Decompile Object3D

This commit is contained in:
octorock
2022-03-10 21:19:10 +01:00
parent 53913b78d0
commit f72e27b08a
5 changed files with 117 additions and 286 deletions
+115
View File
@@ -0,0 +1,115 @@
/**
* @file object3D.c
* @ingroup Objects
*
* @brief Object3D object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "area.h"
#include "screen.h"
#include "main.h"
#include "structures.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u16 unk_68;
} Object3DEntity;
void Object3D_Init(Object3DEntity*);
void Object3D_Action1(Object3DEntity*);
void Object3D_Action2(Object3DEntity*);
void sub_0808D030(void);
void Object3D(Object3DEntity* this) {
static void (*const Object3D_Actions[])(Object3DEntity*) = {Object3D_Init, Object3D_Action1, Object3D_Action2, };
Object3D_Actions[super->action](this);
}
void Object3D_Init(Object3DEntity* this) {
super->action = 1;
super->x.HALF.HI = gArea.curPortalX - gRoomControls.scroll_x;
super->y.HALF.HI = gArea.curPortalY - gRoomControls.scroll_y;
this->unk_68 = 0x80;
super->updatePriority = 6;
sub_0801E1B8(0x1f17, 0);
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI,
this->unk_68);
}
void Object3D_Action1(Object3DEntity* this) {
#ifdef EU
static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0};
#else
static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0};
#endif
const u16* ptr;
this->unk_68 -= 2;
if (this->unk_68 >= 0x15) {
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
} else {
gScreen.controls.windowOutsideControl = 0x10;
sub_0808D030();
ResetPaletteTable(0);
ResetPalettes();
gGFXSlots.unk0 = 1;
ptr = &gUnk_081216C8[super->type* 3];
LoadFixedGFX(super, ptr[0]);
LoadObjPalette(super, ptr[1]);
super->spriteIndex = ptr[2];
if (super->type == 2) {
super->frameIndex = 2;
}
super->action = 2;
super->spriteSettings.draw = 2;
super->spriteOrientation.flipY = 0;
super->spriteRendering.b3 = 0;
super->spritePriority. b0 = 0;
super->actionDelay = 0x1e;
super->field_0xf = 0xff;
super->spriteRendering.b0 = 3;
sub_0805EC9C(super, 0x100, 0x100, 0);
gArea.field_0x10 = 1;
SetFade(5, 8);
}
}
void sub_0808D030(void) {
struct OamData* ptr;
s32 index;
ptr = gOAMControls.oam;
index = 0x80;
MemClear(&gOAMControls, 0xb74);
while (index != 0) {
// TODO split up into bitfield writes?
*(u16*)ptr = 0x2a0;
ptr++;
index--;
}
gOAMControls.field_0x0 = 1;
}
void Object3D_Action2(Object3DEntity* this) {
u32 tmp = super->actionDelay--;
if (tmp != 0) {
if (this->unk_68 != 0) {
this->unk_68 -= 2;
} else {
this->unk_68 = 0;
}
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
if (0x80 < super->field_0xf) {
super->field_0xf-= 8;
}
sub_0805EC9C(super, super->field_0xf, super->field_0xf, 0);
} else {
gArea.filler3[0]++;
gArea.field_0x10 = 0;
DeleteThisEntity();
}
}