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define collisions
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@@ -114,7 +114,7 @@ void sub_0806F4E8(Entity* ent) {
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}
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bool32 sub_0806F520(Entity* ent) {
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if (ent->contactFlags == (CONTACT_TAKE_DAMAGE | 0x13))
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if (ent->contactFlags == (CONTACT_NOW | 0x13))
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return 1;
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ent->gustJarState &= ~4;
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ent->spriteOffsetY = 0;
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