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https://github.com/zeldaret/tmc
synced 2026-08-16 05:09:24 -04:00
remove redundant unions
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@@ -44,11 +44,11 @@ void sub_080A9334(Entity* this) {
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void ArrowProjectile_Init(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->spriteSettings.draw = 1;
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COLLISION_OFF(this);
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this->actionDelay = 0x6a;
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this->field_0xf = 0;
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this->hVelocity = 0xa00;
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this->zVelocity = 0xa00;
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sub_080A94C0(this, this->type);
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}
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@@ -63,7 +63,7 @@ void ArrowProjectile_Action1(Entity* this) {
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if (parent->field_0xf != 0) {
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this->action = 2;
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COLLISION_ON(this);
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parent->attachedEntity = NULL;
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parent->child = NULL;
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SoundReq(SFX_FC);
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}
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}
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@@ -106,7 +106,7 @@ void sub_080A9488(Entity* this) {
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this->action = 4;
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COLLISION_OFF(this);
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this->actionDelay = 2;
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this->hVelocity = 0x18000;
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this->zVelocity = 0x18000;
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this->animationState = (this->knockbackDirection & 0x18) >> 3;
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EnqueueSFX(SFX_METAL_CLINK);
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sub_080A94C0(this, this->animationState);
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@@ -114,8 +114,8 @@ void sub_080A9488(Entity* this) {
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void sub_080A94C0(Entity* this, u32 animationState) {
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const struct_081299F8* entry = &gUnk_081299F8[animationState];
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this->spriteSettings.b.flipX = entry->flipX;
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this->spriteSettings.b.flipY = entry->flipY;
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this->spriteSettings.flipX = entry->flipX;
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this->spriteSettings.flipY = entry->flipY;
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this->animIndex = entry->animIndex;
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this->hitbox = (Hitbox*)entry->hitbox;
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InitializeAnimation(this, this->animIndex);
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