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remove redundant unions
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+1
-1
@@ -40,7 +40,7 @@ void sub_08077E54(ItemBehavior* beh) {
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ent->action = gPlayerEntity.animIndex;
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*(u8*)&ent->spriteIndex = gPlayerEntity.frameIndex;
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ent->subAction = gPlayerEntity.frameDuration;
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ent->actionDelay = gPlayerEntity.frames.all;
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ent->actionDelay = gPlayerEntity.frame;
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}
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void sub_08077E78(ItemBehavior* arg0, u32 bits) {
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