mirror of
https://github.com/zeldaret/tmc
synced 2026-08-03 17:02:16 -04:00
merge PR 4
This commit is contained in:
+2
-2
@@ -145,7 +145,7 @@ typedef enum {
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SFX_VO_MINISH2,
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SFX_VO_MINISH3,
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SFX_VO_MINISH4,
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SFX_REM_SLEEP = 0xCC,
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SFX_TASK_COMPLETE,
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SFX_KEY_APPEAR,
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||||
@@ -183,7 +183,7 @@ typedef enum {
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SFX_APPARATE,
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SFX_F8,
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SFX_TELEPORTER,
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SFX_ITEM_BOMB_EXPLODE = 0xFD,
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SFX_HIT,
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+18
-12
@@ -5,26 +5,29 @@
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#include "global.h"
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#include "sprite.h"
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typedef enum {
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PLAYER = 1,
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ENEMY = 3,
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PROJECTILE = 4,
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OBJECT = 6,
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NPC = 7,
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PLAYER_ITEM = 8,
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MANAGER = 9,
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} EntityType;
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typedef struct {
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void* entity1;
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void* entity2;
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u8 filler[14];
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} UnkStruct;
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typedef struct {
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u8 type;
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u8 subtype;
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u8 form;
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u8 parameter;
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} EntityType;
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typedef struct {
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s8 offset_x;
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s8 offset_y;
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u8 unk2[4];
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u8 width;
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u8 height;
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} BoundingBox;
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} Hitbox;
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typedef struct {
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s8 offset_x;
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@@ -34,12 +37,15 @@ typedef struct {
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u8 height;
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u8 depth;
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u8 unknown2[3];
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} BoundingBox3D;
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} Hitbox3D;
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typedef struct Entity {
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/*0x00*/ struct Entity* prev;
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/*0x04*/ struct Entity* next;
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/*0x08*/ EntityType entityType;
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/*0x08*/ u8 kind; // was: type
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/*0x09*/ u8 id; // was: subtype
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/*0x0a*/ u8 type; // was: form
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/*0x0b*/ u8 type2; // was: parameter
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/*0x0c*/ u8 action;
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/*0x0d*/ u8 previousActionFlag;
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/*0x0e*/ u8 actionDelay;
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@@ -112,7 +118,7 @@ typedef struct Entity {
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/*0x44*/ u8 field_0x44;
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/*0x45*/ u8 currentHealth;
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/*0x46*/ u16 field_0x46;
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||||
/*0x48*/ BoundingBox* boundingBox;
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/*0x48*/ Hitbox* hitbox;
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/*0x4c*/ struct Entity* field_0x4c;
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/*0x50*/ struct Entity* parent;
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/*0x54*/ struct Entity* attachedEntity;
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@@ -132,7 +138,7 @@ typedef struct Entity {
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/*0x60*/ u16 spriteVramOffset;
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/*0x62*/ u8 spriteOffsetX;
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||||
/*0x63*/ s8 spriteOffsetY;
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||||
/*0x64*/ u32* otherEntity;
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/*0x64*/ u32* myHeap;
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||||
/*0x68*/ union SplitHWord field_0x68;
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/*0x6a*/ union SplitHWord field_0x6a;
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/*0x6c*/ union SplitHWord field_0x6c;
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+14
-14
@@ -12,7 +12,7 @@
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||||
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||||
// Identified - to be sorted into header files
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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||||
extern void ShowNPCDialogue(Entity*, Dialog*);
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||||
extern u32 UpdateFuseInteraction();
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||||
extern void DeleteEntity(Entity*);
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||||
@@ -20,7 +20,7 @@ extern u32 __modsi3(u32, u32);
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||||
extern void DoFade(u32, u32);
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extern u32 GetInventoryValue(u32);
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||||
extern u32 CheckKinstoneFused(u32);
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||||
extern void ForceEquipItem(u8, u8);
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||||
extern void ForceEquipItem(u32, u8);
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extern void LoadRoomEntityList();
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void CopyPosition(Entity*, Entity*);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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||||
@@ -32,7 +32,7 @@ extern Entity* CreatePlayerItem(u32, u32, u32, u32);
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extern Entity* GetEmptyEntity(void);
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extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
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||||
extern u32 GetTileType(u32 pos, u32 layer);
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||||
extern void _DmaZero(void* src, u32 count);
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extern void MemClear32(void* src, u32 count);
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||||
extern void EraseAllEntities(void);
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||||
extern void SetTile(u32, u32, u32);
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||||
extern void SetDirtTile(u32);
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||||
@@ -42,15 +42,15 @@ extern void UpdateAnimationVariableFrames(Entity*, u32);
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extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
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||||
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
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||||
extern u32 LoadFixedGFX(Entity*, u32);
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||||
extern void _DmaFill32(u32, void*, u32);
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||||
extern void MemFill32(u32, void*, u32);
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||||
extern Entity* CreateItemEntity(u32, u32, u32);
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||||
void _DmaCopy(const void* src, void* dst, u32 size);
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||||
void MemCopy(const void* src, void* dst, u32 size);
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||||
extern u32 ProcessMovement(Entity*);
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||||
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
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||||
extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
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||||
extern void _DmaZero(void*, u32);
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extern void MemClear32(void*, u32);
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extern void MenuFadeIn(u32, u32);
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||||
extern void LoadAssetAsync(const void*, u32, u32);
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||||
extern void LoadResourceAsync(const void*, u32, u32);
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||||
extern void LoadPaletteGroup(u32);
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extern void TryLoadPrologueHyruleTown(void);
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||||
extern Manager* GetEmptyManager(void);
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||||
@@ -226,7 +226,7 @@ extern void sub_0804A7D4(Entity*);
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extern void sub_08033744(Entity*);
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extern void sub_0800417E(Entity*, u32);
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extern void sub_080784C8();
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extern void sub_08017640();
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extern void RegisterPlayerHitbox();
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extern u32 sub_0808288C(Entity*, u32, u32, u32);
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||||
extern void sub_0806FDA0(Entity*);
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||||
extern void sub_080AE008(Entity*, u32, u32);
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||||
@@ -283,10 +283,10 @@ extern void sub_0801E00C();
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||||
extern void sub_08050038(u32);
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extern void sub_080500F4(u32);
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||||
extern void sub_08050110(u32, u32, u32, u32);
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extern u32 sub_08052734(); //has Dungeon Map?
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||||
extern u32 sub_08052764(); //has Dungeon Compass?
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||||
extern u32 sub_0805279C(); //has Dungeon Big Key?
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||||
extern u32 sub_080527CC(); //num Dungeon small keys?
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||||
extern u32 sub_08052734(); // has Dungeon Map?
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||||
extern u32 sub_08052764(); // has Dungeon Compass?
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||||
extern u32 sub_0805279C(); // has Dungeon Big Key?
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||||
extern u32 sub_080527CC(); // num Dungeon small keys?
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||||
extern u32 sub_08053FE0();
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||||
extern void sub_08078790(Entity*, u32);
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||||
extern void sub_080788E0(Entity*);
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||||
@@ -311,8 +311,8 @@ extern u32 sub_08056134(void);
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||||
extern void sub_08004484(Entity*, Entity*);
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||||
extern void sub_080564C8(u32);
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||||
extern void sub_08056F70(void);
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||||
extern void sub_08056C68(void);
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||||
extern void sub_08056D70(void);
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||||
extern void DeleteWindow(void);
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||||
extern void CreateWindow(void);
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||||
extern void sub_0805EEB4(u8*, u32, u32);
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||||
extern void sub_08056FBC(void*);
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||||
extern void sub_08056C54(u32);
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||||
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||||
+6
-5
@@ -167,11 +167,12 @@
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||||
#define DmaClear16Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 16)
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||||
#define DmaClear32Defvars(dmaNum, dest, size) DmaClearDefvars(dmaNum, dest, size, 32)
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||||
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||||
#define DmaWait(DmaNo) \
|
||||
{ \
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||||
vu32 *(DmaCntp) = (vu32 *)REG_ADDR_DMA##DmaNo; \
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||||
while (DmaCntp[2] & (DMA_ENABLE << 16)) ; \
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||||
}
|
||||
#define DmaWait(DmaNo) \
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||||
{ \
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||||
vu32*(DmaCntp) = (vu32*)REG_ADDR_DMA##DmaNo; \
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||||
while (DmaCntp[2] & (DMA_ENABLE << 16)) \
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||||
; \
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||||
}
|
||||
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||||
#define IntrEnable(flags) \
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||||
{ \
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||||
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||||
@@ -11,17 +11,18 @@
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||||
#define RESET_REGS 0x80
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||||
#define RESET_ALL 0xFF
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||||
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||||
#define SystemCall(x) { asm("svc " #x); }
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||||
#define SystemCall(x) \
|
||||
{ asm("svc " #x); }
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||||
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||||
extern void SoundBiasReset();
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extern void SoundBiasSet();
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||||
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||||
#define Stop() \
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||||
{ \
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||||
SoundBiasReset(); \
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||||
SystemCall(3); \
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SoundBiasSet(); \
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||||
}
|
||||
#define Stop() \
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||||
{ \
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||||
SoundBiasReset(); \
|
||||
SystemCall(3); \
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SoundBiasSet(); \
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||||
}
|
||||
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||||
void SoftReset(u32 resetFlags);
|
||||
|
||||
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||||
@@ -11,7 +11,7 @@ extern Entity* GreatFairy_CreateForm(Entity*, u32, u32);
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extern void PositionRelative();
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extern void CopyPosition();
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extern void DoFade();
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||||
extern void PlaySFX();
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extern void SoundReq();
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extern void GetNextFrame();
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extern void sub_0805EC9C();
|
||||
extern void sub_0805EC60();
|
||||
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||||
+4
-4
@@ -74,7 +74,7 @@ typedef struct {
|
||||
} UI;
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||||
static_assert(sizeof(UI) == 0x3b4);
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||||
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||||
extern Main gUnk_03001000;
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||||
extern Main gMain;
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||||
extern UI gUnk_02032EC0;
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||||
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||||
void InitScreen();
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||||
@@ -84,16 +84,16 @@ extern void sub_0807CE90(void);
|
||||
extern void sub_080560B8(void);
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||||
extern void sub_08056208(void);
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||||
extern void sub_0804FFE4(void);
|
||||
extern void sub_08056418(void);
|
||||
extern void MessageInitialize(void);
|
||||
extern void sub_080ADD30(void);
|
||||
|
||||
extern void InitScreen(u32);
|
||||
extern void sub_08016E78(void);
|
||||
extern void PrepNextFrame(void);
|
||||
extern void ReadKeyInput(void);
|
||||
extern void DoSoftReset(void);
|
||||
extern void sub_08056260(void);
|
||||
extern void VBlankIntrWait();
|
||||
extern void sub_08056458(void);
|
||||
extern void MessageUpdate(void);
|
||||
extern void sub_08050154(void);
|
||||
extern void sub_080A3480(void);
|
||||
|
||||
|
||||
@@ -193,5 +193,4 @@ extern void sub_0805E0FC();
|
||||
|
||||
void (*const gManagerFunctions[58])();
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -172,7 +172,6 @@ extern void NPC58_Head(Entity*);
|
||||
|
||||
extern u32 UpdateFuseInteraction(Entity*);
|
||||
|
||||
|
||||
void (*const gNPCFunctions[128][3])(Entity*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -4,6 +4,203 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
typedef enum {
|
||||
GROUND_ITEM,
|
||||
DEATH_FX,
|
||||
SHOP_ITEM,
|
||||
BUTTON,
|
||||
OBJECT_4,
|
||||
POT,
|
||||
OBJECT_6,
|
||||
PUSHED_BLOCK,
|
||||
LOCKED_DOOR,
|
||||
OBJECT_9,
|
||||
OBJECT_A,
|
||||
OBJECT_B,
|
||||
CHEST_SPAWNER,
|
||||
OBJECT_D,
|
||||
OBJECT_E,
|
||||
SPECIAL_FX,
|
||||
OBJECT_10,
|
||||
OBJECT_11,
|
||||
OBJECT_12,
|
||||
RAILTRACK,
|
||||
LILYPAD_LARGE,
|
||||
OBJECT_15,
|
||||
FLOATING_PLATFORM,
|
||||
OBJECT_17,
|
||||
EVIL_SPIRIT,
|
||||
HOUSE_DOOR_EXT,
|
||||
OBJECT_1A,
|
||||
GREAT_FAIRY,
|
||||
OBJECT_1C,
|
||||
OBJECT_1D,
|
||||
OBJECT_1E,
|
||||
OBJECT_1F,
|
||||
OBJECT_20,
|
||||
OBJECT_21,
|
||||
FIGURINE_DEVICE,
|
||||
EYE_SWITCH,
|
||||
OBJECT_24,
|
||||
BIG_BARREL,
|
||||
OBJECT_26,
|
||||
PUSHABLE_STATUE,
|
||||
OBJECT_28,
|
||||
OBJECT_29,
|
||||
OBJECT_2A,
|
||||
OBJECT_2B,
|
||||
BEANSTALK,
|
||||
SMOKE,
|
||||
PUSHABLE_ROCK,
|
||||
HITTABLE_LEVER,
|
||||
OBJECT_30,
|
||||
OBJECT_31,
|
||||
PULLABLE_MUSHROOM,
|
||||
BOLLARD,
|
||||
WARP_POINT,
|
||||
OBJECT_35,
|
||||
OBJECT_36,
|
||||
OBJECT_37,
|
||||
JAR_PORTAL,
|
||||
BOSS_DOOR,
|
||||
OBJECT_3A,
|
||||
PORTAL_MUSHROOM_STALKS,
|
||||
PORTAL_FALLING_PLAYER,
|
||||
OBJECT_3D,
|
||||
OBJECT_3E,
|
||||
GIANT_LEAF,
|
||||
FAIRY,
|
||||
LADDER_UP,
|
||||
OBJECT_42,
|
||||
OBJECT_43,
|
||||
OBJECT_44,
|
||||
OBJECT_45,
|
||||
GIANT_BOOK_LADDER,
|
||||
HEART_CONTAINER,
|
||||
FILE_SCREEN_OBJECTS,
|
||||
OBJECT_49,
|
||||
BACKGROUND_CLOUD,
|
||||
OBJECT_4B,
|
||||
PUSHABLE_FURNITURE,
|
||||
FURNITURE,
|
||||
MINISH_SIZED_ENTRANCE,
|
||||
ARCHWAY,
|
||||
GIANT_ROCK,
|
||||
OBJECT_51,
|
||||
OBJECT_52,
|
||||
OBJECT_53,
|
||||
PULLABLE_LEVER,
|
||||
MINECART,
|
||||
THOUGHT_BUBBLE,
|
||||
HIDDEN_LADDER_DOWN,
|
||||
GENTARI_CURTAIN,
|
||||
LAVA_PLATFORM,
|
||||
OBJECT_5A,
|
||||
OBJECT_5B,
|
||||
MASK,
|
||||
HOUSE_DOOR_INT,
|
||||
WHIRLWIND,
|
||||
OBJECT_BLOCKING_STAIRS,
|
||||
SWORDSMAN_NEWSLETTER,
|
||||
OBJECT_61,
|
||||
GIANT_TWIG,
|
||||
OBJECT_63,
|
||||
OBJECT_64,
|
||||
LADDER_HOLE,
|
||||
OBJECT_66,
|
||||
OBJECT_67,
|
||||
OBJECT_68,
|
||||
OBJECT_69,
|
||||
OBJECT_6A,
|
||||
CRENAL_BEAN_SPROUT,
|
||||
MINECART_DOOR,
|
||||
OBJECT_ON_PILLAR,
|
||||
MINERAL_WATER_SOURCE,
|
||||
MINISH_SIZED_ARCHWAY,
|
||||
OBJECT_70,
|
||||
PUSHABLE_GRAVE,
|
||||
OBJECT_72,
|
||||
LILYPAD_SMALL,
|
||||
OBJECT_74,
|
||||
OBJECT_75,
|
||||
OBJECT_76,
|
||||
BELL,
|
||||
HUGE_DECORATION,
|
||||
OBJECT_79,
|
||||
STEAM,
|
||||
PUSHABLE_LEVER,
|
||||
HUGE_SHOES,
|
||||
OBJECT_ON_BEETLE,
|
||||
OBJECT_7E,
|
||||
PICO_BLOOM,
|
||||
OBJECT_80,
|
||||
OBJECT_81,
|
||||
BIG_VORTEX,
|
||||
BIG_PUSHABLE_LEVER,
|
||||
SMALL_ICE_BLOCK,
|
||||
BIG_ICE_BLOCK,
|
||||
OBJECT_86,
|
||||
OBJECT_87,
|
||||
HUGE_BOOK,
|
||||
OBJECT_89,
|
||||
OBJECT_8A,
|
||||
OBJECT_8B,
|
||||
BOOK,
|
||||
FIREPLACE,
|
||||
OBJECT_8E,
|
||||
FROZEN_WATER_ELEMENT,
|
||||
OBJECT_90,
|
||||
OBJECT_91,
|
||||
BAKER_OVEN,
|
||||
OBJECT_93,
|
||||
WIND_TRIBE_FLAG,
|
||||
BIRD,
|
||||
OBJECT_96,
|
||||
OBJECT_97,
|
||||
OBJECT_98,
|
||||
OBJECT_99,
|
||||
HUGE_ACORN,
|
||||
OBJECT_9B,
|
||||
TREE_HIDING_PORTAL,
|
||||
LIGHTABLE_SWITCH,
|
||||
OBJECT_9E,
|
||||
FAN,
|
||||
OBJECT_A0,
|
||||
PALACE_ARCHWAY,
|
||||
OBJECT_A2,
|
||||
CLOUD,
|
||||
MINISH_LIGHT,
|
||||
OBJECT_A5,
|
||||
OBJECT_A6,
|
||||
OBJECT_A7,
|
||||
OBJECT_A8,
|
||||
OBJECT_A9,
|
||||
WATERFALL_OPENING,
|
||||
OBJECT_AB,
|
||||
FOUR_ELEMENTS,
|
||||
OBJECT_AD,
|
||||
FLOATING_BLOCK,
|
||||
OBJECT_AF,
|
||||
METAL_DOOR,
|
||||
JAIL_BARS,
|
||||
OBJECT_B2,
|
||||
OBJECT_B3,
|
||||
OBJECT_B4,
|
||||
OBJECT_B5,
|
||||
OBJECT_B6,
|
||||
WELL,
|
||||
WIND_TRIBE_TELEPORTER,
|
||||
OBJECT_B9,
|
||||
OBJECT_BA,
|
||||
WINDCREST,
|
||||
LIT_AREA,
|
||||
OBJECT_BD,
|
||||
PINWHEEL,
|
||||
OBJECT_BF,
|
||||
ENEMY_ITEM,
|
||||
OBJECT_C1,
|
||||
} Object;
|
||||
|
||||
extern void ItemOnGround(Entity*);
|
||||
extern void DeathFx(Entity*);
|
||||
extern void ItemForSale(Entity*);
|
||||
|
||||
+9
-6
@@ -33,8 +33,9 @@ typedef struct {
|
||||
/*0x30*/ union {
|
||||
/* */ u32 all;
|
||||
/* */ struct {
|
||||
/* */ u32 filler9 : 2;
|
||||
/* */ u32 unk1 : 1;
|
||||
/* */ u32 unk2 : 1;
|
||||
/* */ u32 unk4 : 1;
|
||||
/* */ u32 noMinishCap : 1;
|
||||
/* */ u32 pullingState : 1;
|
||||
/* */ u32 windyState : 1;
|
||||
@@ -87,17 +88,19 @@ typedef struct {
|
||||
/*0x05*/ u8 arrowCount;
|
||||
/*0x06*/ u8 bombBagType;
|
||||
/*0x07*/ u8 quiverType;
|
||||
/*0x08*/ u8 filler[4];
|
||||
/*0x08*/ u8 filler[2];
|
||||
/*0x0a*/ u8 charm;
|
||||
/*0x0b*/ u8 unkB;
|
||||
/*0x0c*/ u8 itemOnA;
|
||||
/*0x0d*/ u8 itemOnB;
|
||||
/*0x0e*/ u8 bottles[4];
|
||||
/*0x12*/ u8 floorType;
|
||||
/*0x12*/ u8 effect;
|
||||
/*0x13*/ u8 filler3[5];
|
||||
/*0x18*/ u16 rupees;
|
||||
/*0x1a*/ u16 field_0x1a;
|
||||
/*0x1c*/ u16 field_0x1c;
|
||||
/*0x1e*/ u16 field_0x1e;
|
||||
/*0x20*/ u16 field_0x20;
|
||||
/*0x1c*/ u16 charmTimer;
|
||||
/*0x1e*/ u16 unkTimer;
|
||||
/*0x20*/ u16 effectTimer;
|
||||
/*0x22*/ u8 filler4[4];
|
||||
} Stats;
|
||||
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@
|
||||
|
||||
typedef enum {
|
||||
SAVE_BUSY = 0,
|
||||
SAVE_OK = 1,
|
||||
SAVE_OK = 1,
|
||||
SAVE_ERROR = -1,
|
||||
} SaveResult;
|
||||
|
||||
|
||||
+9
-11
@@ -12,30 +12,28 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
u16 bg0Control;
|
||||
u16 bg1Control;
|
||||
u16 bg2Control;
|
||||
u16 bg3Control;
|
||||
u16 bg0xOffset;
|
||||
u16 bg0yOffset;
|
||||
u16 bg0Updated;
|
||||
void* bg0Tilemap;
|
||||
u16 bg1Control;
|
||||
u16 bg1xOffset;
|
||||
u16 bg1yOffset;
|
||||
u16 bg2xOffset;
|
||||
u16 bg2yOffset;
|
||||
void* unk_14;
|
||||
u16 bg1Updated;
|
||||
void* bg1Tilemap;
|
||||
} BgSettings;
|
||||
|
||||
typedef struct {
|
||||
u16 bg2Control;
|
||||
u16 bg2xOffset;
|
||||
u16 bg2yOffset;
|
||||
u16 unk;
|
||||
u16 unk2;
|
||||
u16 unk3;
|
||||
u16 bg2Updated;
|
||||
void* bg2Tilemap;
|
||||
u16 bg3Control;
|
||||
s16 bg3xOffset;
|
||||
s16 bg3yOffset;
|
||||
u16 unk4;
|
||||
void* unk5;
|
||||
u16 bg3Updated;
|
||||
void* bg3Tilemap;
|
||||
} BgAffSettings;
|
||||
|
||||
typedef struct {
|
||||
|
||||
+2
-2
@@ -31,6 +31,6 @@ extern void StartPlayerScript(u16*);
|
||||
extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
|
||||
|
||||
extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
|
||||
extern void sub_0807DDAC(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
|
||||
extern void sub_0807DD94(Entity*, void(*function)(Entity*, ScriptExecutionContext*));
|
||||
extern void sub_0807DDAC(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
|
||||
extern void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user