Fix dungeon item mixup

This commit is contained in:
Catobat
2023-04-24 16:31:06 +02:00
parent 7e4466f928
commit e59630f202
7 changed files with 36 additions and 38 deletions
+15 -15
View File
@@ -90,32 +90,32 @@ void sub_08052878(void);
void ModDungeonKeys(s32 keys);
/**
* Check if the current dungeon has a map item.
* Check if the player has at least one small key for the current dungeon.
*
* @return True if the current dungeon has a map item.
* @return True if the player has a small key.
*/
bool32 HasDungeonMap(void);
bool32 HasDungeonSmallKey(void);
/**
* Check if the current dungeon has a compass item.
* Check if the player has the big key for the current dungeon.
*
* @return True if the current dungeon has a compass item.
*/
bool32 HasDungeonCompass(void);
/**
* Check if the current dungeon has a big key item.
*
* @return True if the current dungeon has a big key item.
* @return True if the player has the big key.
*/
bool32 HasDungeonBigKey(void);
/**
* Check if the current dungeon has a small key item.
* Check if the player has the compass for the current dungeon.
*
* @return True if the current dungeon has a small key item.
* @return True if the player has the compass.
*/
bool32 HasDungeonSmallKey(void);
bool32 HasDungeonCompass(void);
/**
* Check if the player has the map for the current dungeon.
*
* @return True if the player has the map.
*/
bool32 HasDungeonMap(void);
/**
* @brief Check if item is a sword.