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Merge branch 'master' into asset-extraction
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@@ -806,7 +806,7 @@ void ScriptCommand_CheckEntityInteractType(Entity* entity, ScriptExecutionContex
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}
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void ScriptCommand_0807E30C(Entity* entity, ScriptExecutionContext* context) {
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if ((context->unk_1A & 0xF) == 0 && (gPlayerState.flags & 0x80) == 0 &&
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if ((context->unk_1A & 0xF) == 0 && (gPlayerState.flags & PL_IS_MINISH) == 0 &&
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sub_080041A0(entity, &gPlayerEntity, 0x28, 0x28)) {
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entity->animationState = sub_0806F5B0(GetFacingDirection(entity, &gPlayerEntity));
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}
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