mirror of
https://github.com/zeldaret/tmc
synced 2026-05-25 15:25:26 -04:00
Put const data into smith
This commit is contained in:
+46
-14
@@ -1,16 +1,33 @@
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#include "npc.h"
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#include "functions.h"
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extern void (*const gUnk_08110360[])(Entity*);
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extern void (*const gUnk_0811036C[])(Entity*);
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static const SpriteLoadData gUnk_08110354[] = {
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{ 0x4d, 0x38, 0x4 },
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{ 0x4004, 0x38, 0x4 },
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{ 0, 0, 0 },
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};
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extern u16 gUnk_08110380[];
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extern SpriteLoadData gUnk_08110354;
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extern Dialog gUnk_08110390[];
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extern u16 gUnk_081103D0[];
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extern u32 gUnk_081103E0;
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void sub_080660EC(Entity*);
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void sub_08066118(Entity*);
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void sub_08066170(Entity*);
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void sub_08066178(Entity*);
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void sub_080661B0(Entity*);
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void sub_080661BC(Entity*);
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void sub_08066200(Entity*);
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void sub_08066218(Entity*);
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void Smith(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080660EC,
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sub_08066118,
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sub_08066170,
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};
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static void (*const scriptedActionFuncs[])(Entity*) = {
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sub_08066178, sub_080661B0, sub_080661BC, sub_08066200, sub_08066218,
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};
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static const u16 gUnk_08110380[] = {
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0xdc, 0xdd, 0xde, 0xdc, 0xdd, 0xde, 0xdc, 0xdd,
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};
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u32 index;
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if ((this->flags & ENT_SCRIPTED) != 0) {
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@@ -22,9 +39,9 @@ void Smith(Entity* this) {
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InitAnimationForceUpdate(this, index);
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sub_0806F118(this);
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}
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gUnk_0811036C[this->action](this);
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scriptedActionFuncs[this->action](this);
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} else {
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gUnk_08110360[this->action](this);
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actionFuncs[this->action](this);
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sub_0806ED78(this);
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}
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if (this->animIndex == 0xc) {
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@@ -54,7 +71,7 @@ void Smith_Head(Entity* this) {
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}
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void sub_080660EC(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
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if (LoadExtraSpriteData(this, gUnk_08110354) != 0) {
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this->action = 1;
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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InitAnimationForceUpdate(this, 2);
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@@ -89,7 +106,7 @@ void sub_08066170(Entity* this) {
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}
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void sub_08066178(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
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if (LoadExtraSpriteData(this, gUnk_08110354) != 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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@@ -126,6 +143,12 @@ void sub_08066218(Entity* this) {
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}
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void sub_0806622C(Entity* this) {
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static const Dialog dialogs[] = {
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{ 0x15, 2, 4, 1, { 0x3201, 0x100e } }, { 0x15, 2, 4, 1, { 0x3201, 0x100e } },
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{ 0x15, 2, 4, 1, { 0x3202, 0x100e } }, { 0x15, 2, 4, 1, { 0x3203, 0x100e } },
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{ 0x15, 2, 4, 1, { 0x3204, 0x100e } }, { 0x15, 2, 4, 1, { 0x3205, 0x100e } },
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{ 0x15, 2, 4, 1, { 0x3206, 0x100e } }, { 0x15, 2, 4, 1, { 0x3206, 0x100e } },
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};
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u32 index;
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if (gSave.global_progress - 2 < 0) {
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@@ -133,17 +156,26 @@ void sub_0806622C(Entity* this) {
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} else {
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index = gSave.global_progress - 2;
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}
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ShowNPCDialogue(this, &gUnk_08110390[index]);
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ShowNPCDialogue(this, &dialogs[index]);
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}
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void nullsub_501(Entity* this) {
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}
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void sub_08066258(void) {
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SoundReq(gUnk_081103D0[Random() & 7]);
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static const u16 hammerSounds[] = {
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SFX_HAMMER4, SFX_HAMMER5, SFX_HAMMER6, SFX_HAMMER4, SFX_HAMMER5, SFX_HAMMER6, SFX_HAMMER4, SFX_HAMMER5,
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};
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SoundReq(hammerSounds[Random() & 7]);
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}
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void sub_08066274(Entity* this) {
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static const u8 gUnk_081103E0[] = {
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0,
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6,
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8,
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12,
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};
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sub_08078850(this, 1, 0, &gUnk_081103E0);
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}
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@@ -153,7 +185,7 @@ void sub_08066288(Entity* this) {
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void Smith_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
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if (LoadExtraSpriteData(this, gUnk_08110354) != 0) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 6);
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