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https://github.com/zeldaret/tmc
synced 2026-08-11 03:26:26 -04:00
cleanup
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@@ -47,12 +47,12 @@ void sub_0809BECC(FrozenWaterElementEntity* this) {
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super->frameIndex = 0;
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super->spriteRendering.b0 = 3;
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sub_0809C0A8(this);
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sub_0805EC9C(super, 0xcc, 0xcc, 0);
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SetAffineInfo(super, 0xcc, 0xcc, 0);
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}
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}
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void sub_0809BF1C(FrozenWaterElementEntity* this) {
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sub_0805EC9C(super, 0xcc, 0xcc, 0);
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SetAffineInfo(super, 0xcc, 0xcc, 0);
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if (CheckFlags(OUGONTEKI_G)) {
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Entity* obj = CreateObject(OBJECT_90, 0, 0);
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if (obj != NULL) {
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@@ -88,7 +88,7 @@ void sub_0809BF74(FrozenWaterElementEntity* this) {
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if (this->unk_74 < 0x78) {
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tmp2 = ((0x78 - this->unk_74) << 5);
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tmp2 += 0xcc;
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sub_0805EC9C(super, ((0x78 - this->unk_74) << 4) + 0xcc, tmp2, 0);
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SetAffineInfo(super, ((0x78 - this->unk_74) << 4) + 0xcc, tmp2, 0);
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sub_0806FCF4(super, tmp2, 8, 0);
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super->spriteOffsetY += 8;
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}
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