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define collisions
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@@ -511,7 +511,7 @@ typedef struct {
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/*0x39*/ u8 field_0x39;
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/*0x3a*/ u8 field_0x3a;
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/*0x3b*/ u8 field_0x3b;
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/*0x3c*/ u8 field_0x3c;
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/*0x3c*/ u8 killed; /**< Non-zero if player is dead */
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/*0x3d*/ u8 moleMittsState;
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/*0x3e*/ u8 swordDamage : 2;
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/* */ u8 filler14 : 6;
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