Decompile objectA6

This commit is contained in:
Tal Hayon
2022-03-16 15:17:11 +02:00
parent 38c07b5092
commit dd131b7aa0
4 changed files with 53 additions and 106 deletions
+51
View File
@@ -0,0 +1,51 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "hitbox.h"
#include "effects.h"
typedef struct {
Entity base;
u8 filler[0x1E];
u16 objFlags;
} ObjectA6Entity;
void sub_0809F920(ObjectA6Entity*);
void sub_0809F964(ObjectA6Entity*);
void ObjectA6(Entity* this) {
static void (*const actionFuncs[])(ObjectA6Entity*) = {
sub_0809F920,
sub_0809F964,
};
actionFuncs[this->action]((ObjectA6Entity*)this);
}
void sub_0809F920(ObjectA6Entity* this) {
if (CheckFlags(this->objFlags)) {
DeleteThisEntity();
}
super->action = 1;
COLLISION_ON(super);
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 2;
super->hitbox = (Hitbox*)&gHitbox_0;
}
void sub_0809F964(ObjectA6Entity* this) {
Entity* fxEnt;
if (super->bitfield == 0xa1) {
fxEnt = CreateFx(super, FX_MAGIC_STORM, 0);
if (fxEnt != NULL) {
fxEnt->spritePriority.b0 = 3;
fxEnt->spriteOffsetY = -5;
}
SetFlag(this->objFlags);
DeleteThisEntity();
}
}