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cleanup
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@@ -38,7 +38,7 @@ void Object21(Object21Entity* this) {
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} else {
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if (super->animIndex == 0xa) {
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InitializeAnimation(super, 0xd);
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} else if ((super->frame & 0x80) != 0) {
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} else if ((super->frame & ANIM_DONE) != 0) {
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DeleteThisEntity();
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}
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}
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