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https://github.com/zeldaret/tmc
synced 2026-06-21 00:31:28 -04:00
Decompile Beanstalk
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@@ -0,0 +1,353 @@
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/**
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* @file beanstalk.c
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* @ingroup Objects
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*
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* @brief Beanstalk object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[4];
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/*0x6c*/ u32 unk_6c;
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/*0x70*/ u16 unk_70;
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/*0x72*/ u16 unk_72;
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} BeanstalkEntity;
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typedef struct {
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u8 type;
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s8 x;
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s8 y;
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u8 flipX;
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} struct_08120DFC;
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typedef struct {
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u8 unk_0;
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u8 unk_1;
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} struct_08120E3C;
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void Beanstalk_Action1(BeanstalkEntity*);
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void Beanstalk_Init(BeanstalkEntity*);
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void Beanstalk_Action1Type0(BeanstalkEntity*);
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void Beanstalk_Action1Type1(BeanstalkEntity*);
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void Beanstalk_Action1Type2(BeanstalkEntity*);
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void Beanstalk_Action1Type4(BeanstalkEntity*);
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void Beanstalk_Action1Type7(BeanstalkEntity*);
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void Beanstalk_Action1Type8(BeanstalkEntity*);
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void Beanstalk_Action1Type9(BeanstalkEntity*);
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void Beanstalk_Action1Type0SubAction0(BeanstalkEntity*);
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void Beanstalk_Action1Type0SubAction1(BeanstalkEntity*);
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void Beanstalk_Action1Type0SubAction2(BeanstalkEntity*);
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void Beanstalk_Action1Type8SubAction0(BeanstalkEntity*);
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void Beanstalk_Action1Type8SubAction1(BeanstalkEntity*);
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void Beanstalk(BeanstalkEntity* this) {
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static void (*const Beanstalk_Actions[])(BeanstalkEntity*) = {
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Beanstalk_Init,
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Beanstalk_Action1,
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};
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Beanstalk_Actions[super->action](this);
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}
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const struct_08120DFC gUnk_08120DFC[] = {
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{ 4, -2, 8, 0 }, { 6, 10, 16, 1 }, { 5, -4, 33, 0 }, { 6, -7, 7, 0 }, { 4, 5, 33, 1 }, { 5, 2, 37, 1 },
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};
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void Beanstalk_Init(BeanstalkEntity* this) {
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static const struct_08120E3C gUnk_08120E14[] = {
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{ 0, 3 }, { 1, 3 }, { 0, 3 }, { 2, 3 }, { 3, 2 }, { 6, 2 }, { 9, 4 }, { 0, 3 }, { 0, 4 }, { 12, 6 },
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};
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static const struct_08120E3C gUnk_08120E3C[] = {
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{ 1, 6 }, { 2, 6 }, { 4, 3 }, { 7, 5 }, { 10, 7 },
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};
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Entity* obj;
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const struct_08120DFC* ptr;
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super->spriteRendering.b3 = 2;
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super->spriteOrientation.flipY = 1;
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SetDefaultPriority(super, 4);
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if (super->type == 7) {
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#ifndef EU
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if ((super->flags & ENT_DID_INIT) == 0) {
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return;
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}
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#endif
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if (super->type2 == 0 && super->actionDelay != 0) {
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if (CheckLocalFlag(super->actionDelay) == 0) {
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return;
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}
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super->spriteOrientation.flipY = 2;
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}
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InitializeAnimation(super, gUnk_08120E3C[super->type2].unk_0);
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super->spritePriority.b0 = gUnk_08120E3C[super->type2].unk_1;
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} else {
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if (super->type != 0) {
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InitializeAnimation(super, gUnk_08120E14[super->type].unk_0);
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} else {
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LoadSwapGFX(super, 1, 2);
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InitAnimationForceUpdate(super, gUnk_08120E14[super->type].unk_0);
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}
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super->spritePriority.b0 = gUnk_08120E14[super->type].unk_1;
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}
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super->action = 1;
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super->spriteSettings.draw = 1;
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switch (super->type) {
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6:
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super->spriteVramOffset = 0x1c0;
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super->actionDelay = 0;
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break;
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case 7:
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switch (super->type2) {
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case 0:
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this->unk_6c = 0x10;
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super->actionDelay = 0;
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do {
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obj = CreateObject(BEANSTALK, 7, 1);
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super->child = obj;
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if (obj != NULL) {
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obj->x.HALF.HI = super->x.HALF.HI;
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(super->child)->y.HALF.HI = super->y.HALF.HI - (s16)this->unk_6c;
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super->field_0xf = 4;
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while (--super->field_0xf != 0) {
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ptr = &gUnk_08120DFC[super->actionDelay];
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obj = CreateObject(BEANSTALK, 7, ptr->type - 2);
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super->child = obj;
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if (obj != NULL) {
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obj->x.HALF.HI = super->x.HALF.HI + ptr->x;
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(super->child)->y.HALF.HI = (super->y.HALF.HI - (s16)this->unk_6c) - ptr->y;
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super->child->spriteSettings.flipX = ptr->flipX;
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}
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super->actionDelay++;
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}
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if (super->actionDelay > 5) {
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super->actionDelay = 0;
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}
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}
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this->unk_6c += 0x38;
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} while (((s16)(super->y.HALF_U.HI - this->unk_6c)) >= gRoomControls.origin_y);
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super->actionDelay = 1;
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break;
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case 2:
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case 3:
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super->spriteRendering.b3 = 1;
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// fallthrough
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case 4:
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super->collisionLayer = 3;
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}
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break;
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}
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Beanstalk_Action1(this);
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}
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void Beanstalk_Action1(BeanstalkEntity* this) {
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static void (*const Beanstalk_Action1Types[])(BeanstalkEntity*) = {
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Beanstalk_Action1Type0, Beanstalk_Action1Type1, Beanstalk_Action1Type2, Beanstalk_Action1Type1,
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Beanstalk_Action1Type4, Beanstalk_Action1Type4, Beanstalk_Action1Type4, Beanstalk_Action1Type7,
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Beanstalk_Action1Type8, Beanstalk_Action1Type9,
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};
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Beanstalk_Action1Types[super->type](this);
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}
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void Beanstalk_Action1Type0(BeanstalkEntity* this) {
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static void (*const Beanstalk_Action1Type0SubActions[])(BeanstalkEntity*) = {
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Beanstalk_Action1Type0SubAction0,
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Beanstalk_Action1Type0SubAction1,
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Beanstalk_Action1Type0SubAction2,
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};
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Beanstalk_Action1Type0SubActions[super->subAction](this);
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}
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void Beanstalk_Action1Type0SubAction0(BeanstalkEntity* this) {
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UpdateAnimationSingleFrame(super);
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if ((super->frame & 0x80) != 0) {
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if (super->actionDelay < 2) {
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super->actionDelay++;
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} else {
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InitAnimationForceUpdate(super, 1);
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super->actionDelay = 0x10;
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super->subAction++;
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}
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}
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}
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void Beanstalk_Action1Type0SubAction1(BeanstalkEntity* this) {
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if (super->actionDelay-- == 0) {
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super->actionDelay = 0x10;
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SoundReq(SFX_198);
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}
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UpdateAnimationSingleFrame(super);
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if ((super->frame & 0x80) != 0) {
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Entity* entity = CreateObject(BEANSTALK, 1, 0);
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super->child = entity;
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if (entity != NULL) {
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entity->x.HALF.HI = super->x.HALF.HI;
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(super->child)->y.HALF.HI = super->y.HALF.HI;
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}
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entity = CreateObject(BEANSTALK, 2, 0);
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super->child = entity;
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if (entity != NULL) {
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entity->x.HALF.HI = super->x.HALF.HI;
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(super->child)->y.HALF.HI = super->y.HALF.HI + -0x10;
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}
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super->spriteSettings.draw = 0;
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super->subAction++;
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}
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}
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void Beanstalk_Action1Type0SubAction2(BeanstalkEntity* this) {
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if (super->actionDelay-- == 0) {
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super->actionDelay = 0x10;
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SoundReq(SFX_198);
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}
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}
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void Beanstalk_Action1Type2(BeanstalkEntity* this) {
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s32 tmp;
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const struct_08120DFC* ptr;
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GetNextFrame(super);
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if ((super->frame & 1) != 0) {
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ptr = &gUnk_08120DFC[super->actionDelay];
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super->child = CreateObject(BEANSTALK, ptr->type, 0);
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if (super->child != NULL) {
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super->child->x.HALF.HI = super->x.HALF.HI + ptr->x;
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super->child->y.HALF.HI = super->y.HALF.HI - ptr->y;
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super->child->spriteSettings.flipX = ptr->flipX;
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}
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if (++super->actionDelay > 5) {
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super->actionDelay = 0;
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}
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}
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if ((super->frame & 0x80) != 0) {
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super->child = CreateObject(BEANSTALK, 3, 0);
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if (super->child != NULL) {
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super->child->x.HALF.HI = super->x.HALF.HI;
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super->child->y.HALF.HI = super->y.HALF.HI;
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}
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tmp = super->y.HALF.HI -= 0x38;
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if (tmp * 0x10000 < 0) {
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DeleteEntity(super);
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}
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}
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}
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void Beanstalk_Action1Type4(BeanstalkEntity* this) {
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if ((super->frame & 0x80) == 0) {
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GetNextFrame(super);
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}
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}
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void Beanstalk_Action1Type1(BeanstalkEntity* this) {
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}
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void Beanstalk_Action1Type7(BeanstalkEntity* this) {
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switch (super->type2) {
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case 0:
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if (super->actionDelay == 0) {
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return;
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}
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this->unk_6c = gRoomControls.origin_y;
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this->unk_70 = TILE(super->x.HALF.HI, this->unk_6c);
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while (TRUE) {
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this->unk_70 = TILE(super->x.HALF.HI, this->unk_6c);
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SetTile(0x4017, this->unk_70, 2);
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SetTile(0x4017, this->unk_70, 1);
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this->unk_6c += 0x10;
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if (this->unk_6c >= gRoomControls.origin_y + gRoomControls.height)
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break;
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if (this->unk_6c > super->y.HALF.HI) {
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break;
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}
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}
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super->actionDelay = 0;
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return;
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break;
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case 1:
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return;
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case 2:
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case 3:
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case 4:
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if (gPlayerState.floor_type == 0x1e) {
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if (EntityInRectRadius(super, &gPlayerEntity, 0, 8)) {
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if ((super->animIndex == (super->type2 - 1) * 3 + 1) && (super->actionDelay == 0)) {
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super->actionDelay = 1;
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InitializeAnimation(super, super->animIndex + 1);
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}
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} else {
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super->actionDelay = 0;
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}
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} else {
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super->actionDelay = 0;
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}
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GetNextFrame(super);
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if ((super->frame & 0x80) != 0) {
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InitializeAnimation(super, (super->type2 - 1) * 3 + 1);
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}
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break;
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}
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}
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void Beanstalk_Action1Type8(BeanstalkEntity* this) {
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static void (*const Beanstalk_Action1Type8SubActions[])(BeanstalkEntity*) = {
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Beanstalk_Action1Type8SubAction0,
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Beanstalk_Action1Type8SubAction1,
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};
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Beanstalk_Action1Type8SubActions[super->subAction](this);
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}
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void Beanstalk_Action1Type8SubAction0(BeanstalkEntity* this) {
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Entity* obj;
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super->spriteOrientation.flipY = 2;
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this->unk_70 = COORD_TO_TILE(super);
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SetTile(0x4017, this->unk_70, 1);
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super->subAction = 1;
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obj = CreateObjectWithParent(super, OBJECT_15, 0, 0);
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if (obj != NULL) {
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obj->y.HALF.HI = super->y.HALF.HI + 0x38;
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obj->spriteIndex = super->spriteIndex;
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obj->spriteVramOffset = super->spriteVramOffset;
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obj->palette.b.b0 = super->palette.b.b0;
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obj->animIndex = 2;
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obj->actionDelay = 0x80;
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obj->type = 1;
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obj->spriteRendering.b3 = 2;
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obj->spritePriority.b0 = 6;
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obj->spriteOrientation.flipY = 2;
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}
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CreateObjectWithParent(super, BEANSTALK, 9, 0);
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}
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void Beanstalk_Action1Type8SubAction1(BeanstalkEntity* this) {
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}
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void Beanstalk_Action1Type9(BeanstalkEntity* this) {
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if (super->subAction == 0) {
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super->subAction = 1;
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super->y.HALF.HI += 0x28;
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this->unk_72 = sub_0800029C(super, 0, -0x18);
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}
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super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
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super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
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if (gPlayerState.floor_type == 0x1e) {
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super->spritePriority.b0 = 0;
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if (sub_0800029C(super, 0, -0x18) != 0x4014) {
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SetTile(0x4014, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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}
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} else {
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super->spritePriority.b0 = 5;
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if (this->unk_72 != sub_0800029C(super, 0, -0x18)) {
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SetTile(this->unk_72, COORD_TO_TILE_OFFSET(super, 0, 0x18), 1);
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}
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}
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}
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