@ void sub_08077728(u32);
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void PutAwayItems(void);
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void sub_08079E58(s32 speed, u32 direction);
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void RespawnPlayer(void);
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u32 GetSurfaceCalcType(Entity*, s32, s32);
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SurfaceType GetSurfaceCalcType(Entity*, s32, s32);
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void UpdatePlayerMovement(void);
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void EnablePlayerDraw(Entity*);
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void sub_080797EC(void);
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