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create object enum and update entity type struct
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@@ -36,7 +36,7 @@ void sub_0809F318(Entity* this) {
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this->height.HALF.HI = 0xFFB0;
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this->spriteOrientation.flipY = 2;
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this->action = 1;
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sub_0801D2B4(this, gUnk_08124704[this->entityType.form]);
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sub_0801D2B4(this, gUnk_08124704[this->type]);
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sub_0805E3A0(this, 7);
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}
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