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remove redundant unions
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+1
-1
@@ -9,7 +9,7 @@ void Bell(Entity* ent) {
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void sub_08097D90(Entity* ent) {
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ent->action = 1;
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ent->spriteSettings.b.draw = 1;
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ent->spriteSettings.draw = 1;
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ent->collisionLayer = 1;
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ent->spritePriority.b0 = 0;
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UpdateSpriteForCollisionLayer(ent);
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