quick fix 🙂

This commit is contained in:
theo3
2021-03-13 01:14:46 -08:00
parent ebf2ede70d
commit e251d79ffd
247 changed files with 479 additions and 479 deletions
+3 -3
View File
@@ -143,7 +143,7 @@ void sub_08070D20(Entity* this) {
void sub_08070D38(Entity* this) {
this->flags &= ~0x80;
this->direction = ((this->animationState & 0xe) << 2) ^ 0x10;
this->nonPlanarMovement = 0x100;
this->speed = 0x100;
this->field_0x42 = 0;
this->previousActionFlag++;
this->actionDelay = gPlayerState.field_0x38;
@@ -353,7 +353,7 @@ void sub_080710A8(Entity* this) {
asm("lsl r0, r0, #0x4");
this->field_0x20 = (temp - 4) * 64 * 64;
this->nonPlanarMovement = 0x100;
this->speed = 0x100;
sub_0807A108();
SoundReq(0x7c);
SoundReq(0x78);
@@ -522,7 +522,7 @@ void sub_08071400(Entity* this) {
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.field_0x12, gArea.field_0x14);
this->nonPlanarMovement = 0x100;
this->speed = 0x100;
sub_08079E08();
}