Put const data in manager1C

This commit is contained in:
Tal Hayon
2022-04-18 23:13:24 +03:00
parent 1bb08eca42
commit dcd206fd9e
4 changed files with 11 additions and 31 deletions
+10 -5
View File
@@ -3,13 +3,15 @@
#include "room.h"
#include "enemy.h"
extern void (*const gUnk_08108C64[])(Manager*);
extern u16 gUnk_08108C6C[];
extern s8 gUnk_08108C7C[];
void sub_0805B554(Manager*);
void sub_0805B55C(Manager*);
void Manager1C_Main(Manager* manager) {
gUnk_08108C64[manager->action](manager);
static void (*const actionFuncs[])(Manager*) = {
sub_0805B554,
sub_0805B55C,
};
actionFuncs[manager->action](manager);
}
// Initial setup
@@ -20,6 +22,9 @@ void sub_0805B554(Manager* manager) {
// Spawn water drops every 0xf frames
void sub_0805B55C(Manager* manager) {
static const s16 gUnk_08108C6C[] = { -0x64, -0x3c, -0x14, 0x14, 0x3c, 0x64, 0x8c, 0xb4 };
static const s8 gUnk_08108C7C[] = { -0x32, -0x19, 0x0, 0x19 };
if (--manager->unk_0e == 0) {
Entity* waterDrop;
manager->unk_0e = 0xf;