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https://github.com/zeldaret/tmc
synced 2026-06-30 11:51:43 -04:00
Decompile Object3D
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@@ -0,0 +1,115 @@
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/**
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* @file object3D.c
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* @ingroup Objects
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*
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* @brief Object3D object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "area.h"
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#include "screen.h"
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#include "main.h"
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#include "structures.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u16 unk_68;
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} Object3DEntity;
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void Object3D_Init(Object3DEntity*);
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void Object3D_Action1(Object3DEntity*);
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void Object3D_Action2(Object3DEntity*);
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void sub_0808D030(void);
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void Object3D(Object3DEntity* this) {
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static void (*const Object3D_Actions[])(Object3DEntity*) = {Object3D_Init, Object3D_Action1, Object3D_Action2, };
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Object3D_Actions[super->action](this);
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}
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void Object3D_Init(Object3DEntity* this) {
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super->action = 1;
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super->x.HALF.HI = gArea.curPortalX - gRoomControls.scroll_x;
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super->y.HALF.HI = gArea.curPortalY - gRoomControls.scroll_y;
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this->unk_68 = 0x80;
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super->updatePriority = 6;
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sub_0801E1B8(0x1f17, 0);
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI,
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this->unk_68);
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}
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void Object3D_Action1(Object3DEntity* this) {
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#ifdef EU
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static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0};
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#else
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static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0};
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#endif
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const u16* ptr;
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this->unk_68 -= 2;
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if (this->unk_68 >= 0x15) {
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
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} else {
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gScreen.controls.windowOutsideControl = 0x10;
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sub_0808D030();
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ResetPaletteTable(0);
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ResetPalettes();
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gGFXSlots.unk0 = 1;
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ptr = &gUnk_081216C8[super->type* 3];
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LoadFixedGFX(super, ptr[0]);
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LoadObjPalette(super, ptr[1]);
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super->spriteIndex = ptr[2];
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if (super->type == 2) {
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super->frameIndex = 2;
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}
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super->action = 2;
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super->spriteSettings.draw = 2;
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super->spriteOrientation.flipY = 0;
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super->spriteRendering.b3 = 0;
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super->spritePriority. b0 = 0;
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super->actionDelay = 0x1e;
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super->field_0xf = 0xff;
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super->spriteRendering.b0 = 3;
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sub_0805EC9C(super, 0x100, 0x100, 0);
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gArea.field_0x10 = 1;
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SetFade(5, 8);
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}
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}
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void sub_0808D030(void) {
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struct OamData* ptr;
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s32 index;
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ptr = gOAMControls.oam;
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index = 0x80;
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MemClear(&gOAMControls, 0xb74);
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while (index != 0) {
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// TODO split up into bitfield writes?
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*(u16*)ptr = 0x2a0;
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ptr++;
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index--;
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}
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gOAMControls.field_0x0 = 1;
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}
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void Object3D_Action2(Object3DEntity* this) {
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u32 tmp = super->actionDelay--;
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if (tmp != 0) {
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if (this->unk_68 != 0) {
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this->unk_68 -= 2;
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} else {
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this->unk_68 = 0;
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}
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sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
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if (0x80 < super->field_0xf) {
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super->field_0xf-= 8;
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}
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sub_0805EC9C(super, super->field_0xf, super->field_0xf, 0);
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} else {
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gArea.filler3[0]++;
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gArea.field_0x10 = 0;
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DeleteThisEntity();
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}
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}
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