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https://github.com/zeldaret/tmc
synced 2026-06-18 15:36:09 -04:00
Menu struct fixed for good this time
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@@ -117,7 +117,7 @@ void sub_080AD474(void)
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gMenu.menuType = 1;
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gMenu.overlayType = 0;
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gMenu.transitionTimer = 0x1e;
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gMenu.field_0x3 = 7;
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gMenu.field_0x4 = 7;
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EraseAllEntities();
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sub_080ADD30(sub_0801CFA8(0));
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gUnk_02024490 = 1;
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@@ -191,8 +191,8 @@ void sub_080AD474(void)
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sub_080ADA14(0x1ff,0);
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}
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}
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if (gMenu.field_0x3 != ((struct_02000000*)0x2000000)->gameLanguage) {
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gMenu.field_0x3 = ((struct_02000000*)0x2000000)->gameLanguage;
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if (gMenu.field_0x4 != ((struct_02000000*)0x2000000)->gameLanguage) {
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gMenu.field_0x4 = ((struct_02000000*)0x2000000)->gameLanguage;
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sub_0801D7EC(3);
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}
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sub_080AD89C();
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@@ -2,6 +2,7 @@
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#include "functions.h"
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#include "menu.h"
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#include "structures.h"
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#include "screen.h"
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extern void (*const gUnk_081280C4[])();
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@@ -18,4 +19,43 @@ void DrawKinstoneMenu(void)
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sub_080AD9B0();
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sub_080AD918();
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gUnk_030010A0.field_0x24[8] = 0;
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}
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extern void gUnk_081280DC;
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void sub_080A3BD0(void)
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{
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s32 iVar1;
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s32 iVar2;
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gMenu.field_0x1 = 1;
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gMenu.field_0x12[0x17] = 0;
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sub_080A4D34();
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LoadPalettesByPaletteGroupIndex(0xcb);
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sub_0801D7EC(0x75);
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iVar1 = sub_080A4494();
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iVar2 = iVar1 + 7;
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if (iVar2 < 0) {
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iVar2 += 0x7;
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}
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iVar1 = (iVar2 >> 3) - 6;
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iVar1 = max(iVar1, 0);
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iVar1 = min(iVar1, 6);
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sub_0801D7EC(iVar1 + 0x76);
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gScreen.lcd.lcdControl2 |= 0x1e00;
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gScreen.bg1.unk = 0x1c01;
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gScreen.bg2.unk = 0x1d02;
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gScreen.affine.unk2 = 0x1e0b;
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gScreen.bg2.bg0xOffset = 1;
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gScreen.affine.bg2xOffset = 1;
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gScreen.affine.bg3xOffset = 1;
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sub_080A4528();
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sub_080A4398();
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sub_0801E738(0);
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sub_080A70AC(&gUnk_081280DC);
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sub_080A7114(1);
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DoFade(6, 8);
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}
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