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use object enum in object creation
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-1
@@ -242,7 +242,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
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UpdateSpriteOrderAndFlip(itemEntity);
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}
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} else {
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itemEntity = CreateObject(0, itemID, adjustedParam);
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itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
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if (itemEntity != NULL) {
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if (arg0 == &gPlayerEntity) {
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itemEntity->actionDelay = 1;
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