use object enum in object creation

This commit is contained in:
Henny022p
2021-05-02 02:27:18 +02:00
parent 0cfa5a9a06
commit f477e63fa4
36 changed files with 98 additions and 65 deletions
+2 -1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "random.h"
#include "object.h"
#include "functions.h"
extern void sub_08086A6C();
@@ -21,7 +22,7 @@ void sub_080869DC(Entity* ent) {
ent->spriteSettings.b.draw = 0;
ent->hitbox = &gUnk_080FD1A8;
ent->field_0x3c |= 16;
itemEntity = CreateObject(0, ent->type, 0);
itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
if (itemEntity != NULL) {
itemEntity->actionDelay = 10;
itemEntity->parent = ent;