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more game.c
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@@ -192,9 +192,13 @@ typedef enum {
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extern void SetTileType(u32, u32, u32);
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extern void InitScreenShake(u32 time, u32 magnitude);
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void sub_0804AFF4(void);
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void LoadRoom(void);
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void SetCurrentRoomPropertyList(u32 area, u32 room);
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extern void* GetCurrentRoomProperty(u32);
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extern void LoadRoomTileEntities();
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void sub_0804B3C4(void*);
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void sub_0804B0B0(u32 arg0, u32 arg1);
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#endif
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