decomp vaati macro eye

This commit is contained in:
Henny022p
2021-05-28 10:25:35 +02:00
parent 0d98d00c01
commit dbfb827bd3
5 changed files with 308 additions and 674 deletions
+302
View File
@@ -0,0 +1,302 @@
#include "global.h"
#include "enemy.h"
#include "audio.h"
#include "random.h"
#include "functions.h"
extern u32 sub_080002E0(u32, u32);
extern s16 gUnk_080B4488[];
void sub_0802EC98(Entity*);
void sub_0802ECC0(Entity*);
void sub_0802ED74(Entity*);
void sub_0802EE20(Entity*);
void sub_0802EEB8(Entity*);
void sub_0802EF1C(Entity*);
void sub_0802ED8C(Entity*);
void sub_0802EE10(Entity*);
void sub_0802EE38(Entity*);
void sub_0802EE8C(Entity*);
void sub_0802EF90(Entity*);
void sub_0802EFB8(Entity*);
void sub_0802EF58(Entity*);
void sub_0802F04C(Entity*);
void (*const gUnk_080CDE34[])(Entity*) = {
sub_0802EC98, sub_0802ECC0, sub_08001324, sub_0804A7D4, sub_08001242, sub_0802EC98,
};
void (*const gUnk_080CDE4C[])(Entity*) = {
sub_0802ED74,
sub_0802EE20,
sub_0802EEB8,
sub_0802EF1C,
};
void (*const gUnk_080CDE5C[])(Entity*) = {
sub_0802ED8C,
sub_0802EE10,
};
void (*const gUnk_080CDE64[])(Entity*) = {
sub_0802EE38,
sub_0802EE8C,
};
const u8 gUnk_080CDE6C[] = { 0, 8, 0x18, 0 };
const u8 gUnk_080CDE70[] = {
9, 9, 8, 9, 8, 8, 8, 7, 7, 7, 6, 7, 6, 6, 6, 5, 5, 5, 12, 5, 12, 12, 12, 11, 11, 11, 10, 11, 10, 10, 10, 9,
};
const s8 gUnk_080CDE90[] = { -2, -3, -4, -5, -6, -5, -4, -3 };
const u16 gUnk_080CDE98[] = { 0xc0, 0x100, 0x140, 0x180 };
extern u8 gEntCount;
void VaatiEyesMacro(Entity* this) {
gUnk_080CDE34[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0802EC98(Entity* this) {
gUnk_080CDE4C[this->type](this);
if (this->type < 2) {
sub_0802EF90(this);
}
}
void sub_0802ECC0(Entity* this) {
if (this->type == 0) {
if (this->currentHealth == 0) {
gScreenTransition.field_0x39 &= ~(1 << (gScreenTransition.field_0x3c + 2));
}
if (gRoomControls.roomID == 0) {
gScreenTransition.field_0x3a = this->currentHealth;
} else {
gScreenTransition.field_0x3b = this->currentHealth;
}
if (this->field_0x78.HALF.HI != this->currentHealth) {
EnqueueSFX(SFX_17A);
}
this->field_0x78.HALF.HI = this->currentHealth;
} else {
if (this->type == 1) {
if (0 < this->iframes) {
this->iframes *= -1;
}
if (this->currentHealth != 0xff) {
EnqueueSFX(SFX_BUTTON_DEPRESS);
}
this->currentHealth = 0xff;
}
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CDE34);
}
void sub_0802ED74(Entity* this) {
gUnk_080CDE5C[this->action](this);
}
void sub_0802ED8C(Entity* this) {
Manager* manager;
Entity* enemy;
if ((gEntCount < 0x47) && (manager = GetEmptyManager(), manager != NULL)) {
manager->type = 9;
manager->subtype = 0x34;
manager->parent = (Manager*)this;
AppendEntityToList((Entity*)manager, 8);
enemy = CreateEnemy(VAATI_EYES_MACRO, 2);
enemy->parent = this;
this->action = 1;
if (gRoomControls.roomID == 0) {
this->field_0x78.HALF.HI = this->currentHealth = gScreenTransition.field_0x3a;
} else {
this->field_0x78.HALF.HI = this->currentHealth = gScreenTransition.field_0x3b;
}
this->field_0x78.HALF.LO = Random();
sub_0802EFB8(this);
InitializeAnimation(this, 0);
sub_0802EF58(this);
}
}
void sub_0802EE10(Entity* this) {
sub_0802F04C(this);
GetNextFrame(this);
}
void sub_0802EE20(Entity* this) {
gUnk_080CDE64[this->action](this);
}
void sub_0802EE38(Entity* this) {
Entity* entity;
u32 rand;
if (gEntCount < 0x47) {
entity = CreateEnemy(VAATI_EYES_MACRO, 3);
entity->parent = this;
this->action = 1;
rand = Random();
this->actionDelay = (rand & 3) + 1;
this->field_0x78.HALF.LO = Random() >> 8;
this->direction = gUnk_080CDE6C[rand >> 0x10 & 3];
InitializeAnimation(this, 1);
}
}
void sub_0802EE8C(Entity* this) {
if (this->parent->next == NULL) {
this->flags &= 0x7f;
this->currentHealth = 0;
} else {
sub_0802F04C(this);
GetNextFrame(this);
}
}
typedef struct xy {
u8 x;
u8 y;
} xy;
void sub_0802EEB8(Entity* this) {
u32 uVar2;
xy* temp;
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->animationState = 0xff;
}
CopyPositionAndSpriteOffset(this->parent, this);
uVar2 = (GetFacingDirection(this, &gPlayerEntity) + 1) & 0x1e;
temp = (xy*)&gUnk_080CDE70[uVar2];
if (temp->x != this->frameIndex) {
if (temp->y != this->frameIndex) {
this->frameIndex = temp->x;
}
}
this->y.HALF.HI++;
this->spriteOffsetY -= 1;
}
void sub_0802EF1C(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->frameIndex = 0x11;
this->spritePriority.b0 = 6;
}
CopyPositionAndSpriteOffset(this->parent, this);
this->height.HALF.HI = 0;
}
void sub_0802EF58(Entity* this) {
Entity* entity;
u32 i;
for (i = 0; i < 7; i++) {
entity = CreateEnemy(VAATI_EYES_MACRO, 1);
if (entity != NULL) {
entity->type2 = i;
entity->collisionLayer = 1;
entity->parent = this;
UpdateSpriteForCollisionLayer(entity);
CopyPosition(this, entity);
}
}
}
void sub_0802EF90(Entity* this) {
this->height.HALF.HI = gUnk_080CDE90[this->field_0x78.HALF.LO++ >> 3 & 7];
}
void sub_0802EFB8(Entity* this) {
u32 uVar1;
u32 rand;
u32 uVar3;
int iVar4;
rand = Random();
if ((rand >> 0x10 & 3) != 0) {
uVar1 = rand & 0x18;
} else {
uVar3 = GetFacingDirection(&gPlayerEntity, this);
uVar1 = (uVar3 + 4) & 0x18;
}
iVar4 = sub_080002E0(TILE(this->x.HALF.HI, this->y.HALF.HI) + gUnk_080B4488[((uVar1) >> 3)], 1);
if (iVar4 != 0) {
this->direction = 0xff;
} else {
this->actionDelay = (rand & 3) + 1;
this->direction = (uVar1 & 0x18);
this->speed = gUnk_080CDE98[rand >> 0x18 & 3];
}
}
void sub_0802F04C(Entity* this) {
s32 oldX;
s32 oldY;
oldX = this->x.HALF.HI;
oldY = this->y.HALF.HI;
if (ProcessMovement(this) == 0) {
sub_0802EFB8(this);
return;
}
switch (this->direction >> 3) {
case 0:
if (((oldY & 0xf) > 8) && ((this->y.HALF.HI & 0xf) < 9)) {
this->actionDelay--;
oldY = (this->y.HALF.HI & 0xfff0) + 8;
}
if (this->actionDelay == 0) {
this->x.HALF.HI = oldX;
this->y.HALF.HI = oldY;
} else {
return;
}
break;
case 1:
if (((oldX & 0xf) < 8) && ((this->x.HALF.HI & 0xf) >= 8)) {
this->actionDelay--;
oldX = (this->x.HALF.HI & 0xfff0) + 8;
}
if (this->actionDelay == 0) {
this->x.HALF.HI = oldX;
this->y.HALF.HI = oldY;
} else {
return;
}
break;
case 2:
if (((oldY & 0xf) < 8) && ((this->y.HALF.HI & 0xf) >= 8)) {
this->actionDelay--;
oldY = (this->y.HALF.HI & 0xfff0) + 8;
}
if (this->actionDelay == 0) {
this->x.HALF.HI = oldX;
this->y.HALF.HI = oldY;
} else {
return;
}
break;
default:
if (((oldX & 0xf) >= 9) && ((this->x.HALF.HI & 0xf) < 9)) {
this->actionDelay--;
oldX = (this->x.HALF.HI & 0xfff0) + 8;
}
if (this->actionDelay == 0) {
this->x.HALF.HI = oldX;
this->y.HALF.HI = oldY;
} else {
return;
}
break;
}
sub_0802EFB8(this);
}