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cleanup
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@@ -69,7 +69,7 @@ void WindProjectile_Action2(Entity* this) {
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void WindProjectile_Action3(Entity* this) {
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GetNextFrame(this);
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if ((this->frame & 0x80) != 0) {
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if ((this->frame & ANIM_DONE) != 0) {
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DeleteEntity(this);
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}
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}
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