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https://github.com/zeldaret/tmc
synced 2026-07-28 23:27:44 -04:00
Decompile object28
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@@ -0,0 +1,62 @@
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#include "entity.h"
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#include "room.h"
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void Object28(Entity* this) {
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int iVar1;
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int diffY;
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int diffX;
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int iVar4;
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int temp;
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.draw = 3;
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this->frameIndex = this->type2;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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if (this->type == 3) {
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this->spritePriority.b0 = 6;
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} else {
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this->spritePriority.b0 = 7;
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}
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this->field_0x68.HWORD = this->x.HALF.HI;
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this->field_0x6a.HWORD = this->y.HALF.HI;
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SetDefaultPriority(this, 6);
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}
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if ((this->flags & 0x10) == 0) {
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iVar4 = (int)this->x.HALF.HI - (int)gRoomControls.scroll_x;
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diffX = iVar4 - 0x78;
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iVar1 = (int)this->y.HALF.HI - (int)gRoomControls.scroll_y;
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diffY = iVar1 - 0x50;
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if (diffX < 0) {
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temp = (iVar4 - 0x75);
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} else {
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temp = diffX;
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}
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diffX = temp >> 2;
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if (diffY < 0) {
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temp = iVar1 - 0x4d;
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} else {
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temp = diffY;
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}
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diffY = temp >> 2;
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if (diffX < -0x10) {
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diffX = -0x10;
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}
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if (0x10 < diffX) {
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diffX = 0x10;
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}
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if (diffY < -0x10) {
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diffY = -0x10;
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}
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if (0x10 < diffY) {
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diffY = 0x10;
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}
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this->x.HALF.HI = this->field_0x68.HWORD + diffX;
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this->y.HALF.HI = this->field_0x6a.HWORD + diffY;
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}
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}
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