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https://github.com/zeldaret/tmc
synced 2026-08-16 05:09:24 -04:00
dungeon stuff
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+2
-2
@@ -206,8 +206,8 @@ void sub_0806DCA0() {
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}
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void sub_0806DCC0() {
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gScreenTransition.player_status.field_0x20 = 0x7c8;
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gScreenTransition.player_status.field_0x22 = 0xf8;
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gScreenTransition.player_status.overworld_map_x = 0x7c8;
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gScreenTransition.player_status.overworld_map_y = 0xf8;
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}
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void NPC4E_Fusion(Entity* this) {
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@@ -3,6 +3,7 @@
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#include "structures.h"
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#include "functions.h"
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#include "textbox.h"
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#include "object.h"
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extern ScreenTransitionData gUnk_0813AD4C;
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@@ -60,7 +61,7 @@ void sub_0806DFB4(Entity* this) {
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} else {
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if (this->actionDelay != 0) {
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this->actionDelay = 0;
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obj = CreateObject(0x35, 2, this->field_0xf);
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obj = CreateObject(OBJECT_35, 2, this->field_0xf);
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if (obj != NULL) {
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obj->parent = this;
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this->child = obj;
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+1
-1
@@ -99,7 +99,7 @@ void sub_080604DC(Entity* this) {
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if (this->spriteSettings.draw == 1 && CheckOnScreen(this)) {
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if ((this->frame & 1) != 0) {
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this->frame &= 0xfe;
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ent = CreateFx(this, 17, 0x40);
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ent = CreateFx(this, FX_DASH, 0x40);
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if (ent != NULL) {
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ent->y.HALF.HI++;
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SetDefaultPriority(ent, 3);
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