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remove redundant unions
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-1
@@ -39,7 +39,7 @@ void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY)
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y = source->y.WORD;
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target->y.WORD = y + offsetY;
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target->height = source->height; // ldr
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target->z = source->z; // ldr
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target->collisionLayer = source->collisionLayer;
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UpdateSpriteForCollisionLayer(target);
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}
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