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https://github.com/zeldaret/tmc
synced 2026-08-18 13:43:31 -04:00
decompile Sensor BladeTrap
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@@ -0,0 +1,120 @@
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#include "enemy.h"
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#include "functions.h"
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extern u32 sub_0804A024(Entity*, u32, u32);
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extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
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extern bool32 sub_080AF038(Entity*);
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extern Entity gUnk_02027EB4;
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extern Entity gUnk_0200D654;
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void sub_0802BB10(Entity*);
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bool32 sub_0802BB2C(Entity*, u32);
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extern void (*const gUnk_080CD3C4[])(Entity*);
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extern const u16 gUnk_080CD3D4[];
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extern const s8 gUnk_080CD3DC[];
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void SensorBladeTrap(Entity* this) {
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gUnk_080CD3C4[this->action](this);
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}
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void sub_0802B9EC(Entity* this) {
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this->action = 1;
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this->field_0x78.HWORD = gUnk_080CD3D4[this->entityType.form];
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this->field_0x7c.HALF.LO = this->cutsceneBeh.HWORD;
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this->field_0x7c.HALF.HI = this->field_0x86.HWORD;
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}
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void sub_0802BA18(Entity* this) {
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u32 direction = sub_0804A024(this, 1, 0xe);
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if (direction == 0xff)
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return;
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if (sub_0802BB2C(this, direction))
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return;
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this->action = 2;
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this->nonPlanarMovement = this->field_0x78.HWORD;
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this->direction = direction;
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switch (direction >> 3) {
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case 0:
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this->field_0x7a.HWORD = this->y.HALF.HI - this->field_0x7c.HALF.HI;
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break;
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case 1:
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this->field_0x7a.HWORD = this->x.HALF.HI + this->field_0x7c.HALF.LO;
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break;
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case 2:
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this->field_0x7a.HWORD = this->y.HALF.HI + this->field_0x7c.HALF.HI;
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break;
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case 3:
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this->field_0x7a.HWORD = this->x.HALF.HI - this->field_0x7c.HALF.LO;
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break;
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}
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}
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void sub_0802BA8C(Entity* this) {
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if (!sub_080AF038(this)) {
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sub_0802BB10(this);
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} else {
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switch (this->direction >> 3) {
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case 0:
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if (this->field_0x7a.HWORD >= this->y.HALF.HI)
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sub_0802BB10(this);
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break;
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case 1:
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if (this->field_0x7a.HWORD <= this->x.HALF.HI)
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sub_0802BB10(this);
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break;
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case 2:
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if (this->field_0x7a.HWORD <= this->y.HALF.HI)
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sub_0802BB10(this);
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break;
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case 3:
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if (this->field_0x7a.HWORD >= this->x.HALF.HI)
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sub_0802BB10(this);
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break;
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}
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}
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}
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void sub_0802BAFC(Entity* this) {
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if (!sub_080AF038(this)) {
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this->action = 1;
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}
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}
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void sub_0802BB10(Entity* this) {
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this->action = 3;
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this->nonPlanarMovement = 0xc0;
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this->direction = this->direction ^ 0x10;
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EnqueueSFX(0x74);
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}
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bool32 sub_0802BB2C(Entity* this, u32 param_2) {
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Entity* ent = this->collisionLayer == 2 ? &gUnk_0200D654 : &gUnk_02027EB4;
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const s8* ptr = &gUnk_080CD3DC[param_2 >> 2];
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return sub_080AE4CC(ent, this->x.HALF.HI + ptr[0], this->y.HALF.HI + ptr[1], 0);
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}
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// clang-format off
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void (*const gUnk_080CD3C4[])(Entity*) = {
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sub_0802B9EC,
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sub_0802BA18,
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sub_0802BA8C,
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sub_0802BAFC,
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};
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const u16 gUnk_080CD3D4[] = {
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0x100, 0x180,
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0x200, 0x280,
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};
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const s8 gUnk_080CD3DC[] = {
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0, -12,
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12, 0,
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0, 12,
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-12, 0,
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};
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// clang-format on
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