mirror of
https://github.com/zeldaret/tmc
synced 2026-07-10 23:22:03 -04:00
cleanup
This commit is contained in:
+5
-2
@@ -7,13 +7,16 @@
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s16 FixedMul(s16 r0, s16 r1);
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s16 FixedDiv(s16 r0, s16 r1);
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void* AllocMutableHitbox(Entity*);
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void UnloadHitbox(Entity*);
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void CopyPosition(Entity*, Entity*);
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void PositionEntityOnTop(Entity*, Entity*);
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void PositionRelative(Entity*, Entity*, s32, s32);
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void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2);
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void sub_0806FA90(Entity*, Entity*, s32, s32);
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void SortEntityAbove(Entity*, Entity*);
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void SortEntityBelow(Entity*, Entity*);
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void SortEntityAbove(Entity* below_ent, Entity* above_ent);
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void SortEntityBelow(Entity* above_ent, Entity* below_ent);
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u32 sub_0806F5A4(u32 idx);
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bool32 sub_0806F3E4(Entity*);
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+5
-2
@@ -106,7 +106,7 @@ typedef struct {
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} Hitbox3D;
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typedef struct {
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u8 b0 : 3; // 1-4
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u8 b0 : 3; // 1-4 /**< set to is 4 in entity init (default/lowest?)
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u8 b1 : 3; // 8
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u8 b2 : 1; // 0x40
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u8 b3 : 1; // 0x80
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@@ -504,6 +504,8 @@ extern u8 gManagerCount;
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#define COLLISION_OFF(entity) ((entity)->flags &= ~ENT_COLLIDE)
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#define COLLISION_ON(entity) ((entity)->flags |= ENT_COLLIDE)
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#define ANIM_DONE (1 << 7) /* invalid frame index */
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/** @name Tile Macros */ /// @{
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#define TILE(x, y) (((((x)-gRoomControls.origin_x) >> 4) & 0x3F) | ((((y)-gRoomControls.origin_y) >> 4) & 0x3F) << 6)
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#define TILE_POS(x, y) (x + (y << 6))
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@@ -512,7 +514,8 @@ extern u8 gManagerCount;
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/// @}
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/** @name Animation State Macros */ ///@{
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#define AnimationStateTurnAround(expr) ((expr) ^ 0x4)
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#define AnimationStateFlip90(expr) ((expr) ^ 0x2)
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#define AnimationStateFlip180(expr) ((expr) ^ 0x4)
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#define AnimationStateIdle(expr) ((expr)&0x6)
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#define AnimationStateWalk(expr) ((expr)&0xe)
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///@}
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+7
-7
@@ -24,7 +24,7 @@ extern void CreateItemOnGround(Entity*);
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extern Entity* CreateLargeWaterTrace(Entity*);
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extern void CreateMagicSparkles(u32, u32, u32);
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extern void CreateMinishEntrance(u32 tile);
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extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern Entity* CreatePlayerItemWithParent(ItemBehavior*, u32);
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extern u32 CreateRandomItemDrop(Entity*, u32);
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extern void CreateSparkle(Entity*);
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extern void DoPlayerAction(Entity*);
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@@ -85,7 +85,7 @@ extern void sub_08000148(u32, u32, u32);
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extern u32 sub_080B1A0C(Entity*, s32, s32);
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extern u32 sub_080B1A48(u32, u32, u32);
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extern u32 sub_080B1A8C(Entity*, u32, u32);
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extern u32 sub_080B1AA8(Entity*);
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extern u32 GetTileUnderEntity(Entity*);
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extern u32 sub_080B1AE0(u16, u8);
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extern u32 sub_080B1AF0(Entity*, s32, s32);
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extern u32 sub_080B1B18(s32, s32, u32);
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@@ -152,8 +152,8 @@ extern void sub_08059278(void);
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extern void sub_0805B4D0(u32);
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extern void sub_0805BC4C(void);
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extern void sub_0805EC60(Entity*);
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extern void sub_0805EC9C(Entity*, u32, u32, u32);
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extern void sub_0805ED14(u32*);
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extern void SetAffineInfo(Entity*, u32, u32, u32);
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extern void InitPlayerMacro(u32*);
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extern u32* sub_0805F25C(u32);
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extern u32 sub_0805F7A0(u32);
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extern void sub_0805F8E4(u32 r0, WStruct* r1);
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@@ -182,7 +182,7 @@ extern void sub_08077D38(ItemBehavior*, u32);
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extern void sub_08077DF4(ItemBehavior*, u32);
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extern void sub_08077E3C(ItemBehavior*, u32);
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extern void sub_08077E54(ItemBehavior*);
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extern void sub_08077E78(ItemBehavior*, u32);
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extern void DeletePlayerItem(ItemBehavior*, u32);
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extern bool32 sub_08077EC8(ItemBehavior*);
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extern bool32 sub_08077EFC(ItemBehavior*);
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extern bool32 sub_08077F10(ItemBehavior*);
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@@ -198,8 +198,8 @@ extern void sub_08078850(Entity*, u32, u32, void*);
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extern s32 sub_0807887C(Entity*, u32, u32);
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extern void sub_080788E0(Entity*);
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extern s32 sub_08078904();
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extern void sub_08078930(Entity*);
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extern void sub_08078954(Entity*);
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extern void RegisterCarryEntity(Entity*);
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extern void FreeCarryEntity(Entity*);
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extern void sub_08078AC0(u32, u32, u32);
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extern void sub_08078B48(void);
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extern void sub_08078E84(Entity*, Entity*);
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+3
-3
@@ -109,7 +109,7 @@ enum PlayerFlags {
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PL_FROZEN = 0x800,
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PL_IN_MINECART = 0x1000,
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PL_DRUGGED = 0x4000,
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PL_FLAGS8000 = 0x8000,
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PL_PIT_IS_EXIT = 0x8000,
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PL_FLAGS10000 = 0x10000,
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PL_FLAGS20000 = 0x20000,
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PL_ROLLING = 0x40000,
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@@ -204,7 +204,7 @@ typedef struct {
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/*0x02*/ u8 jump_status;
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/*0x03*/ u8 field_0x3[2];
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/*0x05*/ u8 heldObject;
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/*0x06*/ u8 pushedObject;
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/*0x06*/ u8 pushedObject; // hi bit is special, rest is used as a timer
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/*0x07*/ u8 field_0x7;
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/*0x08*/ u16 animation;
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/*0x0a*/ u8 field_0xa;
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@@ -224,7 +224,7 @@ typedef struct {
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/*0x1a*/ u8 mobility;
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/*0x1b*/ u8 sword_state;
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/*0x1c*/ u8 field_0x1c;
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/*0x1d*/ u8 field_0x1d;
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/*0x1d*/ u8 gustJarSpeed;
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/*0x1e*/ u8 dash_state;
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/*0x1f*/ u8 field_0x1f[3];
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/*0x22*/ u16 field_0x22[2];
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+3
-2
@@ -128,7 +128,7 @@ typedef struct {
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/* 0x12 */ u16 dungeon_map_y;
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/* 0x14 */ u16 overworld_map_x;
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/* 0x16 */ u16 overworld_map_y;
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/* 0x18 */ u8 field_0x24[0x8];
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/* 0x18 */ u8 field_0x24[8];
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} PlayerRoomStatus;
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static_assert(sizeof(PlayerRoomStatus) == 0x20);
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@@ -140,7 +140,8 @@ typedef struct {
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/* 0x09 */ u8 type; // transition when changing areas
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/* 0x0a */ u16 stairs_idx; // seems to be a tile type
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/* 0x0c */ PlayerRoomStatus player_status;
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/* 0x2c */ u8 field_0x2c[0x9];
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/* 0x2c */ u8 entity_update_type; // differentiates entity priority on kinstone menu?
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/* 0x2d */ u8 field_0x2c[0x8];
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/* 0x35 */ u8 hint_height;
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/* 0x36 */ u16 hint_idx;
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/* 0x38 */ u8 field_0x38;
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