Uuuh... A lot of animations in an enum

This commit is contained in:
Reinmmar
2023-09-17 20:44:14 +02:00
parent e8639051ba
commit e994fab66a
12 changed files with 312 additions and 200 deletions
+6 -6
View File
@@ -1582,25 +1582,25 @@ void sub_0807F1A0(Entity* entity, ScriptExecutionContext* context) {
void sub_0807F1C4(Entity* entity, ScriptExecutionContext* context) {
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x459;
gPlayerState.animation = ANIM_DIE1_NOCAP;
} else {
gPlayerState.animation = 0x1bc;
gPlayerState.animation = ANIM_DIE1;
}
}
void sub_0807F1E8(Entity* entity, ScriptExecutionContext* context) {
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x45a;
gPlayerState.animation = ANIM_DIE2_NOCAP;
} else {
gPlayerState.animation = 0x2bd;
gPlayerState.animation = ANIM_DIE2;
}
}
void sub_0807F210(Entity* entity, ScriptExecutionContext* context) {
if (gPlayerState.flags & PL_NO_CAP) {
gPlayerState.animation = 0x41c;
gPlayerState.animation = ANIM_PORTAL_LEAVE_NOCAP;
} else {
gPlayerState.animation = 0x80c;
gPlayerState.animation = ANIM_PORTAL_LEAVE;
}
}