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https://github.com/zeldaret/tmc
synced 2026-07-30 16:04:07 -04:00
Decompile cuccoAggr
This commit is contained in:
@@ -0,0 +1,383 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0x10];
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u16 unk_78;
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u8 unk_7a;
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u8 unk_7b;
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} CuccoAggrEntity;
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extern void (*const gUnk_080012C8[])(Entity*);
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typedef struct {
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u16 x;
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u16 y;
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} PosOffset;
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void (*const gUnk_080CF778[])(Entity*);
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void (*const gUnk_080CF790[])(CuccoAggrEntity*);
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void (*const gUnk_080CF7AC[])(CuccoAggrEntity*);
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const u8 gUnk_080CF7BC[];
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const u8 gUnk_080CF7BE[];
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const u8 gUnk_080CF7C2[];
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const PosOffset gCuccoAggrSpawnPoints[];
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const u16 gUnk_080CF824[];
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const u16 gUnk_080CF828[];
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const s8 gCuccoAggrFxHorizontalOffsets[];
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const u8 gCuccoAggrFx[];
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extern void sub_080391B4(CuccoAggrEntity* this);
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extern void sub_08039218(CuccoAggrEntity* this);
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extern void CuccoAggr_CreateFx(CuccoAggrEntity* this);
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extern void sub_08039120(CuccoAggrEntity* this);
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extern void sub_08039140(CuccoAggrEntity* this);
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extern void sub_0803901C(CuccoAggrEntity* this);
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extern void sub_08039298(CuccoAggrEntity* this);
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extern void sub_080390F8(CuccoAggrEntity* this);
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extern void sub_080390C0(CuccoAggrEntity* this);
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extern bool32 CuccoAggr_IsOutsideScroll(CuccoAggrEntity* this);
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void CuccoAggr(Entity* this) {
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u32 index = sub_080012DC(this);
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if (index) {
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gUnk_080012C8[index](this);
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} else {
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gUnk_080CF778[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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sub_080391B4((CuccoAggrEntity*)this);
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}
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}
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void sub_08038CF8(CuccoAggrEntity* this) {
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gUnk_080CF790[super->action](this);
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}
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void sub_08038D10(CuccoAggrEntity* this) {
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if (super->type != 2) {
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if (this->unk_7a == 0 && CheckRoomFlag(1) == 0) {
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if (super->health <= 0xbf) {
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this->unk_7a = 1;
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}
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} else {
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super->health = 0xff;
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}
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sub_08039218(this);
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CuccoAggr_CreateFx(this);
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}
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if (super->field_0x43) {
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sub_0804A9FC(super, 0x1c);
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}
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sub_0804AA30(super, gUnk_080CF778);
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}
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void nullsub_165(CuccoAggrEntity* this) {
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}
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void sub_08038D78(CuccoAggrEntity* this) {
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sub_0804A720(super);
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if (super->type != 2) {
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super->type2 = 0;
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super->field_0x16 = 0x30;
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sub_08039120(this);
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} else {
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sub_08039140(this);
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}
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}
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void sub_08038DA0(CuccoAggrEntity* this) {
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if (--super->actionDelay == 0) {
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sub_0803901C(this);
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}
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sub_08039298(this);
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}
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void sub_08038DC0(CuccoAggrEntity* this) {
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gUnk_080CF7AC[super->subAction](this);
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}
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void sub_08038DD8(CuccoAggrEntity* this) {
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super->subAction = 1;
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super->actionDelay = 0x10;
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super->field_0xf = gUnk_080CF7BC[super->type];
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COLLISION_OFF(super);
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super->spritePriority.b1 = 0;
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InitializeAnimation(super, 4);
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EnqueueSFX(SFX_VO_CUCCO4);
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}
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void sub_08038E18(CuccoAggrEntity* this) {
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if (super->field_0xf) {
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if (--super->field_0xf == 0) {
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sub_08079184();
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sub_08039218(this);
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COLLISION_ON(super);
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super->spritePriority.b1 = 1;
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super->spritePriority.b0 = 4;
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super->direction = Random() & 0x1f;
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ProcessMovement(super);
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UpdateSpriteForCollisionLayer(super);
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}
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}
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if (--super->actionDelay == 0) {
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super->actionDelay = 0x10;
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super->spriteSettings.flipX ^= (Random() & 1);
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CuccoAggr_CreateFx(this);
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}
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GetNextFrame(super);
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}
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void sub_08038EAC(CuccoAggrEntity* this) {
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super->spritePriority.b1 = 1;
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sub_080390F8(this);
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GetNextFrame(super);
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}
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void sub_08038ED0(CuccoAggrEntity* this) {
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COLLISION_ON(super);
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sub_08039218(this);
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}
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void sub_08038EE0(CuccoAggrEntity* this) {
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ProcessMovement(super);
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GetNextFrame(super);
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sub_08039298(this);
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if (GravityUpdate(super, 0x1C00) == 0) {
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if (--super->actionDelay == 0) {
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sub_0803901C(this);
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} else {
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super->zVelocity = 0x8000;
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}
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}
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}
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void sub_08038F20(CuccoAggrEntity* this) {
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sub_08039298(this);
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GetNextFrame(super);
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if (super->frame & 0x80) {
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sub_0803901C(this);
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}
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}
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void sub_08038F44(CuccoAggrEntity* this) {
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super->direction = GetFacingDirection(&gPlayerEntity, super);
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sub_080390F8(this);
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ProcessMovement(super);
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sub_080044EC(super, 0x1800);
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GetNextFrame(super);
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sub_08039298(this);
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if (--this->unk_78 == 0) {
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sub_08039120(this);
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} else if ((this->unk_78 & 0x1f) == 0) {
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CuccoAggr_CreateFx(this);
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}
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}
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void sub_08038FA0(CuccoAggrEntity* this) {
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if ((super->actionDelay++ & 0x1f) == 0) {
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CuccoAggr_CreateFx(this);
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}
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if (this->unk_78) {
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if ((this->unk_78-- & 0x7) == 0) {
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sub_08004596(super, GetFacingDirection(super, &gPlayerEntity));
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}
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sub_080390F8(this);
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LinearMoveUpdate(super);
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GetNextFrame(super);
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} else {
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LinearMoveUpdate(super);
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GetNextFrame(super);
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if (CuccoAggr_IsOutsideScroll(this)) {
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DeleteEntity(super);
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}
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}
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}
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void sub_0803901C(CuccoAggrEntity* this) {
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u32 r3 = Random();
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u32 r5 = r3 & 3;
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//! @bug This if was meant to check r5 instead of r3.
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// The result is that this if practically never happens and
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// there's a higher chance of the default branch of the next switch.
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if (r3 == 3) {
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switch (super->action) {
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case 3:
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r5 = 1;
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break;
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case 4:
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r5 = 2;
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break;
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default:
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r5 = 0;
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}
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}
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switch (r5) {
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default:
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super->action = 1;
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super->actionDelay = gUnk_080CF7BE[(r3 >> 0x10) & 3];
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InitializeAnimation(super, 0);
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break;
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case 1:
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super->action = 3;
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super->actionDelay = ((r3 >> 8) & 3) + 2;
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super->zVelocity = 0x8000;
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sub_080390C0(this);
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InitializeAnimation(super, 1);
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if (Random() & 1) {
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r5 = Random() & 1;
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EnqueueSFX(SFX_VO_CUCCO1 + r5);
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}
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break;
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case 2:
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super->action = 4;
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InitializeAnimation(super, ((r3 >> 0x10) & 1) + 2);
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break;
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}
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}
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void sub_080390C0(CuccoAggrEntity* this) {
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u32 rand = Random();
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if (sub_08049FA0(super) && (rand & 1)) {
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super->direction = (rand >> 0x10) & 0x1c;
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} else {
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super->direction = (sub_08049EE4(super) + 2) & 0x1c;
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}
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sub_080390F8(this);
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}
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void sub_080390F8(CuccoAggrEntity* this) {
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if (super->direction & 0xf) {
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super->spriteSettings.flipX = ((super->direction >> 4) ^ 1);
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}
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}
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void sub_08039120(CuccoAggrEntity* this) {
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super->speed = gUnk_080CF7C2[super->type];
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this->unk_7a = 0;
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sub_0803901C(this);
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}
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void sub_08039140(CuccoAggrEntity* this) {
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super->action = 6;
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super->actionDelay = Random();
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super->direction = GetFacingDirection(super, &gPlayerEntity);
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super->z.HALF.HI = 0xfffc;
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this->unk_78 = 0xb4;
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sub_080390F8(this);
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InitializeAnimation(super, 4);
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}
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bool32 CuccoAggr_IsOutsideScroll(CuccoAggrEntity* this) {
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if ((u32)super->x.HALF.HI - 0xc - gRoomControls.scroll_x > 0x108)
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return 1;
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if ((u32)super->y.HALF.HI - 0xc - gRoomControls.scroll_y > 0xb8)
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return 1;
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return 0;
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}
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void sub_080391B4(CuccoAggrEntity* this) {
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if (this->unk_7a) {
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if ((this->unk_7b++ & 0x1f) == 0) {
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Entity* ent = CreateEnemy(CUCCO_AGGR, 2);
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if (ent) {
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u32 rand = (Random() & 0x17);
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const PosOffset* ptr = &gCuccoAggrSpawnPoints[rand];
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ent->x.HALF.HI = gRoomControls.scroll_x + ptr->x;
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ent->y.HALF.HI = gRoomControls.scroll_y + ptr->y;
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ent->collisionLayer = super->collisionLayer;
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}
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}
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}
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}
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void sub_08039218(CuccoAggrEntity* this) {
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super->action = 5;
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super->speed = gUnk_080CF824[super->type];
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this->unk_78 = gUnk_080CF828[super->type];
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if (super->animIndex != 4) {
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InitializeAnimation(super, 4);
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}
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EnqueueSFX(SFX_VO_CUCCO4);
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}
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void CuccoAggr_CreateFx(CuccoAggrEntity* this) {
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Entity* ent = CreateFx(super, gCuccoAggrFx[super->type], 0);
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if (ent) {
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ent->x.HALF.HI += gCuccoAggrFxHorizontalOffsets[super->spriteSettings.flipX];
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}
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}
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void sub_08039298(CuccoAggrEntity* this) {
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if (super->type2 == 0) {
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sub_08078930(super);
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}
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}
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void (*const gUnk_080CF778[])(Entity*) = {
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(EntityActionPtr)sub_08038CF8, (EntityActionPtr)sub_08038D10, sub_08001324, sub_0804A7D4, sub_08001242,
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(EntityActionPtr)nullsub_165,
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};
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void (*const gUnk_080CF790[])(CuccoAggrEntity*) = {
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sub_08038D78, sub_08038DA0, sub_08038DC0, sub_08038EE0, sub_08038F20, sub_08038F44, sub_08038FA0,
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};
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void (*const gUnk_080CF7AC[])(CuccoAggrEntity*) = {
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sub_08038DD8,
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sub_08038E18,
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sub_08038EAC,
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sub_08038ED0,
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};
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const u8 gUnk_080CF7BC[] = { 0, 0x78 };
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const u8 gUnk_080CF7BE[] = { 0x1e, 0x2d, 0x3c, 0x4b };
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const u8 gUnk_080CF7C2[] = { 0x80, 0xc0 };
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const PosOffset gCuccoAggrSpawnPoints[] = {
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{ 0x18, -0x8 }, { 0x38, -0x8 }, { 0x58, -0x8 }, { 0x78, -0x8 }, { 0x98, -0x8 }, { 0xB8, -0x8 },
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{ 0xD8, -0x8 }, { 0x18, 0xA8 }, { 0x38, 0xA8 }, { 0x58, 0xA8 }, { 0x78, 0xA8 }, { 0x98, 0xA8 },
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{ 0xB8, 0xA8 }, { 0xD8, 0xA8 }, { -0x8, 0x10 }, { -0x8, 0x30 }, { -0x8, 0x50 }, { -0x8, 0x70 },
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{ -0x8, 0x90 }, { 0xF8, 0x10 }, { 0xF8, 0x30 }, { 0xF8, 0x50 }, { 0xF8, 0x70 }, { 0xF8, 0x90 },
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};
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const u16 gUnk_080CF824[] = {
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0x140,
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0x200,
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};
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const u16 gUnk_080CF828[] = {
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0x384,
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0x3c,
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};
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const s8 gCuccoAggrFxHorizontalOffsets[] = {
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8,
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-8,
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};
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const u8 gCuccoAggrFx[] = {
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FX_EGG,
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FX_WOOD2,
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FX_EGG,
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};
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