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create object enum and update entity type struct
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@@ -5,7 +5,7 @@
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void FloatingBlock(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->frameIndex = this->entityType.form;
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this->frameIndex = this->type;
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this->spritePriority.b0 = 0xe;
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this->collisionLayer = 1;
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UpdateSpriteForCollisionLayer(this);
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