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Document two fields in PlayerState
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@@ -3705,7 +3705,7 @@ void SurfaceAction_20(Entity* this) {
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if (e != NULL) {
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e->timer = 1;
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UpdateSpriteForCollisionLayer(e);
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CloneTile(57, gPlayerState.field_0x22[0], this->collisionLayer);
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CloneTile(57, gPlayerState.tilePosition, this->collisionLayer);
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}
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}
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SurfaceAction_Water(this);
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