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https://github.com/zeldaret/tmc
synced 2026-07-27 14:52:13 -04:00
greatFairy.c finished
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+115
-27
@@ -3,6 +3,7 @@
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#include "room.h"
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#include "screen.h"
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#include "greatFairy.h"
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#include "structures.h"
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enum {
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BEHAVIORS,
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@@ -371,19 +372,20 @@ void sub_08087114(Entity* this) {
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}
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#ifdef NON_MATCHING
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void sub_08087150(Entity* this) {
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u8 var;
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u32 var2;
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extern u8 gUnk_0812079C;
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GreatFairy_InitializeAnimation(this);
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this->spriteSettings.b.draw = 1;
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this->spriteOrientation &= 63;
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this->spriteRendering.b0 = 0;
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this->spritePriority.b0 = 3;
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this->nonPlanarMovement = 128;
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this->direction = 16;
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var = gUnk_0812079C[0];
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this->palette = ((var & 15) * 16) | this->direction;
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void sub_08087150(Entity *this) {
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u32 temp;
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GreatFairy_InitializeAnimation();
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this->spriteSettings.b.draw = TRUE;
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this->spriteOrientation.flipY = 0;
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this->spriteRendering.b0 = 0;
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this->spritePriority.b0 = 3;
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this->nonPlanarMovement = 0x80;
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this->direction = 0x10;
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temp = gUnk_0812079C;
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this->palette.raw = ((temp & 0xf) << 4) | 0xf;
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}
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#else
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NAKED
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@@ -412,26 +414,16 @@ void sub_080871D0(Entity* this) {
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}
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}
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#ifdef NON_MATCHING
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void sub_080871F8(Entity* this) {
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s32 bVar1;
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if (((this->attachedEntity->x.HALF.HI == (this->x).HALF.HI) &&
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((Entity*)this->attachedEntity)->y.HALF.HI + -32 == (this->y).HALF.HI)) {
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void sub_080871F8(Entity *this) {
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Entity* temp = this->attachedEntity;
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if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 0x20 == this->y.HALF.HI)) {
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this->action = 2;
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} else {
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bVar1 = (this->x).HALF.HI;
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sub_080045D4();
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this->direction = bVar1;
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 0x20);
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sub_0806F69C(this);
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}
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}
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#else
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NAKED
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void sub_080871F8(Entity* this) {
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asm(".include \"asm/greatFairy/sub_080871F8.inc\"");
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}
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#endif
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void sub_08087240(Entity* this) {
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if ((gRoomVars.greatFairyState & 4) != 0) {
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@@ -470,6 +462,102 @@ void sub_080872AC(Entity* this) {
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GreatFairy_InitializeAnimation(this);
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}
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void sub_080872F8(Entity *this) {
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s32 temp;
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sub_0806F69C(this);
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GetNextFrame(this);
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if (((u16)(this->field_0x68.HWORD - this->x.HALF.HI) > 0xc) || ((u16)(this->field_0x6a.HWORD - this->y.HALF.HI) > 0xc)) {
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this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
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this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
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}
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temp = gSineTable[this->actionDelay + 0x40];
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this->height.HALF.HI = (temp >> 6) - 8;
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this->actionDelay++;
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}
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void GreatFairy_InitializeAnimation(Entity *this)
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{
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s32 temp;
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this->action = 1;
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temp = this->entityType.form;
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this->entityType.parameter = temp % 11;
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this->collisionLayer = 2;
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InitializeAnimation(this, this->entityType.parameter);
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sub_0805E3A0(this, 2);
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}
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Entity* GreatFairy_CreateForm(Entity *this, u32 curForm, u32 parameter) {
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s32 nextForm;
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Entity *ent;
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nextForm = this->entityType.form;
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nextForm /= 11;
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ent = CreateObject(0x1b, (u8)nextForm * 11 + curForm, parameter);
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return ent;
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}
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void sub_080873D0(Entity *this)
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{
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Entity *ent;
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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ent = GreatFairy_CreateForm(this,8,0);
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if (ent != NULL) {
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CopyPosition(this, ent);
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this->actionDelay = 0x30;
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}
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}
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}
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void sub_080873FC(void)
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{
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Entity *ent;
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PlaySFX(0xf7);
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gRoomControls.cameraTarget = NULL;
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while (ent = sub_0805EB00(0x6, 0x1b, 0x6), ent != NULL) {
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DeleteEntity(ent);
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}
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}
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void sub_08087424(Entity *arg0, struct_08087424 *arg1)
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{
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Entity *ent;
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sub_080791D0();
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ent = CreateObject(0x64, 0, 0);
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if (ent != NULL) {
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ent->parent = &gPlayerEntity;
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CopyPosition(&gPlayerEntity, ent);
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sub_0805E3A0(ent, 2);
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}
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switch (arg1->unk4) {
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case 0:
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gUnk_02002A40.stats.arrowCount = arg1->unk4;
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break;
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case 1:
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gUnk_02002A40.stats.bombCount = 0;
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break;
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}
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}
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void sub_0808747C(u32 arg0, u32 arg1)
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{
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u32 iVar1;
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iVar1 = sub_0805EB2C(0x6, 0xf, 0x6, 0xb, 0x0);
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if (iVar1 != 0) {
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iVar1 = 1;
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}
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*(u32 *)(arg1 + 0x14) = iVar1;
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}
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//clang-format off
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void (*const GreatFairy_Main[])(Entity*) = {
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GreatFairy_CallBehavior,
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