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https://github.com/zeldaret/tmc
synced 2026-06-24 01:31:39 -04:00
Decompile waterfallopening
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@@ -0,0 +1,88 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "menu.h"
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#include "room.h"
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#include "flags.h"
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#include "functions.h"
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#include "sound.h"
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typedef struct {
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Entity base;
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s16 unk68;
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} WaterfallOpeningEntity;
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const u8 WaterfallOpening_FrameIndices[] = { 0, 4, 8, 0 };
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void sub_080A00B0(WaterfallOpeningEntity*);
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void WaterfallOpening(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 8;
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this->field_0xf = 0;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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this->frameIndex = WaterfallOpening_FrameIndices[this->type];
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((WaterfallOpeningEntity*)this)->unk68 = 0x78;
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}
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if (this->type2 != 0) {
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if (CheckRoomFlag(0xff)) {
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switch (this->subAction) {
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case 0:
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if (--((WaterfallOpeningEntity*)this)->unk68 == 0) {
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((WaterfallOpeningEntity*)this)->unk68 = 0x20;
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this->actionDelay = 1;
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this->field_0xf = 0;
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this->subAction = 1;
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this->type = 1;
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sub_080AE068(this);
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LoadFixedGFX(this, 0x18c);
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#ifndef EU
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SoundReq(SFX_EVAPORATE);
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#endif
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}
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break;
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case 1:
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if (--((WaterfallOpeningEntity*)this)->unk68 == 0) {
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((WaterfallOpeningEntity*)this)->unk68 = 0x2d;
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this->actionDelay = 1;
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this->subAction = 2;
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this->type = 2;
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sub_080AE068(this);
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LoadFixedGFX(this, 0x18d);
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}
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break;
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case 2:
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if (--((WaterfallOpeningEntity*)this)->unk68 == 0) {
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this->subAction = 3;
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gMenu.overlayType++;
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SoundReq(SFX_SECRET_BIG);
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}
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break;
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}
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sub_080A00B0((WaterfallOpeningEntity*)this);
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}
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} else {
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switch (this->type) {
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case 0:
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break;
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case 2:
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if ((this->subAction == 0)) {
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this->subAction = 1;
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SetTileType(0x39, COORD_TO_TILE(this), 1);
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}
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}
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sub_080A00B0((WaterfallOpeningEntity*)this);
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}
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}
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void sub_080A00B0(WaterfallOpeningEntity* this) {
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if (--super->actionDelay == 0) {
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super->actionDelay = 8;
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super->frameIndex = super->field_0xf + WaterfallOpening_FrameIndices[super->type];
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super->field_0xf = (super->field_0xf + 1) & 3;
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}
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}
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