remove redundant unions

This commit is contained in:
theo3
2021-11-12 01:34:34 -08:00
parent f70c95f037
commit ecc8a1439d
257 changed files with 1894 additions and 1923 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
void Archway(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->frameIndex = this->type2;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
+1 -1
View File
@@ -13,7 +13,7 @@ void BackgroundCloud(Entity* this) {
void sub_0808F658(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = this->type;
+4 -4
View File
@@ -33,7 +33,7 @@ void sub_0809CC74(Entity* this) {
sub_0809CDF0(this);
} else {
if (this->type2 & 1) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->actionDelay = 20;
} else {
this->action = 2;
@@ -48,7 +48,7 @@ void sub_0809CD0C(Entity* this) {
if (this->type) {
GetNextFrame(this);
frames = &this->frames.all;
frames = &this->frame;
if (*frames & 1) {
*frames &= 0xfe;
this->y.HALF.HI++;
@@ -56,7 +56,7 @@ void sub_0809CD0C(Entity* this) {
if ((*frames & 0x80) && this->frameDuration == 1) {
this->action = 2;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
/* Damage minish link if he touches a steam cloud */
@@ -79,7 +79,7 @@ void sub_0809CDB4(Entity* this) {
this->action = 1;
this->actionDelay = 30;
this->field_0xf = 0;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
InitializeAnimation(this, 0);
}
+1 -1
View File
@@ -9,7 +9,7 @@ void Bell(Entity* ent) {
void sub_08097D90(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->spriteSettings.draw = 1;
ent->collisionLayer = 1;
ent->spritePriority.b0 = 0;
UpdateSpriteForCollisionLayer(ent);
+4 -4
View File
@@ -23,7 +23,7 @@ void BigVortex(Entity* this) {
void sub_08098D1C(Entity* this) {
u32 temp;
this->action = 1;
this->height.HALF.HI = -0x10;
this->z.HALF.HI = -0x10;
temp = this->field_0x86.HWORD;
@@ -31,7 +31,7 @@ void sub_08098D1C(Entity* this) {
this->action = 1;
} else {
this->action = 3;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
sub_08098E88(this);
}
sub_0805E3A0(this, 6);
@@ -54,7 +54,7 @@ void sub_08098D6C(Entity* this) {
void sub_08098D9C(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
sub_08098E88(this);
}
}
@@ -88,7 +88,7 @@ void sub_08098E3C(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
InitAnimationForceUpdate(this, this->type);
}
temp = &gUnk_08123690[this->type & 2];
+9 -9
View File
@@ -26,11 +26,11 @@ void sub_0809CF54(Entity* this) {
Entity* target;
this->action++;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
this->actionDelay = 0x31;
this->field_0xf = 1;
this->hVelocity = -0x18000;
this->height.WORD = -0x38C000;
this->zVelocity = -0x18000;
this->z.WORD = -0x38C000;
this->field_0x68.HWORD = -0x800;
this->speed = 0x280;
this->direction = 8;
@@ -85,7 +85,7 @@ void sub_0809D084(Entity* this) {
PositionRelative(this->parent, this, 0, 0x80000);
} else {
this->subAction++;
this->hVelocity = temp;
this->zVelocity = temp;
}
}
}
@@ -96,7 +96,7 @@ void sub_0809D0AC(Entity* this) {
if (sub_080044EC(this, 0x1800) < 2) {
this->type = 2;
this->action = 1;
this->height.WORD = 0;
this->z.WORD = 0;
this->collisionLayer = 1;
SetLocalFlag(0x45);
SoundReq(SFX_SECRET);
@@ -134,14 +134,14 @@ void sub_0809D178(Entity* this) {
this->action++;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
this->frames.all = 0x80;
this->frame = 0x80;
}
if ((this->frames.all & 0x80) != 0) {
if ((this->frame & 0x80) != 0) {
InitializeAnimation(this, Random() & 3);
this->frameDuration = (Random() & 0xf) + 0x10;
this->spriteSettings.b.flipX = FALSE;
this->spriteSettings.flipX = FALSE;
if ((Random() & 1) != 0) {
this->spriteSettings.b.flipX = TRUE;
this->spriteSettings.flipX = TRUE;
}
} else {
GetNextFrame(this);
+6 -6
View File
@@ -31,7 +31,7 @@ void sub_0809B3C4(Entity* this) {
}
if (obtained != 2) {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
}
@@ -61,7 +61,7 @@ void sub_0809B3C4(Entity* this) {
this->action = 3;
scroll = (u16)gRoomControls.roomScrollY - 0x10;
height = (u16)this->y.HALF.HI - scroll;
this->height.HALF.HI -= height;
this->z.HALF.HI -= height;
return;
}
case 2:
@@ -113,7 +113,7 @@ void sub_0809B524(Entity* this) {
if (--this->field_0xf == 0) {
this->action = 3;
this->y.HALF.HI += 32;
this->height.HALF.HI -= 32;
this->z.HALF.HI -= 32;
} else {
this->action = 1;
this->actionDelay = 22;
@@ -152,7 +152,7 @@ void sub_0809B5B4(Entity* this) {
}
void sub_0809B5EC(Entity* this) {
if (this->spriteSettings.b.draw == 1) {
if (this->spriteSettings.draw == 1) {
switch (this->subAction) {
case 0: {
Entity* parent;
@@ -199,7 +199,7 @@ void sub_0809B5EC(Entity* this) {
case 1: {
u8 doTextBox = gMessage.doTextBox & 0x7f;
if (!doTextBox) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->subAction = doTextBox;
}
break;
@@ -225,7 +225,7 @@ void sub_0809B6B0(Entity* parent, Entity* this) {
PositionRelative(parent, this, 0, offset);
this->height.HALF.HI = -(this->type << 2);
this->z.HALF.HI = -(this->type << 2);
this->spritePriority.b0 = 3 - this->type;
}
+7 -7
View File
@@ -167,13 +167,13 @@ Entity* sub_08081D74(Entity* this) {
}
}
}
this->attachedEntity = ent;
this->child = ent;
return ent;
}
u32 sub_08081E0C(Entity* this) {
Entity* tmp = &gPlayerEntity;
if (tmp->height.HALF.HI != 0 || !sub_08079F8C()) {
if (tmp->z.HALF.HI != 0 || !sub_08079F8C()) {
return 0;
} else {
return sub_080041A0(this, tmp, 5, 6);
@@ -251,8 +251,8 @@ u32 sub_08081F7C(Entity* this, u32 r7) {
if (this->actionDelay == 0)
return 1;
if (--this->actionDelay > 6) {
if (this->attachedEntity)
this->attachedEntity->spriteOffsetY = 0xfc;
if (this->child)
this->child->spriteOffsetY = 0xfc;
} else {
if (this->actionDelay == 6) {
SetFlag(this->field_0x86.HWORD);
@@ -272,10 +272,10 @@ extern void sub_080044AE(Entity*, u32, u32);
void sub_08081FF8(Entity* this) {
u32 direction;
u32 i;
if (this->attachedEntity != &gPlayerEntity)
if (this->child != &gPlayerEntity)
return;
direction = GetFacingDirection(this->attachedEntity, this);
sub_080044AE(this->attachedEntity, 0x200, direction);
direction = GetFacingDirection(this->child, this);
sub_080044AE(this->child, 0x200, direction);
for (i = 0; i < 3; i++) {
if (gUnk_03004040[i]) {
sub_080044AE(gUnk_03004040[i], 0x200, direction);
+1 -1
View File
@@ -24,7 +24,7 @@ void sub_08083E08(Entity* this) {
void sub_08083E20(Entity* this) {
this->action = 3;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteRendering.alphaBlend = 0;
sub_080842D8(this);
sub_08078828(this);
+2 -2
View File
@@ -35,7 +35,7 @@ void sub_0809F4DC(Entity* this) {
void sub_0809F514(Entity* this) {
this->action = 1;
this->actionDelay = 120;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->field_0x68.HALF.LO = 12;
gRoomControls.cameraTarget = this;
gUnk_02034490[0] = 255;
@@ -69,7 +69,7 @@ void sub_0809F5B0(Entity* this) {
void sub_0809F5DC(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->field_0x68.HALF.LO = 12;
}
+1 -1
View File
@@ -52,7 +52,7 @@ void sub_0809ED88(Entity* this) {
void sub_0809EDE4(Entity* this) {
sub_0809F08C();
sub_0809EE44(this);
if (this->frames.b.f3) {
if (this->frame & 0x80) {
sub_0809EE34(this);
}
}
+17 -17
View File
@@ -46,7 +46,7 @@ extern const u8 gUnk_08121D48[];
extern const struct_08121D54 gUnk_08121D54[];
void FileScreenObjects(Entity* this) {
if (this->currentHealth == 0) {
if (this->health == 0) {
sub_0808EFF0(this);
}
gUnk_08121C64[this->type](this);
@@ -62,7 +62,7 @@ void sub_0808E7D8(Entity* this) {
void sub_0808E7F0(Entity* this) {
sub_080AE008(this, 1, 2);
this->palette.b.b0 = 0xF;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->type2 = 0xFF;
this->action = 1;
}
@@ -76,7 +76,7 @@ void sub_0808E818(Entity* this) {
this->type2 = var2;
this->field_0x68.HWORD = var2;
this->field_0x6a.HWORD = var2;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
return;
}
@@ -111,7 +111,7 @@ void sub_0808E818(Entity* this) {
}
}
this->spriteSettings.b.flipX = this->animationState == 3;
this->spriteSettings.flipX = this->animationState == 3;
var0 = this->field_0x68.HWORD + this->field_0x70.BYTES.byte0 + this->animationState;
if (this->field_0x6a.HWORD != var0) {
this->field_0x6a.HWORD = var0;
@@ -119,7 +119,7 @@ void sub_0808E818(Entity* this) {
InitAnimationForceUpdate(this, (u8)var0);
}
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
}
static bool32 sub_0808E950(void) {
@@ -160,19 +160,19 @@ void sub_0808E988(Entity* this) {
if (this->type2 != i) {
InitAnimationForceUpdate(this, i);
}
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
return;
}
}
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
void sub_0808E9F4(Entity* this) {
if (sub_0808E950() && gSave.unk6) {
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
} else {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
}
@@ -182,9 +182,9 @@ void sub_0808EA28(Entity* this) {
if (this->type == 3) {
if (gSaveHeader->gameLanguage > LANGUAGE_EN) {
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
} else {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
}
@@ -443,9 +443,9 @@ void sub_0808EE98(Entity* this) {
void sub_0808EED8(Entity* this) {
int var0;
if (gUnk_02032EC0.lastState != 3) {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
} else {
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
var0 = this->type - 19;
this->palette.b.b0 = gMenu.column_idx == var0 ? 4 : 3;
}
@@ -454,9 +454,9 @@ void sub_0808EED8(Entity* this) {
void sub_0808EF24(Entity* this) {
int var0;
if (gUnk_02032EC0.lastState != 3) {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
} else {
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
if (this->type == 21) {
var0 = ((struct_02000000*)0x2000000)->messageSpeed;
} else {
@@ -518,9 +518,9 @@ static void sub_0808EFF0(Entity* this) {
const struct_08121D54* var0;
u8 var1;
this->spriteSettings.b.draw = 2;
this->spriteSettings.draw = 2;
this->speed = 0x400;
this->currentHealth = 1;
this->health = 1;
this->frameIndex = 0xFF;
this->animIndex = 0xFF;
var0 = &gUnk_08121D54[this->type];
+1 -1
View File
@@ -11,7 +11,7 @@ extern s16 gUnk_0812176A[];
void GiantLeaf(Entity* ent) {
if (ent->action == 0) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->spriteSettings.draw = 1;
ent->spriteRendering.b3 = 3;
ent->spritePriority.b0 = 7;
ent->frameIndex = ent->type;
+20 -20
View File
@@ -109,7 +109,7 @@ void GreatFairy_SpawningUpdate(Entity* this) {
SoundReq(SFX_145);
this->action = 4;
this->actionDelay = 60;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
}
}
}
@@ -154,7 +154,7 @@ void GreatFairy_WingsCallBehavior(Entity* this) {
void GreatFairy_WingsInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
@@ -184,7 +184,7 @@ void GreatFairy_WakeCallBehavior(Entity* this) {
void GreatFairy_WakeInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 6;
}
@@ -205,7 +205,7 @@ void GreatFairy_MiniInit(Entity* this) {
CopyPosition(this, aff);
aff->parent = this;
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->field_0xf = 0;
}
}
@@ -215,12 +215,12 @@ void GreatFairy_MiniRisingUpdate(Entity* this) {
Entity* target;
GetNextFrame(this);
this->height.WORD -= 0x8000;
if (this->height.HALF.HI == -20) {
this->z.WORD -= 0x8000;
if (this->z.HALF.HI == -20) {
this->action = 2;
SoundReq(SFX_HEART_CONTAINER_SPAWN);
} else {
if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
if (((this->z.HALF.HI == -10) && (this->field_0xf == 0)) &&
(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
PositionRelative(this, target, 0, 0x40000);
this->field_0xf = 1;
@@ -245,7 +245,7 @@ void GreatFairy_MiniAffineCallBehavior(Entity* this) {
void GreatFairy_MiniAffineInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spritePriority.b0 = 6;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
}
// Getting ready for affine transformation
@@ -254,7 +254,7 @@ void GreatFairy_MiniAffineInit2(Entity* this) {
CopyPosition(parent, this);
if (this->height.HALF.HI == -20) {
if (this->z.HALF.HI == -20) {
this->action = 2;
this->actionDelay = 90;
this->speed = 4096;
@@ -282,15 +282,15 @@ void GreatFairy_DropletCallBehavior(Entity* this) {
void GreatFairy_DropletInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->height.HALF.HI = 0;
this->spriteSettings.draw = 1;
this->z.HALF.HI = 0;
this->spritePriority.b0 = 5;
SoundReq(SFX_140);
}
void GreatFairy_DropletUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
if (this->frame & 0x80) {
DeleteEntity(this);
}
}
@@ -302,7 +302,7 @@ void GreatFairy_RippleCallBehavior(Entity* this) {
void GreatFairy_RippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 6;
}
@@ -322,7 +322,7 @@ void GreatFairy_BigRippleCallBehavior(Entity* this) {
void GreatFairy_BigRippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 120;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 5;
SoundReq(SFX_TELEPORTER);
}
@@ -350,13 +350,13 @@ void GreatFairy_EnergyCallBehavior(Entity* this) {
void GreatFairy_EnergyInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 5;
}
void GreatFairy_EnergyUpdate(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
if (this->frame & 0x80) {
DeleteEntity(this);
}
}
@@ -372,7 +372,7 @@ void sub_08087114(Entity* this) {
void sub_08087150(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteOrientation.flipY = 0;
this->spriteRendering.b3 = 0;
this->spritePriority.b0 = 3;
@@ -401,7 +401,7 @@ void sub_080871D0(Entity* this) {
}
void sub_080871F8(Entity* this) {
Entity* temp = this->attachedEntity;
Entity* temp = this->child;
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) {
this->action = 2;
@@ -437,7 +437,7 @@ void sub_08087294(Entity* this) {
}
void sub_080872AC(Entity* this) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
this->field_0x68.HWORD = this->x.HALF.HI;
@@ -458,7 +458,7 @@ void sub_080872F8(Entity* this) {
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
}
temp = gSineTable[this->actionDelay + 64];
this->height.HALF.HI = (temp >> 6) - 8;
this->z.HALF.HI = (temp >> 6) - 8;
this->actionDelay++;
}
+2 -2
View File
@@ -28,7 +28,7 @@ static void sub_0808E6A0(Entity* this) {
}
this->action = 1;
this->type = 0x62;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->hitbox = &gUnk_08121C58;
this->collisionLayer = 3;
this->updateConditions = 3;
@@ -37,7 +37,7 @@ static void sub_0808E6A0(Entity* this) {
static void sub_0808E6E4(Entity* this) {
if (CheckFlags(this->field_0x86.HWORD)) {
this->action = 2;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spriteRendering.b0 = 3;
sub_0808E714(this);
}
+2 -2
View File
@@ -22,7 +22,7 @@ void sub_08091F14(Entity* this) {
puVar3 = &this->field_0x70.HALF.LO;
if (CheckFlags(this->field_0x86.HWORD) != 0) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
SetTileType(0x1a2, *puVar3 - 0x41, this->collisionLayer);
SetTileType(0x1a3, *puVar3 - 0x40, this->collisionLayer);
SetTileType(0x1a4, *puVar3 - 0x3f, this->collisionLayer);
@@ -38,7 +38,7 @@ void sub_08091F14(Entity* this) {
void sub_08092000(Entity* this) {
if (GetTileType(*(u16*)&this->field_0x70.HALF.LO, this->collisionLayer) == 0x1a6) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
SetFlag(this->field_0x86.HWORD);
}
}
+2 -2
View File
@@ -97,7 +97,7 @@ void sub_0808681C(Entity* this) {
case 0:
this->action = 1;
this->actionDelay = 8;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->frameIndex = 0;
this->hitbox = &gUnk_081206AC;
if (this->subAction == 1) {
@@ -127,7 +127,7 @@ void sub_0808681C(Entity* this) {
void sub_080868B0(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->hitbox = &gUnk_081206AC;
this->actionDelay = 8;
}
+24 -24
View File
@@ -51,9 +51,9 @@ void ItemOnGround(Entity* this) {
case 20:
this->action = 3;
COLLISION_OFF(this);
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->field_0x3c |= 0x10;
this->attachedEntity = this->field_0x4c;
this->child = this->field_0x4c;
break;
case 0:
case 1:
@@ -90,13 +90,13 @@ void sub_08080F20(Entity* this) {
}
if (this->type != 0x60) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b1 = 3;
this->spriteSettings.b.shadow = 0;
this->spriteSettings.shadow = 0;
this->hitType = 7;
this->field_0x3c = 0x47;
this->hurtType = 0x44;
this->currentHealth = 0xFF;
this->health = 0xFF;
this->hitbox = &gUnk_080FD1A8;
switch (this->type) {
case 0x3f:
@@ -150,8 +150,8 @@ void sub_080810A8(Entity* this) {
this->direction |= 0xFF;
}
if (this->hVelocity == 0) {
this->hVelocity = 0x1E000;
if (this->zVelocity == 0) {
this->zVelocity = 0x1E000;
}
if (this->collisionLayer == 2) {
@@ -180,7 +180,7 @@ void sub_08081134(Entity* this) {
void sub_08081150(Entity* this) {
this->action = 2;
COLLISION_ON(this);
this->height.HALF.HI = -0x80;
this->z.HALF.HI = -0x80;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
SoundReq(SFX_12D);
@@ -196,13 +196,13 @@ void sub_08081188(Entity* this) {
void sub_080811AC(Entity* this) {
this->action = 2;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->field_0x6e.HWORD = GetTileTypeByEntity(this);
}
void sub_080811C8(Entity* this) {
this->action = 2;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
void sub_080811D8(Entity* this) {
@@ -218,7 +218,7 @@ void sub_080811EC(Entity* this) {
}
sub_08003FC4(this, 0x2800);
if (this->hVelocity <= 0) {
if (this->zVelocity <= 0) {
this->action = 2;
COLLISION_ON(this);
sub_080814A4(this);
@@ -262,7 +262,7 @@ void sub_080812A8(Entity* this) {
if (sub_080002D0(this) != 0xF && this->field_0x6e.HWORD != GetTileTypeByEntity(this)) {
this->direction = 0;
this->speed = 0;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.HI = 0;
sub_080810A8(this);
}
@@ -283,12 +283,12 @@ void nullsub_510(Entity* this) {
}
void sub_08081328(Entity* this) {
Entity* other = this->attachedEntity;
Entity* other = this->child;
if (!(other->kind == 8 && other->id == 3)) {
sub_08081404(this, 0);
} else {
CopyPosition(other, this);
this->height.HALF.HI--;
this->z.HALF.HI--;
other = &gPlayerEntity;
if (sub_080177A0(this, other)) {
sub_080810FC(this);
@@ -298,7 +298,7 @@ void sub_08081328(Entity* this) {
void sub_0808136C(Entity* this) {
if (--this->actionDelay) {
Entity* other = this->attachedEntity;
Entity* other = this->child;
this->x.WORD = other->x.WORD;
this->y.WORD = other->y.WORD;
this->spriteOrientation.flipY = other->spriteOrientation.flipY;
@@ -316,7 +316,7 @@ void sub_080813BC(Entity* this) {
void sub_080813D4(Entity* this) {
this->subAction = 1;
this->field_0x1d = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
}
void sub_080813E8(Entity* this) {
@@ -383,7 +383,7 @@ u32 sub_080814C0(Entity* this) {
}
if (this->field_0x6c.HWORD < 90) {
this->spriteSettings.b.draw ^= 1;
this->spriteSettings.draw ^= 1;
}
}
@@ -413,7 +413,7 @@ void sub_0808153C(Entity* this) {
if (this->field_0x68.HALF.LO == 0) {
if (!sub_08003FC4(this, 0x1000) && !sub_0800442E(this)) {
this->field_0x68.HALF.LO = 1;
this->hVelocity = 0x1E000;
this->zVelocity = 0x1E000;
sub_0808148C(this->type);
UpdateSpriteForCollisionLayer(this);
}
@@ -426,20 +426,20 @@ void sub_0808153C(Entity* this) {
}
void sub_08081598(Entity* this) {
if (this->currentHealth == 0) {
if (this->health == 0) {
sub_08081404(this, 1);
}
COLLISION_OFF(this);
this->action = 4;
this->actionDelay = 14;
this->hVelocity = 0x20000;
this->spriteSettings.b.draw = 1;
this->zVelocity = 0x20000;
this->spriteSettings.draw = 1;
this->spritePriority.b1 = 2;
this->spritePriority.b0 = 3;
this->attachedEntity = &gPlayerEntity;
CopyPosition(this->attachedEntity, this);
this->height.HALF.HI -= 4;
this->child = &gPlayerEntity;
CopyPosition(this->child, this);
this->z.HALF.HI -= 4;
if (this->type != 0x5F && sub_08081420(this)) {
sub_08081404(this, 1);
}
+2 -2
View File
@@ -24,7 +24,7 @@ void sub_080A08C4(Entity* this) {
InitializeAnimation(this, 1);
sub_080A0960(this, 1);
}
this->spriteSettings.b.draw = 3; // ???
this->spriteSettings.draw = 3; // ???
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
}
@@ -39,7 +39,7 @@ void sub_080A0910(Entity* this) {
void sub_080A0938(Entity* this) {
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
if (this->frame & 0x80) {
this->action = 3;
InitializeAnimation(this, 1);
}
+9 -9
View File
@@ -63,21 +63,21 @@ void sub_0808BF58(Entity* this) {
sub_08003FC4(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->hVelocity <= 98303) {
if (this->zVelocity <= 98303) {
++this->subAction;
InitAnimationForceUpdate(this, 2);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
if (!this->z.HALF.HI) {
++this->subAction;
this->hVelocity = 0x8000;
this->zVelocity = 0x8000;
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
if (!this->z.HALF.HI) {
++this->action;
this->field_0xf = 0;
InitAnimationForceUpdate(this, 1);
@@ -131,21 +131,21 @@ void sub_0808C0AC(Entity* this) {
sub_08003FC4(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->hVelocity <= 98303) {
if (this->zVelocity <= 98303) {
this->subAction = 1;
InitAnimationForceUpdate(this, 3);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
if (!this->z.HALF.HI) {
++this->subAction;
this->hVelocity = 0x8000;
this->zVelocity = 0x8000;
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->height.HALF.HI) {
if (!this->z.HALF.HI) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
sub_0808C148(this, 1);
@@ -160,7 +160,7 @@ u32 sub_0808C128(Entity* this) {
void sub_0808C13C(Entity* this) {
this->subAction = 0;
this->hVelocity = 163840;
this->zVelocity = 163840;
}
void sub_0808C148(Entity* this, u32 a2) {
+3 -3
View File
@@ -68,8 +68,8 @@ void sub_0809EAD8(Entity* this) {
if (this->type2 != 0) {
this->attachedEntity = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x74.HWORD);
this->child = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
} else {
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
@@ -86,7 +86,7 @@ void sub_0809EB30(Entity* this) {
}
puVar2 = &this->field_0x74.HWORD;
if (!--*puVar2) {
sub_080A2CC0(this, &this->attachedEntity, puVar2);
sub_080A2CC0(this, &this->child, puVar2);
}
}
}
+5 -5
View File
@@ -18,16 +18,16 @@ void LilypadSmall(Entity* this) {
rand = Random();
this->field_0xf = rand;
this->frameIndex = (rand >> 0x10) & 3;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
this->spritePriority.b0 = 7;
this->attachedEntity = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x70.HALF.LO);
this->child = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->child, &this->field_0x70.HALF.LO);
}
sub_080A2BE4(this, sub_08097ADC(this));
sub_08097B24(this);
psVar4 = (u16*)&this->field_0x70;
if (--*psVar4 == 0) {
sub_080A2CC0(this, &this->attachedEntity, psVar4);
sub_080A2CC0(this, &this->child, psVar4);
}
}
@@ -40,7 +40,7 @@ u32 sub_08097ADC(Entity* this) {
return 0;
} else {
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.height.HALF.HI != 0) {
if (gPlayerEntity.z.HALF.HI != 0) {
return 0;
} else {
return 1;
+4 -4
View File
@@ -99,7 +99,7 @@ void sub_08083338(Entity* this) {
this->field_0x7c.BYTES.byte2 = this->type & 3;
this->hitbox = &gUnk_080FD170;
this->spritePriority.b0 = 5;
this->frames.all = this->type & 0xF;
this->frame = this->type & 0xF;
this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
switch (this->type2) {
@@ -225,7 +225,7 @@ void sub_080835F8(Entity* this) {
void sub_08083638(Entity* this) {
this->action = 7;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
}
@@ -244,7 +244,7 @@ void sub_08083658(Entity* this) {
void sub_080836A0(Entity* this) {
this->action = 6;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
SetTile(0x4022, this->field_0x76.HWORD, this->collisionLayer);
@@ -254,7 +254,7 @@ void sub_080836DC(Entity* this, u32 unk_0, u32 unk_1) {
const struct_0811F680* tmp;
SetTile(0x4022, unk_1, this->collisionLayer);
this->actionDelay = 7;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->direction = (unk_0 << 3) ^ 0x10;
tmp = &gUnk_0811F688[unk_0];
if (this->type2 != 2) {
+3 -3
View File
@@ -47,7 +47,7 @@ void sub_080929A4(Entity* this) {
}
this->action = 1;
this->hVelocity = 0x18000;
this->zVelocity = 0x18000;
this->field_0x78.HWORD = ((Random() & 7) << 10) | 0x2000;
@@ -92,7 +92,7 @@ void sub_08092A94(Entity* this) {
this->action = 2;
this->height.HALF.HI -= 0x20;
this->z.HALF.HI -= 0x20;
this->y.HALF.HI += 0x20;
this->spriteRendering.b3 = 2;
@@ -118,7 +118,7 @@ void sub_08092B0C(Entity* this) {
} else {
sub_080044EC(this, this->field_0x78.HWORD);
if (this->height.HALF.HI == 0) {
if (this->z.HALF.HI == 0) {
this->actionDelay++;
}
}
+4 -4
View File
@@ -25,9 +25,9 @@ void sub_080A0684(Entity* this) {
}
this->action = 1;
this->speed = 0x300;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
this->frameIndex = 0;
this->spriteSettings.b.flipY = 1;
this->spriteSettings.flipY = 1;
this->hitbox = &gUnk_080FD180;
this->spritePriority.b0 = 5;
this->field_0x70.HALF.LO = this->x.HALF.HI;
@@ -39,7 +39,7 @@ void sub_080A0718(Entity* this) {
if (sub_08083734(this, 2) != 0) {
this->action = 2;
this->actionDelay = 0xc;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
this->direction = 0;
this->y.HALF.HI += 0x24;
sub_080A080C(this);
@@ -54,7 +54,7 @@ void sub_080A074C(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->height.HALF.HI = 0;
this->z.HALF.HI = 0;
this->x.HALF.HI = this->field_0x70.HALF.LO;
this->y.HALF.HI = this->field_0x70.HALF.HI;
ent = CreateFx(this, FX_DASH, 0x40);
+8 -8
View File
@@ -60,7 +60,7 @@ void sub_080916EC(Entity* this) {
void sub_080917DC(Entity* this) {
if ((this->bitfield & 0x7f) == 0x1d) {
this->hVelocity = 0x2a000;
this->zVelocity = 0x2a000;
this->action = 7;
InitAnimationForceUpdate(this, this->type2 + 4 + this->animationState);
SoundReq(SFX_13B);
@@ -80,7 +80,7 @@ void sub_080917DC(Entity* this) {
this->action = this->action + 1;
gPlayerState.jumpStatus = 0x81;
gPlayerState.flags |= 0x4000000;
gPlayerEntity.hVelocity = 0x20000;
gPlayerEntity.zVelocity = 0x20000;
gPlayerEntity.speed = 0x100;
gPlayerEntity.flags &= 0x7f;
ResetPlayer();
@@ -97,8 +97,8 @@ void sub_080918A4(Entity* this) {
if (sub_080041A0(this, &gPlayerEntity, 2, 2) != 0) {
gPlayerEntity.x.HALF.HI = this->x.HALF.HI;
gPlayerEntity.y.HALF.HI = this->y.HALF.HI;
if (gPlayerEntity.height.HALF.HI > -0x10) {
if ((s32)gPlayerEntity.hVelocity > -1) {
if (gPlayerEntity.z.HALF.HI > -0x10) {
if ((s32)gPlayerEntity.zVelocity > -1) {
return;
}
gPlayerEntity.animationState = this->animationState << 1;
@@ -118,7 +118,7 @@ void sub_080918A4(Entity* this) {
} else {
gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, this);
}
if (gPlayerEntity.hVelocity < 0) {
if (gPlayerEntity.zVelocity < 0) {
gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
}
}
@@ -133,10 +133,10 @@ void sub_080919AC(Entity* this) {
return;
}
if ((gPlayerEntity.frames.all & 0xf) == 0) {
if ((gPlayerEntity.frame & 0xf) == 0) {
COLLISION_OFF(this);
CopyPosition(this, &gPlayerEntity);
if ((gPlayerEntity.frames.all & 0xf0) == 0x10) {
if ((gPlayerEntity.frame & 0xf0) == 0x10) {
this->spriteOffsetY = 1;
} else {
this->spriteOffsetY = 0;
@@ -175,7 +175,7 @@ void sub_080919AC(Entity* this) {
sub_08017744(this);
gPlayerState.jumpStatus = 0x41;
gPlayerState.flags = (gPlayerState.flags ^ 0x1000) | 0x4000000;
gPlayerEntity.hVelocity = 0x20000;
gPlayerEntity.zVelocity = 0x20000;
gPlayerEntity.speed = 0x200;
gPlayerEntity.animationState = this->animationState << 1;
gPlayerEntity.direction = this->direction;
+1 -1
View File
@@ -14,7 +14,7 @@ void sub_0809F840(Entity* this) {
this->field_0xf = 0;
if (this->type2 != 0) {
this->spriteSettings.b.flipX = 1;
this->spriteSettings.flipX = 1;
}
UpdateSpriteForCollisionLayer(this);
+3 -3
View File
@@ -27,12 +27,12 @@ void sub_08090F00(Entity* this) {
if (this->type == 1) {
Entity* parent = this->parent;
u32 mask = 1 << this->field_0xf;
if (!(parent->hVelocity & mask)) {
if (!(parent->zVelocity & mask)) {
DeleteThisEntity();
}
}
if ((gPlayerState.flags & 0x80) && sub_080041A0(this, &gPlayerEntity, 4, 4) &&
(gPlayerEntity.height.HALF.HI == 0) && (((u16)gPlayerState.field_0x90.HALF.LO) & gUnk_0812225C[this->type2])) {
if ((gPlayerState.flags & 0x80) && sub_080041A0(this, &gPlayerEntity, 4, 4) && (gPlayerEntity.z.HALF.HI == 0) &&
(((u16)gPlayerState.field_0x90.HALF.LO) & gUnk_0812225C[this->type2])) {
DoExitTransition(GetCurrentRoomProperty(this->actionDelay));
}
}
+6 -6
View File
@@ -19,21 +19,21 @@ void sub_080869DC(Entity* ent) {
Entity* itemEntity;
ent->action = 1;
ent->spriteSettings.b.draw = 0;
ent->spriteSettings.draw = 0;
ent->hitbox = &gUnk_080FD1A8;
ent->field_0x3c |= 16;
itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
if (itemEntity != NULL) {
itemEntity->actionDelay = 10;
itemEntity->parent = ent;
ent->attachedEntity = itemEntity;
ent->child = itemEntity;
CopyPosition(ent, itemEntity);
sub_08086A6C(ent);
}
}
void sub_08086A28(Entity* ent) {
if (ent->attachedEntity->next == NULL) {
if (ent->child->next == NULL) {
ent->action = 2;
} else {
u32 iVar1 = sub_080044EC(ent, 10240);
@@ -41,12 +41,12 @@ void sub_08086A28(Entity* ent) {
ent->action = 2;
}
ProcessMovement(ent);
CopyPosition(ent, ent->attachedEntity);
CopyPosition(ent, ent->child);
}
}
void sub_08086A5C(Entity* ent) {
ent->attachedEntity->parent = NULL;
ent->child->parent = NULL;
DeleteThisEntity();
}
@@ -54,7 +54,7 @@ void sub_08086A6C(Entity* ent) {
u32 uVar1;
uVar1 = Random();
ent->hVelocity = 163840;
ent->zVelocity = 163840;
ent->direction = (uVar1 >> 16) & 31;
ent->speed = uVar1 & 480;
}
+1 -1
View File
@@ -13,7 +13,7 @@ void Object1C(Entity* this) {
this->action = 1;
}
if (CheckRectOnScreen(this->field_0x80.HWORD, this->field_0x82.HWORD, 0x10, 0x10) == 0) {
this->parent->hVelocity &= ~(1 << this->type2);
this->parent->zVelocity &= ~(1 << this->type2);
DeleteThisEntity();
}
}
+2 -2
View File
@@ -11,7 +11,7 @@ void Object2A(Entity* this) {
void sub_08089B18(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
if (this->type2 != 0) {
this->actionDelay = this->type2;
}
@@ -30,7 +30,7 @@ void sub_08089B18(Entity* this) {
break;
case 4:
if (!CheckFlags(this->field_0x86.HWORD)) {
this->spriteSettings.b.draw = FALSE;
this->spriteSettings.draw = FALSE;
this->subAction = 1;
return;
}
+29 -29
View File
@@ -34,12 +34,12 @@ void sub_0808F0D0(Entity* this) {
u32 uVar3;
ent = CreateObjectWithParent(this, OBJECT_49, 2, 0);
this->attachedEntity = ent;
this->child = ent;
if (ent == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->height.HALF.HI = -0xc0;
this->z.HALF.HI = -0xc0;
offsetX = Random() % 64;
if ((Random() & 1) != 0) {
offsetX = -offsetX;
@@ -79,7 +79,7 @@ void sub_0808F1A4(Entity* this) {
*(u32*)&this->field_0x74 += 0x10;
sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
if (*(u32*)&this->field_0x78 > 0x3ff) {
this->attachedEntity->action = 0xff;
this->child->action = 0xff;
DeleteThisEntity();
} else {
sub_0808F2B0(this);
@@ -104,12 +104,12 @@ void sub_0808F1F8(Entity* this) {
void sub_0808F244(Entity* this) {
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
this->spriteSettings.draw = this->parent->spriteSettings.draw;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = (*(s8*)&this->attachedEntity->spriteOffsetX + this->attachedEntity->x.HALF.HI);
this->height.WORD = 0;
*(u32*)&this->field_0x74 = 0x80 - this->parent->height.HALF.HI;
*(u32*)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
this->x.HALF.HI = (*(s8*)&this->child->spriteOffsetX + this->child->x.HALF.HI);
this->z.WORD = 0;
*(u32*)&this->field_0x74 = 0x80 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x78 = 0x100 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x70.WORD = *((u8*)&this->parent->field_0x7c + 3);
sub_0808F2B0(this);
if ((this->parent->field_0x6c.HALF.HI & 2) != 0) {
@@ -126,20 +126,20 @@ void sub_0808F2C0(Entity* this) {
this->action++;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 7;
this->height.WORD = 0;
this->z.WORD = 0;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = this->parent->x.HALF.HI;
InitializeAnimation(this, 3);
}
if (this->parent->height.HALF.HI == 0) {
if (this->parent->z.HALF.HI == 0) {
*(u32*)&this->field_0x74 = *(u32*)&this->parent->field_0x74;
*(u32*)&this->field_0x78 = *(u32*)&this->parent->field_0x78;
} else {
*(u32*)&this->field_0x74 = 0x200 - this->parent->height.HALF.HI;
*(u32*)&this->field_0x78 = this->parent->height.HALF.HI * -2 + 0x300;
*(u32*)&this->field_0x74 = 0x200 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x78 = this->parent->z.HALF.HI * -2 + 0x300;
}
*(u32*)&this->field_0x70 = 0;
sub_0808F2B0(this);
@@ -177,39 +177,39 @@ void sub_0808F370(Entity* this) {
void sub_0808F3DC(Entity* this) {
if (this->action == 0) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->action = 1;
this->actionDelay = 120;
InitializeAnimation(this, this->type + 1);
// TODO: This block of code might supposed to be a switch statement.
if (this->type != 8) {
if (this->type == 7) {
sub_0806FAD8(this->attachedEntity, this);
sub_0806FAD8(this->child, this);
return;
}
} else {
this->hitType = this->attachedEntity->hitType;
this->attachedEntity->hitType = 0x7E;
this->hitType = this->child->hitType;
this->child->hitType = 0x7E;
}
ResolveEntityOnTop(this->attachedEntity, this);
ResolveEntityOnTop(this->child, this);
} else {
if (*(u32*)&this->parent->field_0x74 == 0) {
if (this->type == 8) {
this->attachedEntity->hitType = this->hitType;
this->child->hitType = this->hitType;
}
DeleteThisEntity();
}
if (this->type == 5 && this->frames.b.f0) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 8, 0);
if (this->type == 5 && (this->frame & 1)) {
Entity* entity = CreateObjectWithParent(this->child, 0x49, 8, 0);
if (entity) {
entity->parent = this->parent;
entity->attachedEntity = this->parent->parent;
entity->child = this->parent->parent;
}
}
GetNextFrame(this);
CopyPositionAndSpriteOffset(this->attachedEntity, this);
CopyPositionAndSpriteOffset(this->child, this);
}
}
@@ -268,22 +268,22 @@ void sub_0808F554(Entity* this) {
}
void sub_0808F5EC(Entity* this) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 5, 0);
Entity* entity = CreateObjectWithParent(this->child, 0x49, 5, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
entity->child = this->child;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 6, 0);
entity = CreateObjectWithParent(this->child, 0x49, 6, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
entity->child = this->child;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 7, 0);
entity = CreateObjectWithParent(this->child, 0x49, 7, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
entity->child = this->child;
}
*(u32*)&this->field_0x74 = 600;
+5 -5
View File
@@ -12,15 +12,15 @@ void Object7E(Entity* this) {
this->spritePriority.b0 = 7;
this->frameIndex = 0x28;
if (this->type == 0) {
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
} else if (this->type == 2) {
this->spriteSettings.b.flipX = TRUE;
this->spriteSettings.flipX = TRUE;
}
}
PositionRelative(this->parent, this, 0, 0x80000);
this->height.HALF.HI = 0;
this->z.HALF.HI = 0;
if (this->type != 0) {
this->spriteSettings.b.draw = this->attachedEntity->spriteSettings.b.draw;
this->frameIndex = this->attachedEntity->frameIndex + 0x1f;
this->spriteSettings.draw = this->child->spriteSettings.draw;
this->frameIndex = this->child->frameIndex + 0x1f;
}
}
+5 -5
View File
@@ -32,11 +32,11 @@ void sub_08099DD0(Entity* this) {
void sub_08099E10(Entity* this) {
if (CheckLocalFlag(0x74)) {
GetNextFrame(this);
if ((this->frames.all == 1) && (this->subAction == 0)) {
this->frames.all = 0;
if ((this->frame == 1) && (this->subAction == 0)) {
this->frame = 0;
sub_08099ECC(this);
}
if (this->frames.b.f3) {
if (this->frame & 0x80) {
this->action = 2;
InitializeAnimation(this, 1);
}
@@ -45,8 +45,8 @@ void sub_08099E10(Entity* this) {
void sub_08099E58(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3) {
this->frames.b.f3 = 0;
if (this->frame & 0x80) {
this->frame &= ~0x80;
this->actionDelay++;
if (this->actionDelay == 3) {
this->action = 3;
+1 -1
View File
@@ -31,7 +31,7 @@ void Object9E(Entity* this) {
UpdateSpriteForCollisionLayer(this);
ent = CreateObject(OBJECT_9E, 1, 0);
if (ent != NULL) {
this->attachedEntity = ent;
this->child = ent;
CopyPosition(this, ent);
}
} else {
+6 -6
View File
@@ -32,11 +32,11 @@ void ObjectA2(Entity* this) {
void sub_0809F318(Entity* this) {
InitializeAnimation(this, 0);
if (Random() & 0x10) {
this->spriteSettings.b.flipX = 1;
this->spriteSettings.flipX = 1;
}
this->x.HALF.HI = 0x28;
this->y.HALF.HI = 0x48;
this->height.HALF.HI = 0xFFB0;
this->z.HALF.HI = 0xFFB0;
this->spriteOrientation.flipY = 2;
this->action = 1;
sub_0801D2B4(this, gUnk_08124704[this->type]);
@@ -48,7 +48,7 @@ void sub_0809F374(Entity* this) {
#ifndef EU
if (gSaveHeader->gameLanguage < 2) {
if (sub_080044EC(this, 0x2000) < 2) {
this->height.WORD = 0;
this->z.WORD = 0;
this->action = 2;
InitializeAnimation(this, 1);
SoundReq(SFX_186);
@@ -76,16 +76,16 @@ void sub_0809F374(Entity* this) {
}
void sub_0809F3E8(Entity* this) {
if (this->frames.b.f3) {
if (this->frame & 0x80) {
this->action = 3;
InitializeAnimation(this, 2);
}
}
void sub_0809F408(Entity* this) {
switch (this->frames.all) {
switch (this->frame) {
case 9:
this->frames.all = 0;
this->frame = 0;
CreateFx(this, FX_BIG_EXPLOSION2, 0);
gMenu.field_0x0 = 1;
break;
+1 -1
View File
@@ -21,7 +21,7 @@ void ObjectA8(Entity* this) {
case 0x1e:
case 0x1f:
this->action = 5;
this->attachedEntity = &gPlayerEntity;
this->child = &gPlayerEntity;
CreateItemEntity(this->type, 0, 0);
DeleteThisEntity();
}
+3 -3
View File
@@ -19,7 +19,7 @@ void sub_080A05A4(Entity* this) {
} else {
this->action = 2;
this->y.HALF.HI++;
this->height.HALF.HI = 0;
this->z.HALF.HI = 0;
this->spriteOffsetY--;
InitializeAnimation(this, 3);
}
@@ -40,7 +40,7 @@ void sub_080A05F4(Entity* this) {
void sub_080A0624(Entity* this) {
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
if (this->frame & 0x80) {
DeleteThisEntity();
}
}
@@ -51,5 +51,5 @@ void sub_080A0640(Entity* this) {
} else {
CopyPosition(this->parent, this);
}
this->height.HALF.HI = 0;
this->z.HALF.HI = 0;
}
+3 -3
View File
@@ -19,16 +19,16 @@ void ObjectB2(Entity* this) {
} else {
pEVar3 = &gUnk_02027EB4;
}
this->attachedEntity = pEVar3;
this->child = pEVar3;
InitializeAnimation(this, this->type);
}
this->speed = this->parent->speed;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
if (sub_080AE4CC(this->child, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->speed < 0x41) {
this->spriteSettings.b.draw ^= 1;
this->spriteSettings.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteThisEntity();
+1 -1
View File
@@ -10,7 +10,7 @@ extern u16 gUnk_08125050[];
extern void (*gUnk_0812505C[])(Entity*);
void Pinwheel(Entity* this) {
u16 x = this->currentHealth;
u16 x = this->health;
if ((x & 0x7f) != 0) {
if (ReadBit(&gUnk_020342F8, x - 1) == 0) {
DeleteThisEntity();
+5 -5
View File
@@ -38,7 +38,7 @@ void sub_0808222C(Entity* this) {
this->y.HALF.HI += 3;
this->field_0x16 = 0;
COLLISION_ON(this);
this->currentHealth = 1;
this->health = 1;
this->field_0x3c = 7;
this->hitType = 0x6E;
this->flags2 = 0x84;
@@ -67,9 +67,9 @@ void sub_08082310(Entity* this) {
case 0x1D:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->action = 5;
this->hVelocity = 0x2A000;
this->zVelocity = 0x2A000;
this->spriteOffsetY = 0;
this->spriteSettings.b.shadow = 1;
this->spriteSettings.shadow = 1;
this->spritePriority.b1 = 3;
COLLISION_OFF(this);
sub_08082824(this);
@@ -251,8 +251,8 @@ void sub_08082818(Entity* this) {
}
void sub_08082824(Entity* this) {
if (this->hVelocity < 0) {
this->spriteSettings.b.flipY = 1;
if (this->zVelocity < 0) {
this->spriteSettings.flipY = 1;
}
if (sub_08003FC4(this, 0x2000) == 0) {
+1 -1
View File
@@ -22,7 +22,7 @@ void sub_080851AC(Entity* this) {
u32 uVar1;
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 7;
if ((this->type2 & 1) != 0) {
this->field_0x7c.HALF.LO = -1;
+2 -2
View File
@@ -36,7 +36,7 @@ void sub_0808A46C(Entity* this) {
void sub_0808A484(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = TRUE;
this->spriteSettings.draw = TRUE;
this->speed = 0x40;
this->direction = 6;
this->spriteRendering.b3 = 1;
@@ -48,7 +48,7 @@ void sub_0808A484(Entity* this) {
void sub_0808A4D0(Entity* this) {
GetNextFrame(this);
sub_0806F69C(this);
if (this->frames.b.f3) {
if (this->frame & 0x80) {
DeleteEntity(this);
}
}
+2 -2
View File
@@ -13,7 +13,7 @@ void ThoughtBubble(Entity* this) {
void ThoughtBubble_Init(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
if (this->actionDelay == 0) {
this->actionDelay = 0x2d;
}
@@ -26,7 +26,7 @@ void ThoughtBubble_Update(Entity* this) {
if (this->parent != NULL) {
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
this->height.HALF.HI = this->parent->height.HALF.HI;
this->z.HALF.HI = this->parent->z.HALF.HI;
}
if (this->type2 != 2) {
if (--this->actionDelay == 0) {
+1 -1
View File
@@ -52,7 +52,7 @@ void sub_0809E8BC(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 0x3c;
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
sub_0809E96C(this);
sub_0809E918(this);
}
+8 -8
View File
@@ -77,7 +77,7 @@ void sub_0808B564(Entity* this) {
if (!--this->field_0xf) {
this->action = 3;
} else {
this->spriteSettings.b.draw = this->field_0xf & 2 ? 0 : 1;
this->spriteSettings.draw = this->field_0xf & 2 ? 0 : 1;
}
}
@@ -177,7 +177,7 @@ void sub_0808B684(Entity* this) {
tmp = 1;
}
} else {
gPlayerEntity.spriteSettings.b.draw = 0;
gPlayerEntity.spriteSettings.draw = 0;
}
break;
}
@@ -194,20 +194,20 @@ void sub_0808B73C(Entity* this) {
InitializeAnimation(this, 1);
}
if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x28)) {
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
} else {
if (sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x2e)) {
this->spriteSettings.b.draw ^= 1;
this->spriteSettings.draw ^= 1;
} else {
this->spriteSettings.b.draw = 0;
this->spriteSettings.draw = 0;
}
}
GetNextFrame(this);
}
u32 sub_0808B7C8(Entity* this) {
if (!(gPlayerState.flags & 0x80) && gPlayerState.field_0xa8 != 0x12 && gPlayerEntity.currentHealth != 0 &&
sub_08079F8C() && sub_080041A0(this, &gPlayerEntity, 5, 5) && gPlayerEntity.height.HALF.HI == 0) {
if (!(gPlayerState.flags & 0x80) && gPlayerState.field_0xa8 != 0x12 && gPlayerEntity.health != 0 &&
sub_08079F8C() && sub_080041A0(this, &gPlayerEntity, 5, 5) && gPlayerEntity.z.HALF.HI == 0) {
if (this->actionDelay == 0 && gPlayerEntity.action == 0x1b) {
sub_080791D0();
}
@@ -220,7 +220,7 @@ void sub_0808B830(Entity* this) {
Entity* tmp;
this->action = 3;
this->actionDelay = 0;
this->spriteSettings.b.draw = 1;
this->spriteSettings.draw = 1;
tmp = CreateObject(0x34, 0, 0);
if (tmp) {
tmp->field_0x70.BYTES.byte0 = 1;
+2 -2
View File
@@ -7,9 +7,9 @@ void WindTribeFlag(Entity* this) {
this->action++;
this->collisionLayer = 2;
if (this->type == 0) {
this->spriteSettings.b.flipX = 0;
this->spriteSettings.flipX = 0;
} else {
this->spriteSettings.b.flipX = 1;
this->spriteSettings.flipX = 1;
}
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 0);