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https://github.com/zeldaret/tmc
synced 2026-08-15 21:00:13 -04:00
Decompile ambientClouds
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@@ -0,0 +1,144 @@
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#include "entity.h"
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#include "asm.h"
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#include "object.h"
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#include "functions.h"
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#include "effects.h"
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void sub_08089874(Entity* this);
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void sub_08089944(Entity* this);
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void sub_08089A7C(Entity* this);
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void sub_08089AE0(Entity* this);
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void AmbientClouds(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_08089874,
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sub_08089944,
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sub_08089A7C,
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sub_08089AE0,
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};
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actionFuncs[this->action](this);
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UpdateAnimationVariableFrames(this, (Random() & 1) + 1);
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}
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void sub_08089874(Entity* this) {
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Entity* pEVar2;
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#ifndef EU
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if ((this->flags & ENT_DID_INIT) != 0) {
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#endif
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this->collisionLayer = 3;
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if (this->type2 == 0) {
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if (this->type == 0x80) {
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this->action = 3;
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this->spriteRendering.b3 = 3;
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InitializeAnimation(this, 0);
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sub_08089AE0(this);
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return;
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} else {
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this->parent = NULL;
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CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, 0xff);
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for (; this->type != 0; --this->type) {
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pEVar2 = CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, this->type);
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this->child = pEVar2;
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if (pEVar2 != NULL) {
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pEVar2->parent = this->parent;
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if (this->parent != NULL) {
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this->parent->child = this->child;
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}
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this->parent = this->child;
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}
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}
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}
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DeleteThisEntity();
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} else {
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this->action = 1;
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if (this->parent == NULL) {
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InitializeAnimation(this, 0);
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} else {
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InitializeAnimation(this, 1);
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}
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if (this->type2 == 0xff) {
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this->collisionLayer = 1;
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ResolveCollisionLayer(this);
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ChangeObjPalette(this, 0x15);
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} else {
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this->z.HALF.HI = this->type2 * -0x24;
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}
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}
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#ifndef EU
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}
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#endif
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}
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void sub_08089944(Entity* this) {
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int iVar1;
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Entity* pEVar2;
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if (this->type2 == 0xff) {
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this->spritePriority.b0 = 7;
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this->spriteRendering.b3 = 3;
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} else {
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this->spriteOrientation.flipY = 1;
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this->spriteRendering.b3 = 0;
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if ((this->type2 == 1) || (this->child->action == 2)) {
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if (gPlayerEntity.z.HALF.HI < -0x24)
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this->actionDelay = 1;
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else
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this->actionDelay = 0;
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this->y.HALF.HI += (this->type2 - 1) * -0x24;
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iVar1 = EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf);
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if ((iVar1 != 0) && (this->actionDelay != 0)) {
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this->action = 2;
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this->spriteOrientation.flipY = 2;
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this->spriteRendering.b3 = 3;
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if (this->type2 != 1) {
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this->child->action = 1;
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}
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gPlayerState.field_0x14 = 1;
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gPlayerEntity.y.HALF.HI -= 0x24;
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gPlayerEntity.z.HALF.HI += 0x24;
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sub_0807AA80(&gPlayerEntity);
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if (this->field_0xf == 0) {
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pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
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if (pEVar2 != NULL) {
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pEVar2->x.HALF.HI += 8;
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}
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pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
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if (pEVar2 != NULL) {
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pEVar2->x.HALF.HI -= 8;
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}
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pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
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if (pEVar2 != NULL) {
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pEVar2->y.HALF.HI += 8;
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}
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pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
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if (pEVar2 != NULL) {
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pEVar2->y.HALF.HI -= 8;
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}
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}
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}
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this->y.HALF.HI += (this->type2 - 1) * 0x24;
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this->field_0xf = this->actionDelay;
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}
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}
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}
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void sub_08089A7C(Entity* this) {
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this->y.HALF.HI += this->type2 * -0x24;
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if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
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gPlayerState.field_0x14 = 1;
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gPlayerState.flags |= PL_FLAGS2;
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} else {
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this->action = 1;
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gPlayerEntity.z.HALF_U.HI += this->z.HALF_U.HI;
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gPlayerEntity.y.HALF_U.HI -= this->z.HALF_U.HI;
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gPlayerEntity.collisionLayer = 1;
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}
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this->y.HALF.HI += this->type2 * 0x24;
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}
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void sub_08089AE0(Entity* this) {
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if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
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gPlayerState.field_0x14 = 1;
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}
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}
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