Document two fields in PlayerState

This commit is contained in:
Tal Hayon
2022-07-22 10:22:03 +03:00
parent 0123ca26bd
commit dbe2cd55b2
3 changed files with 15 additions and 14 deletions
+1 -1
View File
@@ -3705,7 +3705,7 @@ void SurfaceAction_20(Entity* this) {
if (e != NULL) {
e->timer = 1;
UpdateSpriteForCollisionLayer(e);
CloneTile(57, gPlayerState.field_0x22[0], this->collisionLayer);
CloneTile(57, gPlayerState.tilePosition, this->collisionLayer);
}
}
SurfaceAction_Water(this);