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https://github.com/zeldaret/tmc
synced 2026-08-20 06:06:54 -04:00
Formatting again
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+2
-1
@@ -73,7 +73,8 @@ void Leever_Idle(Entity* this) {
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if (Leever_PlayerInRange(this, Random() & 0x1f)) {
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this->action = 2;
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this->spriteSettings.draw = TRUE;
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this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & (0x3 | DirectionNorthWest);
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this->direction =
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(GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & (0x3 | DirectionNorthWest);
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InitializeAnimation(this, LeeverAnimation_DigUp);
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UpdateSpriteForCollisionLayer(this);
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} else {
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+2
-1
@@ -182,7 +182,8 @@ void Peahat_ChargeStart(Entity* this) {
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this->action = 3;
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this->timer = 120;
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this->speed = 192;
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this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
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this->direction =
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(GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
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}
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} else {
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sub_080205F8(this);
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