use object enum in object creation

This commit is contained in:
Henny022p
2021-05-02 02:27:18 +02:00
parent 0cfa5a9a06
commit f477e63fa4
36 changed files with 98 additions and 65 deletions
+1 -1
View File
@@ -242,7 +242,7 @@ u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
UpdateSpriteOrderAndFlip(itemEntity);
}
} else {
itemEntity = CreateObject(0, itemID, adjustedParam);
itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
if (itemEntity != NULL) {
if (arg0 == &gPlayerEntity) {
itemEntity->actionDelay = 1;