Match sub_080A2E00

This commit is contained in:
Tal Hayon
2022-08-26 07:00:12 +03:00
parent e866e5620b
commit e4def8a88d
2 changed files with 88 additions and 398 deletions
+88 -83
View File
@@ -1,3 +1,4 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
@@ -6,131 +7,135 @@
#include "collision.h"
#include "playeritem.h"
extern void (*const gUnk_081271D4[])(Entity*);
extern u8 gUnk_081271DC[];
void sub_080A2E00(Entity* this);
typedef struct {
Entity base;
u8 unk_68;
u8 unk_69[3];
u32 bounceTimer;
u32 unk_70;
u32 unk_74;
u32 unk_78;
u8* unk_7c;
} PlayerItemShieldEntity;
void PlayerItemShield(Entity* this) {
if (*(int*)&this->field_0x6c != 0) {
*(int*)&this->field_0x6c += -1;
extern void (*const gUnk_081271D4[])(PlayerItemShieldEntity*);
extern u8 gUnk_081271DC[];
void sub_080A2E00(PlayerItemShieldEntity* this);
void PlayerItemShield(PlayerItemShieldEntity* this) {
if (this->bounceTimer != 0) {
this->bounceTimer--;
}
gUnk_081271D4[this->action](this);
gUnk_081271D4[super->action](this);
}
void sub_080A2D98(Entity* this) {
gPlayerState.item = this;
this->action = 1;
this->updatePriority = 6;
this->frameIndex = 0xff;
if (this->field_0x68.HALF.LO == 14) {
this->field_0x70.WORD = 0x27;
*(u32*)&this->field_0x78 = gUnk_081271DC[1];
*(u32*)&this->field_0x74 = 0;
*(u8**)&this->field_0x7c = gUnk_081271DC;
void sub_080A2D98(PlayerItemShieldEntity* this) {
gPlayerState.item = super;
super->action = 1;
super->updatePriority = 6;
super->frameIndex = 0xff;
if (this->unk_68 == 14) {
this->unk_70 = 0x27;
this->unk_78 = gUnk_081271DC[1];
this->unk_74 = 0;
this->unk_7c = gUnk_081271DC;
} else {
this->field_0x70.WORD = 0;
this->unk_70 = 0;
}
this->animationState = gPlayerEntity.animationState & 0xe;
sub_08079BD8(this);
LoadSwapGFX(this, 1, 3);
super->animationState = gPlayerEntity.animationState & 0xe;
sub_08079BD8(super);
LoadSwapGFX(super, 1, 3);
sub_080A2E00(this);
}
extern Hitbox* gUnk_08127240[];
extern u8 gUnk_08127220[];
NONMATCH("asm/non_matching/playerItemShield/sub_080A2E00.inc", void sub_080A2E00(Entity* this)) {
Entity* pEVar1;
u8* iVar2;
void sub_080A2E00(PlayerItemShieldEntity* this) {
Entity* playerItem;
u8* pbVar3;
u8 uVar4;
int iVar5;
u32 tmp;
u32 tmp2;
if ((gPlayerEntity.iframes == 0) || ((u8)gPlayerEntity.iframes == 0x81)) {
gPlayerEntity.iframes = this->iframes;
gPlayerEntity.knockbackDirection = this->knockbackDirection;
gPlayerEntity.knockbackDuration = this->knockbackDuration;
this->knockbackDuration = 0;
this->iframes = 0;
gPlayerEntity.iframes = super->iframes;
gPlayerEntity.knockbackDirection = super->knockbackDirection;
gPlayerEntity.knockbackDuration = super->knockbackDuration;
super->knockbackDuration = 0;
super->iframes = 0;
}
uVar4 = gPlayerState.shield_status;
if ((uVar4 != 0) && (this == gPlayerState.item)) {
if ((uVar4 & 0x80) != 0) {
this->hitbox = gUnk_08127240[this->animationState >> 1];
this->collisionFlags = (gPlayerEntity.collisionFlags + 1) | 0x20;
this->flags = this->flags | 0x80;
gPlayerState.shield_status = uVar4 & 0x7f;
sub_080176E4(this);
if ((gPlayerState.shield_status != 0) && (super == gPlayerState.item)) {
if ((gPlayerState.shield_status & 0x80) != 0) {
super->hitbox = gUnk_08127240[super->animationState >> 1];
super->collisionFlags = (gPlayerEntity.collisionFlags + 1) | 0x20;
COLLISION_ON(super);
gPlayerState.shield_status &= ~0x80;
sub_080176E4(super);
} else {
if ((this->contactFlags & 0x80) != 0) {
if ((((this->contactFlags & 0x7f) == 0x42) && (*(char*)&this->field_0x68 == 0xe)) &&
((uVar4 & 0x40) == 0)) {
pEVar1 = CreatePlayerItem(PLAYER_ITEM_FIRE_ROD_PROJECTILE, 0, 0, *(char*)&this->field_0x68);
this->child = pEVar1;
if (pEVar1 != NULL) {
pEVar1->subtimer = 1;
this->child->direction = this->knockbackDirection ^ 0x10;
this->child->parent = this;
if ((super->contactFlags & 0x80) != 0) {
if ((((super->contactFlags & 0x7f) == 0x42) && this->unk_68 == 0xe) &&
((gPlayerState.shield_status & 0x40) == 0)) {
playerItem = CreatePlayerItem(PLAYER_ITEM_FIRE_ROD_PROJECTILE, 0, 0, this->unk_68);
super->child = playerItem;
if (playerItem != NULL) {
playerItem->subtimer = 1;
super->child->direction = DirectionTurnAround(super->knockbackDirection);
super->child->parent = super;
}
*(u32*)&this->field_0x78 = gUnk_08127220[1];
*(u32*)&this->field_0x74 = uVar4 & 0x40;
*(u8**)&this->field_0x7c = gUnk_08127220;
this->unk_78 = gUnk_08127220[1];
this->unk_74 = 0;
this->unk_7c = gUnk_08127220;
gPlayerState.shield_status |= 0x40;
}
if (*(int*)&this->field_0x6c == 0) {
SoundReq(0x118);
*(u32*)&this->field_0x6c = 8;
if (this->bounceTimer == 0) {
SoundReq(SFX_ITEM_SHIELD_BOUNCE);
this->bounceTimer = 8;
}
}
}
} else {
gPlayerState.shield_status = 0;
if (gPlayerState.item == this) {
if (gPlayerState.item == super) {
gPlayerState.item = NULL;
}
DeleteThisEntity();
}
if (((gPlayerEntity.spriteIndex == 1U) || (gPlayerEntity.spriteIndex == 4U)) &&
if (((gPlayerEntity.spriteIndex == 1u) || (gPlayerEntity.spriteIndex == 4u)) &&
((u8)(gPlayerEntity.frameIndex - 0x25) < 0x3f)) {
this->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX;
this->spriteSettings.flipY = gPlayerEntity.spriteSettings.flipY;
if ((gPlayerEntity.frameIndex - 0x25 + this->field_0x70.WORD != (u32)this->frameIndex) &&
((this->frameIndex = gPlayerEntity.frameIndex - 0x25 + this->field_0x70.WORD,
*(char*)&this->field_0x68 != 0xe || ((gPlayerEntity.frame & 0x7f) == 0)))) {
sub_080042D0(this, this->frameIndex, (u16)this->spriteIndex);
super->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX;
super->spriteSettings.flipY = gPlayerEntity.spriteSettings.flipY;
if ((gPlayerEntity.frameIndex - 0x25 + this->unk_70 != super->frameIndex) &&
((super->frameIndex = gPlayerEntity.frameIndex - 0x25 + this->unk_70,
this->unk_68 != 0xe || ((gPlayerEntity.frame & 0x7f) == 0)))) {
sub_080042D0(super, super->frameIndex, super->spriteIndex);
}
if (((*(char*)&this->field_0x68 == 0xe) && ((gPlayerEntity.frame & 0x7f) != 0))) {
(*(int*)&this->field_0x78)--;
if ((*(int*)&this->field_0x78) == 0) {
(*(int*)&this->field_0x74)++;
iVar5 = (*(int*)&this->field_0x74) * 4;
iVar2 = *(u8**)&this->field_0x7c;
if (iVar2[iVar5] == 0xff) {
if (((this->unk_68 == 0xe) && ((gPlayerEntity.frame & 0x7f) != 0))) {
if (--this->unk_78 == 0) {
this->unk_74++;
tmp2 = this->unk_74 * 4;
pbVar3 = &this->unk_7c[tmp2];
if (pbVar3[0] == 0xff) {
if ((gPlayerState.shield_status & 0x40) != 0) {
*(u8**)&this->field_0x7c = gUnk_081271DC;
gPlayerState.shield_status = gPlayerState.shield_status & 0xbf;
this->unk_7c = gUnk_081271DC;
gPlayerState.shield_status &= ~0x40;
}
*(u32*)&this->field_0x74 = 0;
iVar2 = *(u8**)&this->field_0x7c;
this->unk_74 = 0;
}
pbVar3 = &iVar2[*(int*)&this->field_0x74 * 4];
*(u32*)&this->field_0x78 = pbVar3[1];
pbVar3 = &this->unk_7c[this->unk_74 * 4];
this->unk_78 = pbVar3[1];
if ((gPlayerState.shield_status & 0x40) != 0) {
u32 temp = (gPlayerEntity.frame & 0x7f) + 8;
sub_080042D0(this, temp + *pbVar3, (u16)this->spriteIndex);
sub_080042D0(super, temp + pbVar3[0], super->spriteIndex);
} else {
sub_080042D0(this, (gPlayerEntity.frame & 0x7f) + *pbVar3, (u16)this->spriteIndex);
sub_080042D0(super, (gPlayerEntity.frame & 0x7f) + pbVar3[0], super->spriteIndex);
}
}
}
this->frame = gPlayerEntity.frame;
this->frameSpriteSettings = gPlayerEntity.frameSpriteSettings;
sub_08078E84(this, &gPlayerEntity);
super->frame = gPlayerEntity.frame;
super->frameSpriteSettings = gPlayerEntity.frameSpriteSettings;
sub_08078E84(super, &gPlayerEntity);
} else {
this->frameIndex = 0xff;
super->frameIndex = 0xff;
}
}
END_NONMATCH