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Split map data into folders
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Vendored
+2
-2
@@ -280,8 +280,8 @@ std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& pa
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assetHandler = std::make_unique<GfxAsset>(path, start, size, asset);
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} else if (type == "palette") {
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assetHandler = std::make_unique<PaletteAsset>(path, start, size, asset);
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} else if (type == "map_layer1" || type == "map_layer2" || type == "metatiles_tile_types1" ||
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type == "metatiles_tile_types2" || type == "metatiles_tileset1" || type == "metatiles_tileset2" ||
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} else if (type == "metatilemap" ||
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type == "metatileset_types" || type == "metatileset" ||
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type == "map_mapping1" || type == "map_mapping2" || type == "tileset_mapping3" ||
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type == "map_collision") {
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assetHandler = std::make_unique<MapAsset>(path, start, size, asset);
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