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remove redundant unions
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+2
-2
@@ -39,9 +39,9 @@ void sub_0803EB44(Entity* this) {
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pEVar1 = CreateProjectileWithParent(this, 0x19, 0);
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if (pEVar1 != NULL) {
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pEVar1->parent = this;
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this->attachedEntity = pEVar1;
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this->child = pEVar1;
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COLLISION_ON(this);
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this->spriteSettings.b.draw = TRUE;
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this->spriteSettings.draw = TRUE;
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this->animationState = 2;
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*((u8*)&this->field_0x7a + 1) = 0;
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*(u8*)&this->field_0x7c = 0;
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