mirror of
https://github.com/zeldaret/tmc
synced 2026-05-28 00:16:13 -04:00
+237
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#include "global.h"
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#include "entity.h"
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#include "room.h"
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extern void sub_0805EA78(Entity*, u32);
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern Entity* sub_0805EB9C(u32, u32);
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void CopyPosition(Entity*, Entity*);
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void sub_08068680(Entity*, Entity*);
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void sub_08068694(Entity*, Entity*);
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extern void SetGlobalFlag(u32);
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extern Entity* CreateNPC(u32 subtype,u32 parameter1,u32 parameter2);
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u32 sub_0806EDC4(Entity* ent);
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void DeleteThisEntity(void);
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extern Entity* GetEntityByType(u32, u32);
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extern void sub_080686C4(Entity*, Entity*);
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extern void LoadAnimation(Entity*, u32);
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extern void sub_080042B8(Entity*);
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extern void sub_0806F62C(Entity*, u32, u32);
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extern u32 sub_08003FC4(Entity*, u32);
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extern void PlaySFX(u32);
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extern void SetTileType(u32, u32, u32);
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extern void sub_0807BA8C(u16, u32);
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extern Entity gLinkEntity;
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extern RoomControls gRoomControls;
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extern void (*gUnk_08110BD8[])(Entity* ent);
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extern u8 gUnk_02033280[];
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extern u16 gUnk_08110BE0[];
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void sub_08066CB4(Entity* ent)
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{
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gUnk_08110BD8[ent->action](ent);
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}
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void sub_08066CCC(Entity *ent)
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{
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ent->action = 1;
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ent->spriteSettings.b.ss0 = 1;
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sub_0805EA78(ent, 7);
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sub_0805E3A0(ent, 2);
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sub_0807DD50(ent);
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}
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void sub_08066CF8(Entity* ent)
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{
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sub_0807DD94(ent, 0);
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}
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void sub_08066D04(Entity* ent)
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{
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ent->parent = sub_0805EB9C(7, 0x2E);
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}
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void sub_08066D14(Entity* ent, u32* param_2)
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{
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Entity* parent;
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parent = ent->parent;
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if (parent != NULL)
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{
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ent->animationState = parent->animationState;
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ent->spriteSettings.b.ss0 = 1;
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CopyPosition(parent, ent);
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sub_08068680(ent, ent->parent);
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param_2[5] = 1;
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}
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else
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{
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param_2[5] = 0;
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}
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}
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void sub_08066D4C(Entity* ent, u32* param_2)
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{
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Entity* parent;
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parent = ent->parent;
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if (ent->parent != NULL)
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{
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CopyPosition(ent, parent);
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ent->parent->spriteSettings.b.ss0 = 1;
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ent->parent->animationState = ent->animationState;
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ent->spriteSettings.b.ss0 = 0;
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ent->field_0x17 &= 0xFE;
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sub_08068694(ent, ent->parent);
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param_2[5] = 1;
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}
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else
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{
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param_2[5] = 0;
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}
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}
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void sub_08066D94(Entity* ent)
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{
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u32 roomID;
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Entity* npc;
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SetGlobalFlag(0x1C);
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npc = CreateNPC(0x2E, 0, 0);
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if (npc != NULL)
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{
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npc->animationState = gLinkEntity.animationState;
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npc->flags |= 0x20;
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npc->animationState = sub_0806EDC4(ent);
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roomID = gRoomControls.roomID;
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*(u16*)&npc->heldObjectPtr = roomID;
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CopyPosition(ent, npc);
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}
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DeleteThisEntity();
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}
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void sub_08066DE4(Entity* ent)
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{
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Entity* pEVar1;
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pEVar1 = sub_0805EB9C(7, 0x2E);
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if (pEVar1 != NULL)
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{
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CopyPosition(ent, pEVar1);
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sub_080686C4(ent, pEVar1);
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}
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}
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void sub_08066E08(Entity* ent)
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{
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LoadAnimation(ent, 0x50);
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ent->field_0x80 = ent->field_0x58;
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}
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void sub_08066E20(Entity* ent)
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{
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LoadAnimation(ent, 0x44);
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ent->field_0x80 = ent->field_0x58;
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}
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void sub_08066E38(Entity* ent)
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{
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LoadAnimation(ent, 0x48);
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ent->field_0x80 = ent->field_0x58;
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}
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void sub_08066E50(Entity* ent)
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{
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LoadAnimation(ent, 0x4C);
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ent->field_0x80 = ent->field_0x58;
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}
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void sub_08066E68(Entity* ent)
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{
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LoadAnimation(ent, 0x54);
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ent->field_0x80 = ent->field_0x58;
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}
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void sub_08066E80(Entity* ent, u8* param_2)
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{
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switch(param_2[0x18])
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{
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case 0:
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param_2[0x18]++;
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LoadAnimation(ent, 0x16);
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break;
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case 1:
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sub_080042B8(ent);
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if (ent->frames.all & 1)
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{
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param_2[0x18]++;
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ent->field_0x20 = 0x20000;
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ent->frames.all &= 0xFE;
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PlaySFX(0x7C);
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}
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break;
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case 2:
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sub_0806F62C(ent, 0x100, 0x80);
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sub_08003FC4(ent, 0x2000);
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if (!(ent->frames.all & 1))
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{
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sub_080042B8(ent);
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}
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if (ent->field_0x20 < 0)
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{
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param_2[0x18]++;
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}
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break;
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case 3:
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sub_0806F62C(ent, 0x100, 0x80);
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sub_080042B8(ent);
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if (sub_08003FC4(ent, 0x2000) == 0)
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{
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param_2[0x18]++;
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LoadAnimation(ent, 0x1E);
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}
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break;
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case 4:
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sub_080042B8(ent);
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if (ent->frames.b.f3)
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{
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gUnk_02033280[7] |= 1;
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return;
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}
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}
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ent->field_0x80 = ent->field_0x58;
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gUnk_02033280[6] = 0;
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}
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void sub_08066F94(void)
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{
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u16 uVar1;
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u16* puVar2;
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puVar2 = gUnk_08110BE0;
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while (*puVar2 != 0)
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{
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uVar1 = *puVar2;
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puVar2++;
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SetTileType(16498, uVar1, 1);
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}
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}
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void sub_08066FB8(void)
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{
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u16 uVar1;
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u16* puVar2;
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puVar2 = gUnk_08110BE0;
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while (*puVar2 != 0)
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{
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uVar1 = *puVar2;
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puVar2++;
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sub_0807BA8C(uVar1, 1);
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}
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}
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