mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 23:01:43 -04:00
@@ -0,0 +1,443 @@
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#define NENT_DEPRECATED
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#include "global.h"
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#include "entity.h"
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#include "object.h"
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#include "area.h"
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#include "room.h"
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#include "screen.h"
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#include "functions.h"
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#include "enemy/gyorg.h"
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extern const ScreenTransitionData gUnk_0813ABD0;
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extern u32 sub_08079F8C(void);
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extern s16* const gUnk_08124FF0[];
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extern void sub_080A1DCC(GyorgBossObjectEntity*);
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extern void sub_080A1C9C(GyorgBossObjectEntity*);
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void sub_080A1E54(GyorgBossObjectEntity*);
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void sub_080A1D8C(GyorgBossObjectEntity*, s32);
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void sub_080A1FF0(GyorgBossObjectEntity*);
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u32 sub_080A20B8(GyorgBossObjectEntity*, GyorgMaleEntity*);
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void sub_080A1D70(GyorgBossObjectEntity*, u32);
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void sub_080A1704(GyorgBossObjectEntity*);
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void sub_080A184C(GyorgBossObjectEntity*);
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void sub_080A189C(GyorgBossObjectEntity*);
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void sub_080A190C(GyorgBossObjectEntity*);
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void sub_080A1990(GyorgBossObjectEntity*);
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void sub_080A19FC(GyorgBossObjectEntity*);
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void sub_080A1A80(GyorgBossObjectEntity*);
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void sub_080A1AE8(GyorgBossObjectEntity*);
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void sub_080A1B4C(GyorgBossObjectEntity*);
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void sub_080A1C04(GyorgBossObjectEntity*);
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void GyorgBossObject(Entity* this) {
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static void (*const gUnk_08124ED0[])(GyorgBossObjectEntity*) = {
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sub_080A1704, sub_080A184C, sub_080A189C, sub_080A190C, sub_080A1990,
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sub_080A19FC, sub_080A1A80, sub_080A1AE8, sub_080A1B4C, sub_080A1C04,
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};
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gUnk_08124ED0[this->action]((GyorgBossObjectEntity*)this);
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sub_080A1DCC((GyorgBossObjectEntity*)this);
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sub_080A1C9C((GyorgBossObjectEntity*)this);
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}
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void sub_080A1704(GyorgBossObjectEntity* this) {
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GyorgHeap* heap;
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Entity* tmp;
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if (CheckFlags(0x7B)) {
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DeleteThisEntity();
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}
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if (gEntCount > 0x45)
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return;
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heap = zMalloc(sizeof(GyorgHeap));
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if (!heap)
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return;
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super->action = 1;
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super->myHeap = heap;
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this->unk_6e = 0x258;
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this->unk_6c = 0;
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heap->boss = this;
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tmp = CreateEnemy(GYORG_FEMALE, 0);
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tmp->myHeap = heap;
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heap->female = (GyorgFemaleEntity*)tmp;
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tmp = CreateEnemy(GYORG_MALE, 0);
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tmp->x.HALF.HI = gRoomControls.origin_x + 0x200;
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#ifdef EU
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x380;
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#else
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x330;
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#endif
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tmp->myHeap = heap;
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heap->male1 = (GyorgMaleEntity*)tmp;
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tmp = CreateEnemy(GYORG_MALE, 1);
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tmp->x.HALF.HI = gRoomControls.origin_x + 0x260;
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#ifdef EU
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x360;
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#else
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x310;
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#endif
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tmp->myHeap = heap;
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heap->male2 = (GyorgMaleEntity*)tmp;
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gScreen.bg3.control = 0x1E07;
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gScreen.lcd.displayControl |= 0x800;
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this->unk_70 = 0;
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this->unk_72 = 0;
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this->unk_74 = 0;
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this->unk_7a = 0;
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this->unk_76 = 0xc0;
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this->unk_78 = 0xc0;
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gRoomTransition.field_0x39 = 1;
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gPlayerState.flags |= 0x20000;
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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#ifndef EU
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SoundReq(0x80100000);
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gArea.bgm = gArea.queued_bgm;
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#endif
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}
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void sub_080A184C(GyorgBossObjectEntity* this) {
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if (--this->unk_6e == 0) {
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super->action = 2;
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this->unk_6c = 8;
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((GyorgHeap*)super->myHeap)->female->base.health = 8;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A189C(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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super->action = 3;
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super->actionDelay = 0x23;
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this->unk_6c = 1;
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this->unk_78 = 0x400;
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this->unk_7b = 1;
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((GyorgHeap*)super->myHeap)->male1->base.health = 0xC;
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SoundReq(0x128);
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InitScreenShake(0x96, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A190C(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male1->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male1)) {
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super->action = 4;
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this->unk_6c = 0x10;
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this->unk_78 = 0xC0;
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sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
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((GyorgHeap*)super->myHeap)->female->base.health = 0x18;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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} else {
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gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male1->base.x.HALF.HI;
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gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male1->base.y.HALF.HI;
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}
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}
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void sub_080A1990(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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((GyorgHeap*)super->myHeap)->male1->base.health = 0xC;
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super->action = 5;
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super->actionDelay = 0x23;
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this->unk_6c = 2;
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this->unk_78 = 0x400;
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this->unk_7b = 1;
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SoundReq(0x128);
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InitScreenShake(0x96, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A19FC(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
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super->action = 6;
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this->unk_6c = 0x20;
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this->unk_78 = 0xc0;
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sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
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((GyorgHeap*)super->myHeap)->female->base.health = 0x18;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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} else {
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gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male2->base.x.HALF.HI;
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gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male2->base.y.HALF.HI;
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}
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}
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void sub_080A1A80(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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((GyorgHeap*)super->myHeap)->male2->base.health = 0xC;
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super->action = 7;
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super->actionDelay = 0x23;
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this->unk_6c = 0x104;
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this->unk_78 = 0x400;
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(0x96, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A1AE8(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
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super->action = 8;
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this->unk_6c = 0x40;
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this->unk_78 = 0xC0;
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((GyorgHeap*)super->myHeap)->female->base.health = 0xC;
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}
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A1B4C(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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if (this->unk_6c != 0) {
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InitScreenShake(0x2d, 1);
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SoundReq(SFX_BOSS_DIE);
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this->unk_78 = 0x600;
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}
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this->unk_6c = 0;
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gRoomTransition.field_0x39 = 0;
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if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
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super->action = 9;
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super->actionDelay = 0;
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super->field_0xf = 0xF0;
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this->unk_6e = 0x1a4;
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super->direction = 0;
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super->speed = 0x60;
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gPlayerState.flags &= ~0x20000;
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CopyPosition(&gPlayerEntity, super);
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gRoomControls.camera_target = super;
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SetPlayerControl(2);
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}
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void sub_080A1C04(GyorgBossObjectEntity* this) {
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if (this->unk_6e == 0) {
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LinearMoveUpdate(super);
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sub_080A1E54(this);
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if (--super->field_0xf == 0) {
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SetFlag(0x7B);
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sub_0808091C(&gUnk_0813ABD0, 8);
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return;
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}
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if (super->field_0xf == 0x3C) {
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SetFade(7, 4);
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}
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return;
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}
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if (--this->unk_6e < 0xb4) {
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sub_080A1E54(this);
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return;
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}
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switch (this->unk_6e) {
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case 0xb4:
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(0x2d0, 2);
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break;
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case 0x12C:
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(0x4b, 1);
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break;
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}
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}
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void sub_080A1C9C(GyorgBossObjectEntity* this) {
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if (this->unk_7a) {
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if (this->unk_74 != this->unk_75) {
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this->unk_78 = 0;
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sub_080A1D8C(this, 0xC);
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if (this->unk_76 == 0) {
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this->unk_74 = this->unk_75;
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this->unk_78 = this->unk_7c;
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}
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} else {
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sub_080A1D8C(this, 0xC);
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if (this->unk_78 == this->unk_76) {
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this->unk_7a = 0;
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}
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}
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} else {
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sub_080A1D8C(this, 8);
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}
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this->unk_70 += gSineTable[this->unk_74] * this->unk_76 / 0x100;
|
||||
this->unk_72 -= gSineTable[this->unk_74 + 0x40] * this->unk_76 / 0x100;
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gScreen.bg3.xOffset = this->unk_70 >> 0x8;
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gScreen.bg3.yOffset = this->unk_72 >> 0x8;
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}
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void sub_080A1D70(GyorgBossObjectEntity* this, u32 unk1) {
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this->unk_75 = unk1;
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||||
this->unk_7a = 1;
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||||
this->unk_7c = this->unk_78;
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}
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||||
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void sub_080A1D8C(GyorgBossObjectEntity* this, s32 unk1) {
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if (this->unk_78 != this->unk_76) {
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if (this->unk_78 > this->unk_76) {
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||||
if (unk1 < this->unk_78 - this->unk_76) {
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||||
this->unk_76 += unk1;
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||||
} else {
|
||||
this->unk_76 = this->unk_78;
|
||||
}
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} else {
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||||
if (unk1 < this->unk_76 - this->unk_78) {
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||||
this->unk_76 -= unk1;
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||||
} else {
|
||||
this->unk_76 = this->unk_78;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1DCC(GyorgBossObjectEntity* this) {
|
||||
GenericEntity* tmp;
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||||
if ((tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male1) != NULL ||
|
||||
(tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male2) != NULL) {
|
||||
if (tmp->field_0x7c.BYTES.byte0 && tmp->base.spriteRendering.b3 == 2) {
|
||||
((GyorgHeap*)super->myHeap)->unk_10->base.flags &= ~0x80;
|
||||
tmp = ((GyorgHeap*)super->myHeap)->unk_14;
|
||||
tmp->base.flags &= ~0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags &= ~0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags &= ~0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags &= ~0x80;
|
||||
return;
|
||||
}
|
||||
}
|
||||
((GyorgHeap*)super->myHeap)->unk_10->base.flags |= 0x80;
|
||||
tmp = ((GyorgHeap*)super->myHeap)->unk_14;
|
||||
tmp->base.flags |= 0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags |= 0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags |= 0x80;
|
||||
tmp = (GenericEntity*)tmp->base.child;
|
||||
tmp->base.flags |= 0x80;
|
||||
}
|
||||
|
||||
void sub_080A1E54(GyorgBossObjectEntity* this) {
|
||||
Entity* fx;
|
||||
if ((++super->actionDelay & 0x1F) == 0) {
|
||||
fx = CreateFx(super, 0x51, 0);
|
||||
if (fx) {
|
||||
u32 r = Random();
|
||||
fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0xf0) - 0x78;
|
||||
fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + ((r >> 8) & 0x70) - 0x38;
|
||||
fx->spritePriority.b0 = 5;
|
||||
fx->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(fx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1ED0(u32 unk0, u32 unk1, u32 unk2) {
|
||||
static const u16 gUnk_08124EF8[] = { 0x200, 0x1C0, 0x250, 0x210, 0x200, 0x260, 0x1B0, 0x210 };
|
||||
u32 i = 0;
|
||||
s16* p;
|
||||
u32 x, y;
|
||||
x = gUnk_08124EF8[unk2 * 2] + gRoomControls.origin_x;
|
||||
y = gUnk_08124EF8[unk2 * 2 + 1] + gRoomControls.origin_y;
|
||||
p = gUnk_08124FF0[unk0];
|
||||
while (*p != 1) {
|
||||
GyorgChildEntity* tmp = (GyorgChildEntity*)CreateEnemy(GYORG_CHILD, unk1);
|
||||
if (tmp) {
|
||||
tmp->base.type2 = i++;
|
||||
tmp->base.x.HALF.HI = x;
|
||||
tmp->base.y.HALF.HI = y;
|
||||
tmp->base.direction = DirectionFromAnimationState(unk2);
|
||||
tmp->unk_7a = DirectionTurnAround(DirectionFromAnimationState(unk2));
|
||||
tmp->unk_78 = p[2];
|
||||
switch (unk2) {
|
||||
case 0:
|
||||
tmp->unk_74 = p[0];
|
||||
tmp->unk_76 = -p[1];
|
||||
break;
|
||||
case 1:
|
||||
tmp->unk_74 = p[1] + 0xF0;
|
||||
tmp->unk_76 = p[0];
|
||||
break;
|
||||
case 2:
|
||||
tmp->unk_74 = p[0];
|
||||
tmp->unk_76 = p[1] + 0xA0;
|
||||
break;
|
||||
case 3:
|
||||
tmp->unk_74 = -p[1];
|
||||
tmp->unk_76 = p[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
p += 3;
|
||||
}
|
||||
if (unk1 == 0) {
|
||||
Entity* tmp;
|
||||
tmp = CreateObject(SPECIAL_FX, 2, 0);
|
||||
if (tmp) {
|
||||
tmp->x.HALF.HI = x;
|
||||
tmp->y.HALF.HI = y;
|
||||
tmp->spriteOrientation.flipY = 3;
|
||||
tmp->spriteRendering.b3 = 3;
|
||||
tmp->collisionLayer = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A1FF0(GyorgBossObjectEntity* this) {
|
||||
if (super->actionDelay != 0) {
|
||||
super->actionDelay--;
|
||||
if (super->actionDelay <= 0x20 && (super->actionDelay & 0xF) == 0) {
|
||||
Entity* fx;
|
||||
fx = CreateFx(super, 0x51, 0);
|
||||
if (fx) {
|
||||
u32 r = Random();
|
||||
fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0x78) - 0x3C;
|
||||
fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + (r & 0x78) - 0x3C;
|
||||
fx->spritePriority.b0 = 6;
|
||||
fx->collisionLayer = 1;
|
||||
UpdateSpriteForCollisionLayer(fx);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this->unk_7b) {
|
||||
if (sub_0806FCB8(&gPlayerEntity, gRoomControls.origin_x + 0x200, gRoomControls.origin_y + 0x210, 0x100)) {
|
||||
if (super->actionDelay == 0) {
|
||||
super->actionDelay = 0x78;
|
||||
} else {
|
||||
if (super->actionDelay == 0x23) {
|
||||
InitScreenShake(0x1e, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->unk_7b = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_080A20B8(GyorgBossObjectEntity* this, GyorgMaleEntity* other) {
|
||||
if (other == NULL) {
|
||||
return 1;
|
||||
}
|
||||
if (sub_08079F8C() && gPlayerEntity.z.HALF.HI == 0) {
|
||||
return other->unk_7c == 0 && gPlayerState.field_0x14 != 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -47,7 +47,7 @@ void sub_080A0624(Entity* this) {
|
||||
|
||||
void sub_080A0640(Entity* this) {
|
||||
if (this->type == 0) {
|
||||
PositionRelative(*(Entity**)(this->parent->myHeap + 0x4), this, 0, 0x80000);
|
||||
PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, 0x80000);
|
||||
} else {
|
||||
CopyPosition(this->parent, this);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user