mirror of
https://github.com/zeldaret/tmc
synced 2026-08-02 00:24:31 -04:00
Move some const data into code files
This commit is contained in:
@@ -10,18 +10,36 @@ typedef struct {
|
||||
u32 unk_68;
|
||||
} PlayerItemBombEntity;
|
||||
|
||||
extern void (*const gUnk_080B77C8[])(Entity*);
|
||||
void sub_0801B418(Entity*);
|
||||
void sub_0801B3A4(PlayerItemBombEntity*);
|
||||
void sub_0801B250(PlayerItemBombEntity*);
|
||||
void sub_0801B2CC(PlayerItemBombEntity*);
|
||||
void sub_0801B318(PlayerItemBombEntity*);
|
||||
void sub_0801B38C(PlayerItemBombEntity*);
|
||||
void sub_0801B330(PlayerItemBombEntity*);
|
||||
void sub_0801B340(PlayerItemBombEntity*);
|
||||
void sub_0801B354(PlayerItemBombEntity*);
|
||||
void sub_0801B368(PlayerItemBombEntity*);
|
||||
void sub_0801B384(PlayerItemBombEntity*);
|
||||
|
||||
extern void (*const gUnk_080B77D8[])(Entity*);
|
||||
static void (*const actionFuncs[])(PlayerItemBombEntity*) = {
|
||||
sub_0801B250,
|
||||
sub_0801B2CC,
|
||||
sub_0801B318,
|
||||
sub_0801B38C,
|
||||
};
|
||||
|
||||
extern const Hitbox gUnk_080B77F4;
|
||||
static void (*const subActionFuncs[])(PlayerItemBombEntity*) = {
|
||||
sub_0801B330, sub_0801B340, sub_0801B354, sub_0801B368, sub_0801B384,
|
||||
};
|
||||
|
||||
static const Hitbox unusedHitbox = { 0, 0, { 4, 0, 0, 4 }, 22, 22 };
|
||||
static const Hitbox gUnk_080B77F4 = { 0, 0, 6, 0, 0, 6, 4, 4 };
|
||||
|
||||
void PlayerItemBomb(PlayerItemBombEntity* this) {
|
||||
u8 uVar1, uVar2;
|
||||
|
||||
gUnk_080B77C8[super->action](super);
|
||||
actionFuncs[super->action](this);
|
||||
GetNextFrame(super);
|
||||
uVar2 = uVar1 = super->action;
|
||||
if (uVar1 != 0x03) {
|
||||
@@ -102,37 +120,37 @@ void sub_0801B2CC(PlayerItemBombEntity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801B318(Entity* this) {
|
||||
gUnk_080B77D8[this->subAction](this);
|
||||
void sub_0801B318(PlayerItemBombEntity* this) {
|
||||
subActionFuncs[super->subAction](this);
|
||||
}
|
||||
|
||||
void sub_0801B330(Entity* this) {
|
||||
this->subAction += 1;
|
||||
sub_08079BD8(this);
|
||||
void sub_0801B330(PlayerItemBombEntity* this) {
|
||||
super->subAction += 1;
|
||||
sub_08079BD8(super);
|
||||
}
|
||||
|
||||
void sub_0801B340(Entity* this) {
|
||||
this->spritePriority.b1 = 2;
|
||||
void sub_0801B340(PlayerItemBombEntity* this) {
|
||||
super->spritePriority.b1 = 2;
|
||||
}
|
||||
|
||||
void sub_0801B354(Entity* this) {
|
||||
this->spritePriority.b1 = 3;
|
||||
void sub_0801B354(PlayerItemBombEntity* this) {
|
||||
super->spritePriority.b1 = 3;
|
||||
}
|
||||
|
||||
void sub_0801B368(Entity* this) {
|
||||
this->action -= 1;
|
||||
this->subAction = 0;
|
||||
if (0x3c < this->timer) {
|
||||
this->timer = 0x3c;
|
||||
void sub_0801B368(PlayerItemBombEntity* this) {
|
||||
super->action -= 1;
|
||||
super->subAction = 0;
|
||||
if (0x3c < super->timer) {
|
||||
super->timer = 0x3c;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0801B384(Entity* this) {
|
||||
void sub_0801B384(PlayerItemBombEntity* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
void sub_0801B38C(Entity* this) {
|
||||
if (this->timer-- == 0) {
|
||||
void sub_0801B38C(PlayerItemBombEntity* this) {
|
||||
if (super->timer-- == 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
#include "item.h"
|
||||
#include "object.h"
|
||||
|
||||
extern void (*const gUnk_080FEEA8[])(Entity*);
|
||||
|
||||
void sub_08054AC8(Entity*);
|
||||
|
||||
extern const s8 gUnk_080FEEB0[];
|
||||
void sub_08054A60(Entity*);
|
||||
|
||||
void PlayerItemLantern(Entity* this) {
|
||||
static void (*const gUnk_080FEEA8[])(Entity*) = {
|
||||
sub_08054A60,
|
||||
sub_08054AC8,
|
||||
};
|
||||
gUnk_080FEEA8[this->action](this);
|
||||
this->contactFlags = 0;
|
||||
}
|
||||
@@ -35,9 +36,10 @@ void sub_08054A60(Entity* this) {
|
||||
|
||||
void sub_08054AC8(Entity* this) {
|
||||
Entity* object;
|
||||
static const s8 offsets[] = { 6, -6, 7, -3, -5, 2, -7, -3 };
|
||||
this->animationState = gPlayerEntity.animationState & 0xe;
|
||||
this->hitbox->offset_x = gUnk_080FEEB0[this->animationState];
|
||||
this->hitbox->offset_y = gUnk_080FEEB0[this->animationState + 1];
|
||||
this->hitbox->offset_x = offsets[this->animationState];
|
||||
this->hitbox->offset_y = offsets[this->animationState + 1];
|
||||
this->hitbox->width = 4;
|
||||
this->hitbox->height = 4;
|
||||
if (!((gPlayerEntity.frameIndex < 0x37) && ((u32)gPlayerEntity.spriteIndex == 6))) {
|
||||
@@ -59,10 +61,10 @@ void sub_08054AC8(Entity* this) {
|
||||
this->timer = 4;
|
||||
object = CreateObject(OBJECT_45, 0, 0x10);
|
||||
if (object != NULL) {
|
||||
PositionRelative(this, object, 0, 0x20000);
|
||||
PositionRelative(this, object, 0, Q_16_16(2.0));
|
||||
object->spritePriority.b0 = this->spritePriority.b0;
|
||||
object->spriteOffsetX = gUnk_080FEEB0[this->animationState];
|
||||
object->spriteOffsetY = gUnk_080FEEB0[this->animationState + 1];
|
||||
object->spriteOffsetX = offsets[this->animationState];
|
||||
object->spriteOffsetY = offsets[this->animationState + 1];
|
||||
}
|
||||
}
|
||||
sub_08078E84(this, &gPlayerEntity);
|
||||
|
||||
Reference in New Issue
Block a user