Match sub_08078D60

This commit is contained in:
Tal Hayon
2022-08-15 22:49:13 +03:00
parent 52e3382791
commit e67d2dbd38
4 changed files with 47 additions and 154 deletions
-1
View File
@@ -34,7 +34,6 @@ void sub_080ACF2C(PlayerItemHeldObjectEntity*);
void sub_080ACFCC(PlayerItemHeldObjectEntity*);
void sub_080AD040(PlayerItemHeldObjectEntity*);
void sub_080AD274(PlayerItemHeldObjectEntity*);
bool32 sub_0806F8DC(Entity*);
void PlayerItemHeldObject(Entity* this) {
static void (*const subActionFuncs[])(PlayerItemHeldObjectEntity*) = {
+46 -1
View File
@@ -32,6 +32,7 @@ void sub_08079064(Entity*);
extern u8 gMapData;
extern const u8 gUnk_020176E0[];
extern const ScreenTransitionData gUnk_0813AD88[];
extern const s8* gUnk_0811C0E8[];
bool32 IsAbleToUseItem(PlayerEntity*);
bool32 IsPreventedFromUsingItem();
@@ -1207,7 +1208,51 @@ void sub_08078CD0(PlayerEntity* this) {
}
}
ASM_FUNC("asm/non_matching/playerUtils/sub_08078D60.inc", void sub_08078D60())
void sub_08078D60(void) {
const s8* puVar2;
u32 uVar3;
Entity* iVar4;
Entity* player;
player = &gPlayerEntity;
iVar4 = (*(Entity**)&((GenericEntity*)player)->field_0x74)->child;
if (iVar4->action != 2)
return;
iVar4->z.HALF.HI = gPlayerEntity.spriteOffsetY + gPlayerEntity.z.HALF.HI;
iVar4->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
iVar4->collisionLayer = gPlayerEntity.collisionLayer;
uVar3 = gPlayerEntity.frame & 0x7f;
puVar2 = gUnk_0811C0E8[iVar4->carryFlags >> 4];
if (gPlayerEntity.spriteSettings.flipX) {
iVar4->x.HALF.HI = gPlayerEntity.x.HALF.HI - puVar2[uVar3];
} else {
iVar4->x.HALF.HI = gPlayerEntity.x.HALF.HI + puVar2[uVar3];
}
iVar4->z.HALF.HI = puVar2[uVar3 + 1] + iVar4->z.HALF.HI;
iVar4->y.HALF.HI = gPlayerEntity.y.HALF.HI;
SortEntityAbove(&gPlayerEntity, iVar4);
if (gPlayerState.heldObject == 4) {
iVar4->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
sub_0806F8DC(iVar4);
if ((iVar4->carryFlags & 0xf) == 2) {
switch (gRoomTransition.frameCount & 3) {
case 1:
iVar4->x.HALF.HI++;
break;
case 3:
iVar4->x.HALF.HI--;
break;
}
}
} else {
if (gPlayerEntity.animationState >> 1 != 0) {
iVar4->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
} else {
iVar4->spritePriority.b0 = gPlayerEntity.spritePriority.b0 + 1;
}
}
}
void sub_08078E84(Entity* param_1, Entity* param_2) {
SpriteFrame* frame;