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Fix dungeon item mixup
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+15
-15
@@ -90,32 +90,32 @@ void sub_08052878(void);
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void ModDungeonKeys(s32 keys);
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/**
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* Check if the current dungeon has a map item.
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* Check if the player has at least one small key for the current dungeon.
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*
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* @return True if the current dungeon has a map item.
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* @return True if the player has a small key.
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*/
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bool32 HasDungeonMap(void);
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bool32 HasDungeonSmallKey(void);
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/**
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* Check if the current dungeon has a compass item.
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* Check if the player has the big key for the current dungeon.
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*
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* @return True if the current dungeon has a compass item.
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*/
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bool32 HasDungeonCompass(void);
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/**
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* Check if the current dungeon has a big key item.
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*
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* @return True if the current dungeon has a big key item.
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* @return True if the player has the big key.
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*/
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bool32 HasDungeonBigKey(void);
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/**
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* Check if the current dungeon has a small key item.
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* Check if the player has the compass for the current dungeon.
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*
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* @return True if the current dungeon has a small key item.
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* @return True if the player has the compass.
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*/
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bool32 HasDungeonSmallKey(void);
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bool32 HasDungeonCompass(void);
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/**
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* Check if the player has the map for the current dungeon.
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*
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* @return True if the player has the map.
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*/
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bool32 HasDungeonMap(void);
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/**
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* @brief Check if item is a sword.
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